
"
- Yung JocHowheshe do that!? I call it dopeboigurl magic!
They are also members to look for if you want help with Kasumi & found a lot of stuff that is posted in this thread. Now I will say Kasumi takes some getting used to if you want to "completely learn & perfect her to full potential. She does great damage, but you have to spend lots of time in the lab/training section to get her juggle timing down to where you'll complete them.
Since joining the DOA community in 2012, I already knew who my main was. I have been playing Kasumi every since DOA1, when I was around 5 or 6 years of age (Sega Saturn & PS1 days). This was the 1st ever female character that I mained in any fighting game. After her, then came Chun Li (from Street Fighter), Kitana & Mileena (from Mortal Kombat), Pai & Sarah (from Virtua Fighter), Taki (from Soul Calibur) & many other girls of fighting games. For the most part of my roster, they have all been ninjas with the males included.
I took the time to study the game & her as a character with some help along the way from Allan Paris, Shade Swifteye, HajinShinobi, NinjaCW, Silent Legend, Shin Ryujin, Sorwah, Master, Hoodless, Sweet Revenge, Chosen1, Adon, Requiem, & Tenryuga, some good friends of mine within the community. Then came along a few others. It's a huge honor as a fan of her's to write this guide & use her both online & offline at events. It's only fitting that I do.
The Overview
This topic is to discuss & help people with the proper way to play Kasumi. Kasumi is a well-rounded character that emphasizes mostly an offensive game. With fast pokes, anti-spacing tools, she is a character that controls the pace of most of her fights. She is also very string-heavy meaning that you will have to have to be very exceptional with string delaying (also known as free canceling) to go into different follow ups. She isn't great for turtling. She is however, decent at footsies & has tools that reach just out in character range in space with 6PK, 3K, PK3K being some examples. Her main goal is to fight within character range & move "in your face". Turtling is one of worst ways to approach her. Again she will take some work, but once you learn her, she is a treat.
Legend
Directionals
Buttons
Terms
NH = Normal hit
CH = Counter hit
HCH = High counter hit
FT = Front turned stance
BT = Back turned stance
R1F = Round 1 Fight
+ Green means positive changes or positive notes
- Red means negative changes or negative notes
Pros+ Very Fast (9/11/12)
+ Very straightforward at 1st glance for beginners
+ Out pokes people very easily
+ Very good throwing game
+ Great counter poker
+ Great for aggressive players
+ Players facing her MUST respect her speeds
+ Hard for certain characters to frame trap because of her speeds
+ One of the few characters who can bypass the stun game
+ Great on R1F
+ Great tracking tools
+ Great baiting out holds
+ Has great guaranteed damage
+ Great wall & ceiling game
+ Stylish juggle combos, generally flashy character
+ Sexy (for those who like her looks)
+Ninja
Cons
- Very unsafe
- Doesn't have that much range out in space
- Lightweight character
- In 5U, she took a few nerfs to some of her best tools, but also gained some new tools that are useful
- If she (the player) doesn't have good spacing, good reads, patience in general, or good fundamentals of the game, then characters with good keep out will give her a tough time
- Juggles for maximum damage output take tons of practice for good timing with hoshinpo transitions, 66K~K, & 9PK
- Guard Breaks aren't reliable
- Has a few hitbox issues
- Very popular character in the franchise which can also mean that she's one of the most studied competitively.
- While she may be easy to get into, she's harder to master (intermediate/moderate learning curve)
- Just as well as she's generally flashy, flashiness (reckless play) can get her (you) killed; if a player is looking to main Kasumi, they either need to have the mindset to learn her for what she is or play her technical (competitive) level. Otherwise, she will leave bad impression.
