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Omegan Eckhart

Well-Known Member
Maybe they are trying to make sure the translations actually explain what has been changed properly, as I've heard many of the character changes weren't correct in the 1.03 notes.
Ermagerg does that mean Helena might of got some actual buff's to compensate for her force tech nerf that they were kind enough not to mention in the patch notes?

Oh and the google translate for those tweets only says about the patch date, the guide and "gravure" again.
 

d3v

Well-Known Member
TN/Tecmo-Koei's US branch really needs to get someone from the community to act as a community manager/"special adviser for DOA."
 

d3v

Well-Known Member
I honestly thought the dude that translates for Shimbori did that already.
It's not just replying and talking to the community, it's about having a sense that stuff that the community wants is actively being pushed. After Seth came on-board to Capcom, there was this sense that the competitive community outside Japan suddenly had a very loud voice. You can clearly see how the games became influenced by the community. Marvel 3 is pretty much the result of guys like Fanatiq raising their voices and writing articles that were sent all the way to CapJP/Eighting. SFxT getting a rudimentary form of rollback netcode is another small victory (despite the casuals ruining it). It also opened the doors to guys like Dawgtanian, Goryus, Haunts and Combofiend becoming part of Capcom, and I'm sure FilthieRich getting hired by Namco was their way to create their version of Seth. I just with TN/Tecmo Koei would have something similar, especially considering that, like Marvel, DOA is played more by the west than Japan.
 

Omegan Eckhart

Well-Known Member
It's not just replying and talking to the community, it's about having a sense that stuff that the community wants is actively being pushed. After Seth came on-board to Capcom, there was this sense that the competitive community outside Japan suddenly had a very loud voice. You can clearly see how the games became influenced by the community. Marvel 3 is pretty much the result of guys like Fanatiq raising their voices and writing articles that were sent all the way to CapJP/Eighting. SFxT getting a rudimentary form of rollback netcode is another small victory (despite the casuals ruining it). It also opened the doors to guys like Dawgtanian, Goryus, Haunts and Combofiend becoming part of Capcom, and I'm sure FilthieRich getting hired by Namco was their way to create their version of Seth. I just with TN/Tecmo Koei would have something similar, especially considering that, like Marvel, DOA is played more by the west than Japan.
You obviously have experience with the SSFIV community so I'm guessing you know how people who play other fighting games disregard DOA without having a whole lot of knowledge of the franchise. Comments like "nothing is guaranteed" says a lot, demonstrating that they don't even know that air combo's exist.
Unless people are wiling to give DOA a chance and stop dismissing it without really giving it a chance I see no reason to have someone like Seth Killian, we just don't have a large enough community to warrant someone in that roll.
 

RyuJin

Member
Ermagerg does that mean Helena might of got some actual buff's to compensate for her force tech nerf that they were kind enough not to mention in the patch notes?

Oh and the google translate for those tweets only says about the patch date, the guide and "gravure" again.

Helena still have tons of force tech's. They made it so she could not do one...
 

Omegan Eckhart

Well-Known Member
Helena still have tons of force tech's. They made it so she could not do one...
Can you expand on that? I have only heard Mamba say that her force techs have been trashed, indicating all of them have been altered to act the same.

Does that mean they can only tech early in 33P4P and not say BT4PPP? Even if that is the case it's still a pretty big nerf.

How exactly has only one been nerfed?
 

RyuJin

Member
The one your talking about is the ONLY one people used because all they did was copy what Mamba was doing. Before 1.03 did she have more FT's? Not sure I don't play Helena but I bet she did.

After 1.02 does she have other FT's then the one you are talking about? YES!
Do I know them? No. I'm not a Helena player. I found about 3 or 4 along with Silent Legend and then we stopped due to not caring about her. She is not our character.

Get this. The FT's we found were...FORCE TECHS! Not Pusdo or whatever they are called.

Again I don't play Helena nor did I write down the FT's but I'll give one hint. Her FT's are weight class based. Some may even turn into Psudo FT's if you use them on the incorrect weight class which is fine.
 

