I think negative brand perception is what keeps the game from gaining momentum. DoA 6 has a good tutorial and detailed frame data. Tekken 7’s "tutorial” is its abysmal story mode and you need to watch hagrid in order to learn how to move backwards effectively.
Yes. I love honest perspective stuff like this. A lot of people don't truly know why people don't play DOA. In personal experience, I reasonably know that a lot more people would play DOA & DOA6 if it received the same community sentiment as a Tekken 7 or a Street Fighter 4 for instance. The lack of helpful tutorials also compounds the issue a lot.
That's really weird for me... because in the past, I and other people I've played with who are more casual FG players or casual gamers completely, always wanted to go back to DoA than any other FG because they felt it was easier to play and be effective. Easy to learn and pick up but hard to master, a lot like Smash (the only game they want to play more than DoA)
The girls wanted to play it more though, the guys were more into Tekken, though I think it's about the characters in that case, but that's another story. Tag mode was another reason it was popular with them.
I think more pro gamers or other FG players who didn't pick up DoA earlier and are trying to just get into it might find it too alien compared to what they're used to. Hence complaints about holds and RPS so much
I get it, it's the same reason a lot of us quit. Team Ninja's focus doesn't seem to be in the right place for a "competitive" player. They focus a lot on new characters and costumes which is fine from a business perspective because people are willing to pay a LOT of money for that stuff. This game is also extremely difficult, not just for new players.
It takes months to actually learn a character at an advanced level (force techs, unholdables, different combos for different wights, your opponents moveset and combos etc) and the game doesn't teach you any of it. How often has a combo you learned in combo practice actually been the "correct" combo or even useful at all?
I think its actually easier in DoA to have a better chance of winning by mashing compared to Tekken, tho, especially against an AI. That's why I see it as more casual friendly. I mean, even when it comes to move inputs, I can actually do every move in DoA. Izuna Drop was hard to learn but I can do it now. There's still stuff in Tekken I've given up on trying, lol (King, Nina)
I'm just bringing that up because I think someone without prior experience with FGs could more easily get into DoA and transition into learning the more detailed gameplay than someone coming off of learning a different FG, especially another 3D one... which is usually Tekken, right? Maybe VF pros would have an easier time than Tekken pros.
I understand his point of view but almost every fighting game is hard to learn and to get into. Just I feel like this guy just hopped on DOA, did the tutorial etc, didn’t understand it and quit. Learning fighters takes time and patience.
Maybe, but I think some people are just too wired to one thing that it's hard to unwire for something different. You have to go in with an open mind and keep an open mind and not overly compare everything to what you're used to. Tekken just had the advantage of becoming the first 3D FG to get that huge, popular, and successful, thus becoming the first competitive 3D FG for most ppl.
Again, I go back to Virtua Fighter. Doesn't it deserve to be considered and treated like the SF of 3D fighting games? Why isn't it? Maybe just because it was a Sega-exclusive game and wasn't on the monster that was PS1. Simple as that.
VF suffers similarly in the sense that a lot of people that hop on the series have no idea what they're doing leading to the stigma of it being "Too Hard". DOA's mainstream stigma however is that "It's a Titty Fighter", which unfortunately serves as an easy excuse to not actually learn how to play properly.
Also, VF has effectively zero casual appeal in the West and thus nothing to attract a casual player to the series. So that's a "Too Hard" Stigma + 0 Casual appeal & dated production values. Basically I want a VF6 . VF being exclusive to SEGA consoles for years also hurt it a bit since Nintendo & Playstation were generally more popular.
People really underestimate the importance of casual appeal. DOA6 really should've been the game to grab an audience, whether through its visuals, new characters, story mode, DLC, customization, anything. Budget surely played a role in all this but in some parallel universe this game released early next gen like DOA3/4 and is the best looking fighter on the market