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Matt Ponton

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I think Tom Lee does a pretty good job of that. It's just that the Japanese opposition to what the US players want is so great that his hands are tied. You could put anyone in that spot and it's unlikely anything would change unless they get new Japanese testers who actually want DOA to play like a proper fighter instead of a gambling sim. Shimbori knows what we want and the game was headed that direction (as of E3 2012), but the Japanese have too much influence and things changed.

The sad thing is that it's not Tom's job to be a community manager. If they probably had the money to do so they probably would have already done it.
 

Rikuto

P-P-P-P-P-P-POWER!
I think Tom Lee does a pretty good job of that. It's just that the Japanese opposition to what the US players want is so great that his hands are tied. You could put anyone in that spot and it's unlikely anything would change unless they get new Japanese testers who actually want DOA to play like a proper fighter instead of a gambling sim. Shimbori knows what we want and the game was headed that direction (as of E3 2012), but the Japanese have too much influence and things changed.

Careful there, sir. You know they get mad when we mention that.

And I certainly didn't mean to say it twice by emboldening it.
 

RyuJin

Member
Hey RyuJin, I have a question for you. Do you think that there is a chance that this is an unintended aspect of the patch and is one of the reasons for the delay and revision? I said it in the Ryu fourms, they nerfed lots of the ground game already from what I see. So having force techs already seems fishy. To be honest it wouldn't suprise me if after the next update they are all gone with the SE glitch or whatever. I just have been thinking about that a lot is all. I know they said they want vertical kicks to be untechable or whatever but maybe they didn't think it through...

I personally don't think the ground game has anything to do with the delay in the patch. Now if people posted about new easy FT's when they announced the delay of the patch MAYBE they would take another look at it. As is I don't think the ground game or FT's have anything to do with it.

People may have been talking about Ryu having FT's in the Ryu fourms but I'm sure TN does not really want to remove anything that makes Hayabusa better lol.
 

synce

Well-Known Member
Yes it's those darn Japanese, they love guessing games. Look at VF or Tekken >_>

I guess you didn't check other DOA5 boards when the game came out, there were plenty of English speaking fans upset because they couldn't counter as easily.

Of course in the end everyone adjusted and now we're doing it DOA4 style again :)
 

Rikuto

P-P-P-P-P-P-POWER!
Yes it's those darn Japanese, they love guessing games. Look at VF or Tekken >_>

I guess you didn't check other DOA5 boards when the game came out, there were plenty of English speaking fans upset because they couldn't counter as easily.

Of course in the end everyone adjusted and now we're doing it DOA4 style again :)

I'm not.

Still not really sure why everyone else is. People would rather be unsolid I guess.
 

BlackxxxMamba

Active Member
But Ryujin did point out that her FTs are now like the rest of the cast where she has to take into consideration weight class and environment, unlike before where it was practically the same juggle to force tech regardless.

I would like to point out that here is the problem right here. You guys want all the characters in the game to play exactly the same. DOA is all about Stun Mix-ups. Every character in this game can do the same type of easy mode mix-up and have the same game plan. Everyone has the same exact type of defensive options to get out of shit with the COUNTER. The DOA Community see character tools that are unique to a certain character and find it "cheap." You guys throw out the word "cheap" very often. Y'all haven't seen cheap in Fighting Games....

You have people like Rikuto talking about, "OMG, BUT HELENA CAN DO IT OFF OF EVERYTHING AND YOU JUST CAN'T BLOCK AGAINST HER AFTER THE FT BECAUSE SHE CAN THROW YOU...." Really? She COULD throw you? Isn't that what we call a Mix-up? Are we going to throw you every time? Could you imagine if DOA players gave their dumb 2 Cents in the SF community. "OMG, Zangief can just walk up, put you in a block string and command throw you from two character slots away. No one else can do that. It's not fair!"

Also, The DOA Community is the only community to where our online scrubs will really try and go in on you for knowing Frame Data. Like, these cats will really make fun of you for that. I understand that Frame Data is almost meaningless in this game because of the almighty counter, but come the fuck on.

My point is that y'all complain about the most bogus shit. Helena had a unique tool, yet everyone cried about it. I'm speaking specifically about Helena because she is the best example and well... I use that character. If people actually took the time to actually learn how to fight her properly, she wouldn't have been that bad. I feel that this game needed things like this. It made the game real interesting and gave it that thing you had to work to conquer.

Get your shit together.
 

Matt Ponton

Founder
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You're taking my words and assuming they are complaints or in the positive or negative. I was merely pointing out a fact. Just like I said to you that Bass lost all of his "force techs"/pick ups from juggle.
 

