^That, too. And since everyone had an OH in that game, you can add that to the list, too (yes, I know he still has OHs now but they're ridiculous). He also just had a torrent of gimmicks that were really annoying, too. Freestepping didn't work in 4 the same way it does in 5, so his teleport mixups were a lot more deadly.
He could also delay the ongyoin 8P to disappear from the map completely for about 1.5-2 seconds for some reason.
Basically, he just had every insane thing you could give him and then some (excluding the i9/i11 poke speeds). They just cranked it to 11 and said: "Weaknesses? Who needs those?"
So basically they were trying to emulate how brutal he was in NGII then?
in regards to you balancing the game, As long as you make the recovery on those low hold attempts look like the recovery of a recession then we are good.
So? How is that any different than a Christie that spams 6PP to victory? I will also give a hint that all the Ayane "Frauds" are online. Most Ayane players get their shit wrecked offline.
6pp still loses to things and it doesn't crush(interrupts yes, crush no), also i'm saying a hitbox fix not saying ruin the move, i would like that move to lose to lows and mids since it was just designed to crush highs if she has to be safer because of it i'm fine with that but it's silly how she can just throw it out during pressure and be fine with it
Just let me be in charge of balancing and everything will make sense. There will be no more disagreements because everyone will be happy with what an awesome job I do.
Will you remove Dojo and add more stages similar to home? As well as adding furniture out of randomness in stages such as Airplane Carrier and whatnot?