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  1. Django

    DOA 5 Tina Thread

    add :3::K: -3 :3::K::P: -5 :6::K: -5 :4: :P+K: -1 :6::6::P+K: -2 to +8 :7::P: +2 :7::P::P: +2 :7::P::P::P: +0 :6::P::P::6::K: -5 :6::P::P::2::K: +1
  2. Django

    DOA 5 Tina Thread

    when 7K gets blocked i go for :6::6: :F+P:.
  3. Django

    no walls... http://www.youtube.com/watch?v=4aDbeeYSJTY&feature=player_embedded#!

    no walls... http://www.youtube.com/watch?v=4aDbeeYSJTY&feature=player_embedded#!
  4. Django

    Tina combo thread

    u can 2P after groundthrow
  5. Django

    Helena Breakdown

    it was 33throw that was 5 frames my bad.
  6. Django

    DOA 5 Tina Thread

    46P, 4P+K, 66P+K, are all plus at range.
  7. Django

    Tina combo thread

    u can do 9K instead 33P after CB for 1 more damage, plus it easier to do. so far :9::K:, :9::P::K:, :F+P:. is the best combo after CB, other then Power Blow of course. or use :9::K:,:41236::F+P: when your close to the wall.
  8. Django

    Tina combo thread

    i never got to make anything like that to work.
  9. Django

    Tina combo thread

    i know CH 8P, 33K, 41236T works.
  10. Django

    DOA 5 Tina Thread

    normal hit 33P/33K /H+K, into 8P, groundthrow, does more damage then airthrow. the H+K one the groundthrow must be done immediately also is 2P guarantee after groundthrow?
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