This is such a stupid, insipid, dated stereotype that I cannot believe you're using to bolster your argument.
You didn't answer my question. Which ones have nearly as much T&A as DOA? None of those games do.
Of course fan service can be bad. Here is where you don't get it. It's not...
How does the fact that you claim it was a strong generalization negate what I said?
Let's face it, while DOA has become more focused on mechanics as of late, this was hardly ever the case in the past. The need for TK to cater to the pervs is what created the disaster that was DOA4. No one took...
I'm sorry, but I could not disagree more, and your assumptions that people that don't like the constant T&A are immature is nothing short of ridiculous.
Agreed. Not sure why Argentus thinks removing this would be good for the series? The original problem with the series (especialliy DOA4) is that there was such little reward for good setups.
It sounds like you're just whining because you're losing to them?
And honestly, I can complain all day about the guaranteed ground throw setups that Mila has.
You clearly don't know what you're talking about if you thought DOA5's force techs are problematic and ignore their factor in DOA4. I can't and won't take any of your posts seriously.
Explain, why do force techs and power "whatevers" suck? And how are they worse than the rock, paper, scissors of DOA4?
You obviously prioritize aesthetics over mechanics, which is your prerogative. :shrug: DOA4 was as shallow as they come and it showed.
I haven't touched DOA4 in years; it was just an awful, awful fighting game. It's shocking to me that people still look on it fondly, lol. I mean, half the posts on this site are about the pretty costumes anyway, so I suppose there's your answer as to why.
And I couldn't care less how pretty it...