@Fiend Busa Really? like how many frames of invincibility? I usually use back dashes as a means to get away, and i've definitely been hit out of them before (shout outs to slide happy sub zero players and ball rolling mileenas)
To start off, it is somewhat true that there are some reasons why people won't play DOA. Rewards and prestige feedback is one of them but not as a definite whole. It is a reason for some as well as numbers. Carl (PL) did state he would be going back to DOA5LR sometime next year and stream the game more often.
As far as other players goes, there are a number of reasons that are much more common.
Prestige and fame I consider a 3rd reason, a 2nd reason is DOA's reputation as a fighter. This is not a big thing for competitive players but the general masses of gathering players as a whole is a hindrance because of this very obstacle that overshadows DOA. Some of it is not reasonable, some of it is.
The major common reason by far, is DOA's mechanic. It is completely different to other fighters where getting hit puts you in a stun lock to continue follow ups. Much different than chaining attacks together or getting launched instantly from a situation. However this very particular mechanic pushes people away with reasons even stated by popular players from other communities themselves.
Mike Ross for example, is a good friend of Tom Lee. He tried the sample of DOA5+DOA5U and said it would be a fun game for players but he wasn't a fan of the mechanic even if he sat down to play it legitimately, he simply enjoys 2D fighters more.
Justin Wong made a twitter post about it saying he'll play DOA even if it's not super famous. He'll probably try anything these days and possibly Fuudo.
Back at Next Level I was showing IFC Yipes how to play DOA (Cool guy by the way) and getting him to learn the mechanics, he liked it, though some players just simply prefer 2Ds because of the effort you already put into them.
One thing's for certain though, is that you don't really need a lot of popular players just to make DOA relevant. DOA doesn't even need EVO. They can probably help in bolstering certain views or getting some type of feedback from it, though won't exactly be a big hit in numbers because it's actually sitting down and learning the game that matters.
The DOA mechanics is such a big thing that it even pushed the VF and Tekken players away yet those very same players from there could potentially learn it if they sat down and play it. There are legitimate reasons why and not legitimate.
Reasons could be is that they prefer their reward system (nothing wrong with that, likely because they are already used to that one or they prefer it.) while some reasons are not reasonable at all (Aris).
Another player I clearly forget to mention is that youtuber Maximillian, though pretty sure he's doing it for the views because of Mai and then shelf the game right after. He's played DOA before, but didn't actually sat down and learned to play it as people witnessed from his stream when he was playing DOA5LR's combo challenge with Akira.
^And yet here he is making videos about "getting good" at fighting games when he literally contradicted himself on that stream, and quite recent, mind you. I never thought I'd be angry at Maximillian, but just... wow. The hypocrisy is real with this one.
I pretty much lost respect for Maximillian after that stream because why should I take what he says seriously if he disrespects fighting games he doesn't care for. Not exactly the foundation for a voice for the FGC IMHO.
The thing with Max is that he's personally more favorable to Capcom's games with a few others here and there. It's of no surprise when 40% of your Youtube content consists of click bait Capcom titles while sitting on that chair gaining views. My issue with him is his way of convincing others on what's good or not good. I am not a fan of how his brain works.
Sounds to like that will solve all their Problems.