MajesticBlue

Active Member
As soon as everybody heard Ryu has force techs that should have been a red flag for everybody to go find them all with their character lol. Well, other then us who only have the game on 360. Still It makes me kinda sad that hardly anybody is looking or posting about them. Sounds like the ground game could change the meta again.
 

Matt Ponton

Founder
Staff member
Administrator
Standard Donor
Can you expand on that? I have only heard Mamba say that her force techs have been trashed, indicating all of them have been altered to act the same.

Does that mean they can only tech early in 33P4P and not say BT4PPP? Even if that is the case it's still a pretty big nerf.

How exactly has only one been nerfed?

Mamba has been throwing out some false information out there so that people don't shit storm on the character again. Not saying all or most of his information is false, but he has been downplaying her buffs and keeping it secret so that another PFT panic isn't put out.

But Ryujin did point out that her FTs are now like the rest of the cast where she has to take into consideration weight class and environment, unlike before where it was practically the same juggle to force tech regardless.

Oh, and on a side note, Bass lost all of his pick-ups from juggle opportunities but I've adapted.
 

Awesmic

Well-Known Member
Standard Donor
You obviously have experience with the SSFIV community so I'm guessing you know how people who play other fighting games disregard DOA without having a whole lot of knowledge of the franchise. Comments like "nothing is guaranteed" says a lot, demonstrating that they don't even know that air combo's exist.
Unless people are wiling to give DOA a chance and stop dismissing it without really giving it a chance I see no reason to have someone like Seth Killian, we just don't have a large enough community to warrant someone in that roll.
What about Ryan Hart, Latif, or any of those other dudes who were guest commentators in Emperor Cow's tutorial vids?
 

RyuJin

Member
I fully understand not posting up any FT's with Helena...or hell any character with the patch in the works. I wouldn't want anything good (Not broken) taken out either. What upsets me is people asking for Helena buffs and claiming she can't FT anymore. Saying thats why she needs buffs.
 

Omegan Eckhart

Well-Known Member
The one your talking about is the ONLY one people used because all they did was copy what Mamba was doing. Before 1.03 did she have more FT's? Not sure I don't play Helena but I bet she did.

After 1.02 does she have other FT's then the one you are talking about? YES!
Do I know them? No. I'm not a Helena player. I found about 3 or 4 along with Silent Legend and then we stopped due to not caring about her. She is not our character.

Get this. The FT's we found were...FORCE TECHS! Not Pusdo or whatever they are called.

Again I don't play Helena nor did I write down the FT's but I'll give one hint. Her FT's are weight class based. Some may even turn into Psudo FT's if you use them on the incorrect weight class which is fine.
Every one of her 3in1's worked as a pseudo force tech, 33P4P, BT 4PPP and BKO 6P4PP did the same thing on airborne opponents. 33P4P was just the easiest to land from forward facing.
If they can tech before the last hit of all her 3in1's like they can do with 33P4P then all her pseudo's have been nerfed.

I don't see how the changes to the ground game could have given her true force tech's but I will see for myself when the patch hits.
Mamba has been throwing out some false information out there so that people don't shit storm on the character again. Not saying all or most of his information is false, but he has been downplaying her buffs and keeping it secret so that another PFT panic isn't put out.

But Ryujin did point out that her FTs are now like the rest of the cast where she has to take into consideration weight class and environment, unlike before where it was practically the same juggle to force tech regardless.

Oh, and on a side note, Bass lost all of his pick-ups from juggle opportunities but I've adapted.
Down playing her buff's? A CB from BKO, +1 on 236P+K instead of 0 and 4 bad strings being safe from characters without 4 frame grabs? Not much to down play really lol.

If the opponent can tech all of her 3in1's before the last hit connects how does weight class matter, or can they only tech early when close to the ground meaning she has to sacrifice damage to use 33P4P in her juggles?
 

RyuJin

Member
If they "tech" don't follow up after her 4P...

Next in the FT's we worked on we did not use ANYTHING that ended with those hand slaps.

