@Onryoki Oh well then, excuse me. You've indeed, stated your opinion and I respect that. You're still getting on my non existent list for "necessarily that good" though.
VF is literally the epitome to how a 3D fighter should work. Which is hilariously weird for DOA since it tried to follow VF in it's footsteps but took a completely different path for the sake of practically almost nothing (course keyword -almost-), DOA is pretty good with the stages but mechanically is rather inferior (it is).
Considering the state Tekken is in, it's literally gaining players every single day in every form (casual/competitive etc.). I talk lots of shit to Tekken (mostly graphics really) but the game's series is a success for multiple positive reasons over the negative ones. Even I can't exactly throw Tekken under the bus if I truly tried.
Don't even get me started with Geese, he practically carried that game's content.
Well, see, that's why lumping VF and Tekken under the same descriptive reverence is problematic. They're kind of opposites.
VF forgoes popular appeal for cohesive integrity, whereas Tekken forgoes cohesive integrity in favor of popular appeal.
So whichever way we interpret "greatest" (whether it be popular appeal or the game's genuine merit), one of the two series isn't going to make the cut.
Popularity is definitely one of them, but that's just "one" form of positive reasons though. Obviously very possible to be popular for negative reasons (Like DOA), but Tekken does have more positive behind that outweighs the negative. I mean, it actually does.
As for the lumping of VF and Tekken under the same roof, pretty much yeah. It's one of the things I mentioned via the status where VF has to perform some type of extra opposite to make it truly leagues different. VF is rather small, but keeps a stable balance of things even if it's not ultra casual. It was practically similar to DOA5 vanilla in introduction or roughly the same tone.
Even if Tekken does have more positive behind that outweighs the negative, that doesn't mean that it's balance of positive vs negative makes it the second "greatest" 3D FG franchise. Not to beat a dead horse, but despite falling off the horse a few times (hurr), the Soul series has had an uncommonly high balance of positives vs negatives relative to other 3D fighters.
When was SC thrown under the bus based of Tekken's popularity? even I wouldn't dismiss SC as a 3D fighter in it's entirety which seems to be more stable than what DOA6 currently is, DOA is literally at the bottom of the bunch (at least now), I'd like to include VF but the series is dormant so it's not even getting updated.
The thing with Tekken is that it has numerous portions to stay alive that doesn't result to just popularity alone. The game has a budget, has a community where it's damn massive that no matter what clustermess they get into, they still manage to keep together. Has content support that mostly appeases to the general mass crowd and so on, it's literally a giant mountain full of duct tape that's stable.
"When was SC thrown under the bus based of Tekken's popularity?"
"VF is [...] the greatest 3D fighting series on the planet. Followed by probably Tekken."
Stability is not necessarily synonymous with greatness, at least as I would use the term. In fact, I often find them at odds, especially where video games are concerned. When a fanbase is large/dedicated enough, developers/publishers are often too scared to innovate, and thus, their products become stagnant or even regressive as the years tick by.
I just mentioned that Tekken was not based off popularity alone though. Has SC been more active than Tekken? has it been gaining people each day over the year? has the game been getting more positive feedback than Namco's other game?
Unless we are going by a different context of throwing it under the bus in terms of recognition, but it certainly placed better than DOA6.
Yeah, I agree. Though let me ask you this, do you feel DOA6 is in a better position than the other current active 3D fighters? because there's no way in heaven or hell to see the overrated game that is Tekken to be at the very bottom when it's doing the complete opposite on success that isn't even from popularity. I guess humans like seizure, but that's just the small portion of the negative.
Ignoring the obvious indirect shade toward DOA, the only thing that VF needs is casual appeal that surpasses Tekken... something they haven't attempted in earnest since VF2. And if Judgment is anything to go by, they have the blueprint for it already.
Question is, is AM2 bold enough to make an ambitious story mode that truly fleshes out the characters in a way we haven't seen before?
Most of the argument I read as of why tekken is “great” are based on it’s popularity. A popular game doesn’t mean it’s a good game. I still want to know what makes tekken such a great game, besides it’s popularity.
I think VF is more appealing than Tekken. Overall the VF characters are better designed and look better than Tekken characters.
And again, Tekken didn't get to where it's at today based off popularity. It became popular from the results behind it, not the sole reason Tekken is where it's at today.
Tekken is popular because it's also a 3D fighter that stuck with the basis of a neutral game while having casual content in a huge mix despite having wonky animations and shitastic graphics because it's Namco, what also keeps Tekken going is that has content that appeases mostly every crowd, usual other fighting games don't do this since most developers cater to a certain demographic or just plain suck at marketing.