Free Step Dodge

Brute
Brute
yeh
MegaMegaMike
MegaMegaMike
It’s likely why really lame characters like Raidou are back
KasumiLover
KasumiLover
They didn't really cut anyone tbh besides Gen fu and Leon who have no real reason to fight tbh, that and Momiji and Rachel who aren't native DOA characters and had nothing to do with DOA until 5U when they were added from NG. Doesn't mean they won't be DLC tho so I'm not really bothered by it
Mama
Mama
Nope, they were cut because they're going to be sold as DLC, duh.
MasterHavik
MasterHavik
I shouldn't have to pay for them again and they could have been work into the story easily. NG and DOA are in the same universe. Also, don't forget about Ein. It's a really dumb reason to cut characters. Blazblue never used that type of logic before.
Hazard
Hazard
A fighting game's roster being tied to story, the weakest aspect of most, if not all fighting games?
That's crazy.
Force_of_Nature
Force_of_Nature
Characters are cut due to the resources available to the developer. Post-Itagaki DOA's don't exactly receive the best budgets. 24 + 2 total characters at launch is respectable for a new installment in a niche FG franchise. With the exception of someone like Momiji, generally the lesser popular characters, whom lack story relevance, didn't make the cut, which is fair.
MasterHavik
MasterHavik
NRS doesn't do this. They at least kill someone if they are not coming back.
Force_of_Nature
Force_of_Nature
NRS also gets a bajillion more $$$$ in budget for their games than DOA.
MasterHavik
MasterHavik
Yeah but Rachel and Momiji can add to the story...not Leon and Ein. Gen fu kind of has played his role.
Brute
Brute
"24 + 2 total characters at launch is respectable for a new installment"
-"New" is a bit of a stretch when 90%+ of the game is recycled assets from the previous game, which itself was re-released a billion times.
Force_of_Nature
Force_of_Nature
Well, yeah, most of the budget went into development of the DOA6 game engine (which is starting to be a bit telling of how low budget DOA deceptively is).
Brute
Brute
The engine sucks. Waste of resources.
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Force_of_Nature
Force_of_Nature
It does some things nicer than the Soft Engine such as lighting and detailing, but do prefer how the Soft Engine runs a lot more smoothly along with smoother textures and such. I would have preferred if they could've tweaked the Soft Engine's lighting and textures instead of the DW9 engine, which felt spotty in the beta at times.
Brute
Brute
Lighting? LIGHTING!?!
I am concerned for you, FoN.
MasterHavik
MasterHavik
All this for some lightning.
Force_of_Nature
Force_of_Nature
At least Team Ninja isn't using Unreal Engine 4 and spewing out shit like Tekken 7 or SCVI (to a lesser extent), in terms of visuals. I appreciate that Team Ninja creates their own engines. Can you imagine DOA6 on UE4? Ewwww....
MasterHavik
MasterHavik
Those games actually look good. See? This is what I mean DOA fanboys love throwing shade to other 3D fighters. We can't shut the fuck up and have to feel like we need to compete with other games.
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
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