- For the casual fans, instead of outfits to dress in, she needs more ninja gear to fight in, but nothing beats the blue ninja armor (C1)
Note: There is also a "Ultimate Kasumi guide" video at the bottom of this guide with other key sources to this guide. If you need a visual idea of her setups & combos, take a look at the video. However, you still would want to check to see what's safe & unsafe about her so you will know what to do.Note: This is new change in Last Round. Her teleport input from the juggles have been simplified. You can now use both 6P+K (
Close range combat
She is a scary monster when she is up close in your face. She is one of the fastest characters in the game if not THE fastest. She has a 9i high jab, an 11i mid, & a 12i low. She even has a high kick coming out at 11i, & a 15i mid kick. She has very fast throws to chose from, fast pokes, & very good with her opponent backed up against the wall. Front turned
P/
PP/
PPP/
PPPP/
PPPPP/
8P/
44P (
PK/
K/
KK/
6P/
*6PK/
4P/
4PK/
3P(
6K (
P+K(
2P/
1P/
33P/
2H+K/
66H+K/
4H+K/
H+K(
9P/9PK- 9P jumps over the opponent on wake up that gives a BT4P launcher or a 2K. However, if it's blocked it's punishable. 9PK now bounds in 5U. It still guard breaks & is able to still teleport in hoshinpo, but the problem that still remains is that the string hits high, meaning that it can be ducked & leave her vulnerable for a punish of any kind. This a high risk vs reward option. 9PK going into her hoshinpo dash guarantees her KK, P+K & K into a juggle if the risk pays off. This also applies to her new guard break 66PP 6P+K 9PK 6P+K KK. However, since 9PK now bounds & is now an option after her hoshinpo teleport (6P+K after a string), 9PK did receive better use through new combo strings in 5u such as KK7K 6P+K 9PK 6P+K KK.
33K/
8K/
2KK/
3K (
6K (
5T/
6T/
33T/
8T-T/
4T/
214T/
236T/
46T/
2T/
1T/
66T (
1K/
9K(
3PK (
6P2K (
7K/
Spacing, whiff punishing/defensive options
Kasumi doesn't have many range tools if any at all at the back of the screen. It's not a good idea to just mash buttons in order to draw your opponent in. It's better to inch your way in & keep Kasumi within range to order to get in & whiff punish. Eventually, your opponent will back their way into a corner, which is where anybody who is facing her does not want to be since she has one of the best wall games in the game.
For the most part up close, she is interrupting, scoring counter hits opponent's strings, transitions & jabs with her fast speeds: P (9i high), 6P (11i mid), 4P (12i mid), 1P (16i low), 3P (13i mid), 33P (high crush), 8P (a high that crushes lows) & 2P (12i low that crushes highs & mids). Against some characters, she can even use launchers with these jabs with follow ups like 4PK & 6P6K. Also, 3K can be used out in a reason space since it has decent range (see 3K above). 4H+K can also be used for the same purposes for someone who chucks out an attack (4H+K section above).
As mentioned above, 66H+K & the following spacing & getting in options are as followed:
3P+K/
66K(
66P (
6H+K/
Holds
7H/4H/
6H/
1H/
46H/
Parries
Her parries are situational. She is always at an advantage to where the opponent can't hit a button, but not always guaranteeing you a launch. 9H (Depending on the situation, there's a possibility she could be counter blown also since she has to commit to hoshinpo. In order to get off a launcher such as 6P6K or 4PK. 6PK is also used. It depends on how bad the opponent is parried. She has be at +7 to get anything guaranteed. The expert parries however, often lead to a counter blow hit on Kasumi if misused. Be careful with them.
These are tools that are used to beat her opponents. The thread will be updated if more is found on her. For, now discuss with other clan members of the MTC tengimon sect in order to combat your foes.
For Beginners, starter guides:
Fighting game glossary: http://en.wiktionary.org/wiki/Appendix:Glossary_of_fighting_games
http://www.freestepdodge.com/threads/dead-or-alive-5-starter-guide.2687/
http://doatec-tv.neq3.com/
http://www.freestepdodge.com/thread...training-suggestion-for-aspiring-players.166/
Fighting game glossary: http://en.wiktionary.org/wiki/Appendix:Glossary_of_fighting_games
http://www.freestepdodge.com/threads/dead-or-alive-5-starter-guide.2687/
http://doatec-tv.neq3.com/
http://www.freestepdodge.com/thread...training-suggestion-for-aspiring-players.166/
Combo guide: http://www.freestepdodge.com/threads/no-one-gets-in-my-way-doa5u-kasumi-combo-thread.3280/page-5#post-163640
Weight class guide (for the juggle combo decisions) : http://www.freestepdodge.com/threads/dead-or-alive-5-ultimate-weight-classes.3228/
Weight class guide (for the juggle combo decisions) : http://www.freestepdodge.com/threads/dead-or-alive-5-ultimate-weight-classes.3228/
Beginner's tutorial video by Allan Paris:
Combo videos by Uprising JC:
Ultimate Kasumi guide video by PanicItsTylor & RenderingStar
Some Kasumi game footage:
"This is Mugen Tenshin!" -
Combo videos by Uprising JC:
Ultimate Kasumi guide video by PanicItsTylor & RenderingStar
Some Kasumi game footage:
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