Search results

  1. Django

    Tina players meet up

    yea add me not a fan of online but if it +4-5 bars i won't mind, i mostly play around the afternoon like after 12:00PM i only have one person i play with offline. :/
  2. Django

    Why is DOA 5 considered non-competitive ?

    only some neutral throws become unbreakable on counter, i.e. Tina neutral throw on counter/hicounter.
  3. Django

    Tina combo thread

    CB :9::K::6::P::P::6::K: :8::P: :2::F+P: does work on mid weight. maybe your delaying :6::P::P::6::K: only reason i saw it won't work. i even got CB :P+K: :6::P::P::6::K: :8::P: :2::F+P: to work on mid, but it was very strict and random
  4. Django

    Tina combo thread

    in CB? it should work. i know if u do 8P too low it said 30% instead of 40% and becomes techable.
  5. Django

    Tina's downgrabs

    Patch... "Tina’s down throw (face up & towards legs, face down & towards head) at completion is changed from +5 to ±0."
  6. Django

    Tina's downgrabs

    but she doesn't even get it twice so how she getting more. all it is people aren't recovering on time, plus it "online" the ground throw is 7 frames and +5 after it hit, nothing changes on CH or HCH.
  7. Django

    Tina's downgrabs

    am using Turbo holding :K: or :H: and it never hit 2 in a row i get hit or they get up to fast
  8. Django

    Tina combo thread

    :6::K:,:3::P::P:,:6::P+K: :6::K:,:3::P:,:6::K:, :6::P+K: :6::6::K:,:3::P:,:6::K:,:6::P+K: :6::6::K:, :6::K:,:3::P:, :6::P+K: :6::6::K:,:3::P::P:,:6::P+K: i really like these cause you get 25-30+ frames recover if they hold out of these hits while stun. making MTD throw really easy to react to if...
  9. Django

    Tina combo thread

    :6::P::P::6::K: :8: :2: :F+P: for mid weights
  10. Django

    Tina's downgrabs

    this is not an infinite or "glitch" u just have to get up / recover kick on the 1st frame people just aren't get up fast enough, it just online lag tactics. and no Tina is not guaranteed 2 ground grabs from a critical hit/counter hit of any kind. this was after long testing with 2 Human players
  11. Django

    Low holds should not beat standing throws.

    after looking at stuns frames after holding in critical stun. The recovery frame for holding out of critical stun is, whatever the attack stun is on fastest stagger escape + the frame you did the hold on. but some attacks don't let you hold on the very first frame, i.e. sitdown stuns so the...
  12. Django

    "You will win with either color if you are the better player, but it takes longer with Black." -...

    "You will win with either color if you are the better player, but it takes longer with Black." - Chess
  13. Django

    Low holds should not beat standing throws.

    Then that mean the whole Holding System is broken to begin with, since am predicting your next attack with a hold to punish it.
  14. Django

    Low holds should not beat standing throws.

    ... if your were gonna throw someone for holding out of stun... your was waiting to see if they hold in the first place and have you have enough time to see which one it was and throw use the right throw.
  15. Django

    Low holds should not beat standing throws.

    the hi throw whiff argument is invalid cause then i can say, "why do low throws whiff on the other 3 holds." but i wouldn't mind 2-6 more recover frames on low hold when it done while stunned.
  16. Django

    Low holds should not beat standing throws.

    it doesn't recover at 18, 1-18 is the hold window, 19-30 is recovery. also it isn't impossible to react with the right throw, i done it in matches and even practice it in training with the CPU doing Random hold once stunned but i use Tina and looking for hold is rewarding so yea.
  17. Django

    DOA 5 Tina Thread

    cyclone/M.D.T. :h3::6::4::F+P: can be buffer like this :6::4::h3: or :6::4::h1:, :F+P: and can also be done :6::1::4: :F+P: :6::3::4: :F+P:
  18. Django

    Tina combo thread

    after looking into to all the combos i think u only need these after CB heavy char :9::K: :6::P::P::6::K: :F+P: :P+K: :41236: :F+P: into wall Mid char :9::K: :6::P::P::6::K: :8: :2: :F+P: Light char :9::K: :6::P::P::6::K: :41236: :F+P: Also so far :6::6::P::P::K: most damaging combo after a...
  19. Django

    DOA 5 Tina Thread

    ^ that's :6::6::K: -7 to -4 :6::K: is the knee which is always -5 also -7 only unsafe to grapplers.
  20. Django

    DOA 5 Tina Thread

    from far away it can be +1 to +8
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top