Free Step Dodge

Yurlungur
Yurlungur
anytime leon is in a home stage
FatalxInnocence
FatalxInnocence
I rarely touch tag, so I can't really say much about that. I've had match experience on Smallest though in solo and needless to say to me it was just stupid... especially with DOA5's mechanics. Just doesn't work in my eyes.
FatalxInnocence
FatalxInnocence
also a death combo on smallest is any combo into a CB lol =\ powerblow into a dangerzone BAM dead. And Critical bursts aren't difficult to land.
Brute
Brute
"1 correct advance counter with Hayabusa into his izuna ( regardless of the difficulty. ) does like over 50%"

Uh, no. Small is 270. An izuna is 80. On HiC (which is damn hard to do) you get 120 damage. That's less than half, even on HiC.

"I don't see how that's fair rofl."
It's fair because even with that, Hayabusa is mid tier at BEST with how shit his neutral game is
FatalxInnocence
FatalxInnocence
Are you testing this on a standard stage or something? Try doing his izuna off a cliff, or into an electric floor, or into a wall on specific indoor stages. It's more than you're saying it is.
Brute
Brute
Lost world cliff is always +40 damage. Most cliffs are +30. breakable/electric floor is +10. Indoor stages is another matter entirely.

The cliff izunas are really hard to set-up, unlike Leon desert falconing a bitch off the edge (he gets the same damage sans 2 points from that, btw). If you get that, you hella-deserve all the damage you get from it
Force_of_Nature
Force_of_Nature
IMO Largest & Large are dumber than Smallest health. In Smallest health you actually have to pay attention to your fundamentals as opposed to just throwing out risky shit.
Yurlungur
Yurlungur
All my shit is risky :( well except christie's stuff rofl
FatalxInnocence
FatalxInnocence
Just keep in mind I'm not referring to offline. To me, normal is the only way to go offline. I tend to go largest online cause as many people are stating, online for this game is weird. Unsafe becomes safe, therefore on smallest the person mashing out unsafe stuff gets away with it, and you get CH and lose your health practically in 1 combo. ( Again, referring to online! )
Brute
Brute
Upping the health bar doesn't compensate for online's silliness. In other words, two wrongs don't make a right.
Force_of_Nature
Force_of_Nature
Largest actually makes online even more fucking stupid than it already is because of DOA's stupidass ground game. Nothing ever works like it should online, and you constantly get beaten out by the dumbest fucking shit.
FatalxInnocence
FatalxInnocence
^ how does that fix itself whilst on a smaller health bar? =S it doesn't. Least you get time to adjust through largest. To me the games mechanics just don't work on anything below normal. I kind of get over repeating myself but with adv. counters, CB combos, PL/PB, dangerzones, cliffhangers do too much damage below normal. 1 Rachel combo on smallest is like 80% life on freaking the dojo stage.
Brute
Brute
In large health, you'll have to play the wake-up game more. that should be intuitive
Force_of_Nature
Force_of_Nature
Play offline on Small health and you'll notice that it's actually more solid than you think. Normal health or higher is irritating on stages that don't have big dangerzones. Brute is correct. On 300 HP or higher you have to play the wake-up game more. Offline it isn't too bad, but online it's infuriating.
Force_of_Nature
Force_of_Nature
I will also reiterate that majority of DOA's 200+ damage combos are highly situational and don't happen as often as you think in a competitive setting.
FatalxInnocence
FatalxInnocence
I'm... just gonna agree to disagree then. I'll admit landing CB is dependent on if the person counters or not, however a HC throw is still equivalent to a standard CB launch combo... more depending on the character ( for insta LaMa 3 part throw... heck Alpha's 236236T throw on anything below normal turns into a literal insta-kill if she's hit them 2-3 times prior. Koko even has a guaranteed CB off a well read 44P.
Nereus
Nereus
Largest health is stupid. I can agree with Largest health on tag but on 1v1 it makes characters like Pai even worse due to the damage that they do normally. All of my stun-launches with Jacky would be useless as well. It gives players who can't make educated guesses and just mash more chances to mash lol.
Force_of_Nature
Force_of_Nature
I know what DOA's potential damage is, but it's really all hypothetical. Don't forget how much stage positioning matters in an actual match. If you take damage offline, it's your own fault.
FatalxInnocence
FatalxInnocence
That's just it, smallest health makes strikes look more damaging- but at the same time it makes stuff that does good damage even on largest look excessive.

Anyway, I'm a normal health setting person anyway. I'm just saying, Largest to me makes more sense than small-smallest. But that's just me. Small-Smallest does kind of even the playing ground though, so in that aspect I guess it's ok.
AkaShocka
AkaShocka
I do hate largest health but I think 300 (normal health fot 5U) is the best for DOA. Because in 240 health characters like Sarah, Alpha, Christie, or Gen fu take off hella health. Sarah had like 3 30%-45% combos in vanilla. Now in 5U we have powerlaunchers for extended combos. So said characters can fuck shit up in certain sized health. I think 300 is the best. Thats just me though.
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