Rikuto

P-P-P-P-P-P-POWER!
I would like to point out that here is the problem right here. You guys want all the characters in the game to play exactly the same. DOA is all about Stun Mix-ups. Every character in this game can do the same type of easy mode mix-up and have the same game plan. Everyone has the same exact type of defensive options to get out of shit with the COUNTER. The DOA Community see character tools that are unique to a certain character and find it "cheap." You guys throw out the word "cheap" very often. Y'all haven't seen cheap in Fighting Games....

You have people like Rikuto talking about, "OMG, BUT HELENA CAN DO IT OFF OF EVERYTHING AND YOU JUST CAN'T BLOCK AGAINST HER AFTER THE FT BECAUSE SHE CAN THROW YOU...." Really? She COULD throw you? Isn't that what we call a Mix-up? Are we going to throw you every time? Could you imagine if DOA players gave their dumb 2 Cents in the SF community. "OMG, Zangief can just walk up, put you in a block string and command throw you from two character slots away. No one else can do that. It's not fair!"

Also, The DOA Community is the only community to where our online scrubs will really try and go in on you for knowing Frame Data. Like, these cats will really make fun of you for that. I understand that Frame Data is almost meaningless in this game because of the almighty counter, but come the fuck on.

My point is that y'all complain about the most bogus shit. Helena had a unique tool, yet everyone cried about it. I'm speaking specifically about Helena because she is the best example and well... I use that character. If people actually took the time to actually learn how to fight her properly, she wouldn't have been that bad. I feel that this game needed things like this. It made the game real interesting and gave it that thing you had to work to conquer.

Get your shit together.

Yea, Zangiefs shit doesn't loop and there is a way to limit what he does to you.

Also are you still crying over this Helena garbage? The only time it ever gets brought up is when you feel the need to shine the spotlight on it. You act like its myself and everybody else persecuting your character but you are the number one reason it keeps getting talked about.

I haven't said anything about that dumb whore in months unless it was brought up specifically by a Helena player who was feeling victimized by phantoms.
 

BlackxxxMamba

Active Member
Yea, Zangiefs shit doesn't loop and there is a way to limit what he does to you.

Also are you still crying over this Helena garbage? The only time it ever gets brought up is when you feel the need to shine the spotlight on it. You act like its myself and everybody else persecuting your character but you are the number one reason it keeps getting talked about.

I haven't said anything about that dumb whore in months unless it was brought up specifically by a Helena player who was feeling victimized by phantoms.

Hahaha, you CAN loop his command throw. You do the throw, then do Green Hand to get back in before you even get up, THEN it becomes a mix-ups all over again. Even better example: Akuma's Vortex.

Of course you are done complaining about it.... NOW.
 

Rikuto

P-P-P-P-P-P-POWER!
Hahaha, you CAN loop his command throw. You do the throw, then do Green Hand to get back in before you even get up, THEN it becomes a mix-ups all over again. Even better example: Akuma's Vortex.

Of course you are done complaining about it.... NOW.

I was done complaining about it less than a week after DID. Then I was laughing about it, because you were getting wrecked by your own tech that you defended so dearly, while refusing to admit it was busted. And you have continuously brought it up again, and again, and again, and again...

Stop playing the victim Mamba. Nobody cares. Except for Team Ninja apparently.

How much you wanna bet that you yourself are largely responsible for the ground game nerfs the entire cast received? You certainly kept it talked about for a pretty long time, since you didn't drop the subject huh?

They DO pay attention to twitter, facebook, and FSD. And you, or some other Helena player, seem to have started damn near every conversation about it. So how does that make you feel?
 

BlackxxxMamba

Active Member
I was done complaining about it less than a week after DID. Then I was laughing about it, because you were getting wrecked by your own tech that you defended so dearly, while refusing to admit it was busted. And you have continuously brought it up again, and again, and again, and again...

Stop playing the victim Mamba. Nobody cares. Except for Team Ninja apparently.

How much you wanna bet that you yourself are largely responsible for the ground game nerfs the entire cast received? You certainly kept it talked about for a pretty long time, since you didn't drop the subject huh?

They DO pay attention to twitter, facebook, and FSD. And you, or some other Helena player, seem to have started damn near every conversation about it. So how does that make you feel?

What exactly did they nerf about the ground game, because from what I can see, they only changed the knockdown properties on certain characters so they no longer can FT with said move. Hell, they gave one of the characters a NEW force tech from the patch.
 