Lastly the reason the hand slaps pseudo FT doesn't work anymore is that they tech before you can do the 6 or 3P from BKO (again I don't play Helena so I don't remember which command it is.) In other words you do that 6 or 3P AFTER they hit the ground. With the new quick get up you can't whiff that attack and keep advantage.

The FT's we came up with work on certain weight classes. If you say fight a heavier character the attack that would nomally hit WHEN they hit the ground (not AFTER) to FT them will whiff due to them teching (Heavier of couse means they will hit the ground sooner causing your attack to hit them to late.) These attacks that we used to FT had FAST recovery. Putting Helena close to the opponent with frame advantage still when they whiffed.

Trust me they are there. Now if Helena players know it or not I don't know. I would hope so seeing as again Helena is not my character. I do not play her in casuals nor do I play her in tournament. Not my job to find tech for her. Now if you all want them to possible be taken away I'll go home after work and find out all I can. Then I'll make a topic about it so TN can see. I'm not saying they will remove them but is that what you want me to do?

With this being said did you all think Helena was ok during the 1.02? I'm not asking was she top tier but do you think she was ok? If so then she is still ok now. Better with the buffs she got. I wouldn't say they make her that much better but at least she is a bit safer.
 

MajesticBlue

Active Member
Hey RyuJin, I have a question for you. Do you think that there is a chance that this is an unintended aspect of the patch and is one of the reasons for the delay and revision? I said it in the Ryu fourms, they nerfed lots of the ground game already from what I see. So having force techs already seems fishy. To be honest it wouldn't suprise me if after the next update they are all gone with the SE glitch or whatever. I just have been thinking about that a lot is all. I know they said they want vertical kicks to be untechable or whatever but maybe they didn't think it through...
 

BlackxxxMamba

Active Member
Mamba has been throwing out some false information out there so that people don't shit storm on the character again. Not saying all or most of his information is false, but he has been downplaying her buffs and keeping it secret so that another PFT panic isn't put out.

But Ryujin did point out that her FTs are now like the rest of the cast where she has to take into consideration weight class and environment, unlike before where it was practically the same juggle to force tech regardless.

Oh, and on a side note, Bass lost all of his pick-ups from juggle opportunities but I've adapted.

It's not really the fact that I've been throwing out false information, it's just the fact that, in my opinion, her other FT's aren't practical... I'd rather just go for full damage and setups now. I don't even bother with her "inferior" FTs now.
 

Matt Ponton

Founder
Staff member
Administrator
Standard Donor
That's pretty much the same conclusion I have with Bass. Now that I have no guaranteed pick-ups/fts it's just more reason to go max damage.
 

DrDogg

Well-Known Member
lol you stayed subbed the entire time? I quit the game before they reinstated the monthly subscription fee and never went back lol.

All the servers are in Japan for both FFXI and FFXIV.

No, I subbed late so that I'd only pay $30 to get Legacy. I figured I would play ARR for at least 6 months, which is all that's required to break even with the Legacy purchase.

Also, for ARR they'll have servers in the US and EU.

It's not just replying and talking to the community, it's about having a sense that stuff that the community wants is actively being pushed. After Seth came on-board to Capcom, there was this sense that the competitive community outside Japan suddenly had a very loud voice. You can clearly see how the games became influenced by the community. Marvel 3 is pretty much the result of guys like Fanatiq raising their voices and writing articles that were sent all the way to CapJP/Eighting. SFxT getting a rudimentary form of rollback netcode is another small victory (despite the casuals ruining it). It also opened the doors to guys like Dawgtanian, Goryus, Haunts and Combofiend becoming part of Capcom, and I'm sure FilthieRich getting hired by Namco was their way to create their version of Seth. I just with TN/Tecmo Koei would have something similar, especially considering that, like Marvel, DOA is played more by the west than Japan.

I think Tom Lee does a pretty good job of that. It's just that the Japanese opposition to what the US players want is so great that his hands are tied. You could put anyone in that spot and it's unlikely anything would change unless they get new Japanese testers who actually want DOA to play like a proper fighter instead of a gambling sim. Shimbori knows what we want and the game was headed that direction (as of E3 2012), but the Japanese have too much influence and things changed.
 
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