Sixmsj

Active Member
Hahaha, you CAN loop his command throw. You do the throw, then do Green Hand to get back in before you even get up, THEN it becomes a mix-ups all over again. Even better example: Akuma's Vortex.

Of course you are done complaining about it.... NOW.
To add on to this, multiple characters have loops they can do in the game (N. Ken, Honda, Dhalsim, Boxer to name a few). It's part of Super Turbo.
 

Rikuto

P-P-P-P-P-P-POWER!
To add on to this, multiple characters have loops they can do in the game (N. Ken, Honda, Dhalsim, Boxer to name a few). It's part of Super Turbo.

Why are we comparing it to a game which treats the weight of spacing mistakes in a completely different manner based on the amount of freedom you actually have from spacing? Not only that, characters have character-specific methods of exit from that situation should they be caught in it. This is not the case with Helena's blender. You're a brick and then you're head first in the blender. That's an unreasonable situation defended by unreasonable people. Zangief's situation is nothing like that.

Spacing is ass, therefore you can't reasonably punish the lack of spacing in the same manner from a game design standpoint. If they boosted spacing, or gave throw breaks, or gave SOMETHING to reasonably defend against the situation with other than Mamba's unreasonable "lol block so i have total control of the match" nonsense, than yea I would be OK with it. But they haven't, so the situation is garbage. Well maybe not now, haven't tasted it since 1.03.

What exactly did they nerf about the ground game, because from what I can see, they only changed the knockdown properties on certain characters so they no longer can FT with said move. Hell, they gave one of the characters a NEW force tech from the patch.

You can no longer juggle into FT or ground throws for most of the cast. Bayman, for example, had four ways to do this. He now has one, and its only for a ground throw which has INSANE requirements. Bass had a couple. He now has zero. Mila and Rig have also been fucked over in this manner. I'm sure there are plenty of others.
 

DrDogg

Well-Known Member
Careful there, sir. You know they get mad when we mention that.

And I certainly didn't mean to say it twice by emboldening it.

Yeah, I just wish they understood why we keep mentioning it. Yes, the US community had more influence in DOA5 than any previous DOA. However, they tried to create a compromise. Now this could work, but not the way the compromise was done.

Instead of saying, we'll give you the E3 version of Critical Burst and give the Japanese players a holdable sit-down stun, we get a watered down CB that's useless for anything other than hitting a Power Blow, and a sit-down stun that's almost equally limited (depending on your character). Both sides lose (although the Japanese win because the game plays almost identical to DOA4).
 

TRI Mike

Well-Known Member
I feel bad for reviving this thread but oh well.

Yeah, DOA5 feels and plays almost exactly like DOA4. When I originally got it, I was overly excited about finding CB set-ups with Tina, Busa, Helena and others but after putting them to practice I just noticed it was better to go the DOA4 way since most of the new mechanics were either badly implemented or not used as much by the fighters I was interested in playing as. After the patch, things seem to have gotten worse. Damn I just hope we get some good news about DOA5U.
 

Raansu

Well-Known Member
I feel bad for reviving this thread but oh well.

Yeah, DOA5 feels and plays almost exactly like DOA4. When I originally got it, I was overly excited about finding CB set-ups with Tina, Busa, Helena and others but after putting them to practice I just noticed it was better to go the DOA4 way since most of the new mechanics were either badly implemented or not used as much by the fighters I was interested in playing as. After the patch, things seem to have gotten worse. Damn I just hope we get some good news about DOA5U.

People wont admit it but it is basically DoA4.5. They added in some tools here and there and a few characters shine with them, but at the end of the day it is still pretty much DoA4....A slightly better version but doA4 nonetheless. One can hope that DoA5U is a redesign but somehow I doubt it will be. Most likely it's just going to be bringing in some old characters that didn't make the cut(Leon confirmed so far), features from DoA5+ and some new features on top of that and probably all the DLC added in.
 

Rikuto

P-P-P-P-P-P-POWER!
I don't get that feeling with Bass, Bayman, Rig, Genfu, Sarah, Tina, Kokoro, Alpha, Ayane, Lisa, Leifang or Akira.

Sorry you pick bad characters.

Although I KNOW TRI Mike is doing something wrong with Tina. She can get away with all kinds of dumb shit.

I don't really know why you would be going for CB's either. They are a means to an end, not something you are supposed to go for all the time.
 

Raansu

Well-Known Member
You just proved my point that some characters manage to shine with new tools, thus why I say 4.5.

"Sorry you pick bad characters" further proves my point. Just because some characters can shine with the new mechanics doesn't excuse others being stuck playing a flawed system.
 
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