Of course they're going to also focus on DLC. Do you think the time and terms put into making a patch is free?
So let's stop complaining about unfounded claims that the team is only listening to one set of players, and just play the game.
Really?
Because people have been clamoring for TN to improve the net code from day one. All they did was release a patch that changed the default search criteria. Plenty of people report they have difficulty finding games in simple or ranked matches in nearby regions, even after setting any rank. Any region is not feasible because there's too much lag. Throwdowns also need to be reworked.
People have been rightfully upset about the cheap AI in single player, so TN makes the AI slightly less psychic for just one difficulty level.
Even though the appeals continued, TN seemingly turns a deaf ear to them and instead opts to focus on their overpriced fortnightly DLC that are just recycled costumes from previous games. You can't even just buy the one you want, you have to buy a whole pack. People have been asking for a compatibility pack so they can show off their DLC to other players, which TN has also ignored.
Perhaps the above issues are of no concern to people here, since offline tourneys are seemingly the be all and end all of DoA5, but when casuals can't even enjoy single player nor find a decent online match, shouldn't THOSE be the issues TN looks into if it wants to ensure a thriving DoA community? The same issues they have ignored thus far?
I'm not dissing the game, I like DoA5. I'm just stating what's happening.
Casuals by definition move on to other games like sheep because they don't have enough of an attention span to go hardcore into something.
No, not all of us start casual. It's just what some of us choose to call ourselves at one point or another when we haven't yet admitted we spend as much time on a game as we do. This tends to happen because we are not yet confident enough in our abilities on that game, and calling ourselves hardcore while still sucking tends to be even more embarrassing.
If you even post on a forum board for something at all you could hardly be considered casual. This game has sold more than half a million copies, yet only 2,000 people are registered on FSD. If you fall into that camp, well....
Side note: I hate the term exploit.
In competitive games it means you discovered an unintended use for a mechanic to your benefit, proving you were the smarter player and more deserving of the win. Except we don't call it an exploit, we just call it being clever.
In MMO's, it means you're a horrible cheating individual who will be cast forever into the bowels of gamer hell. Primarily because MMO's are more composed of noncompetitive individuals who take personal offense when someone uses something in order to win.
Same meaning with a different stigma attached to it.
I will say that if both players use exploits then the match is pretty much even at that point. I'm more of an Open Palm"than a "Closed Fist "(If you ever played Jade Empire you will understand what it is) person. I want to win but not by any means necessary. And it has done well for me. If a person has got to cheese a game by using exploits,glitches, or flaws in the game play to win then I lose respect for them as players. Games that are heavily exploitable I also avoid just playing in general.
So I don't like the term exploit. It means the same thing as any other glitch, but the use of the term is used to justify getting your ass kicked as if it somehow wasn't your fault.
To put things bluntly, this is the primary reason you're not on top. I think you know that, too. If we're both equally skilled players but i have access to something you don't, I'm going to win every single time. There is no way around it.
I'm sorry, but which exploit are we talking about? I got half this site on ignore, so sometimes it gets very confusing simply trying to follow a thread.
I think he means exploits that takes the game beyond casual.
The purpose of playing a game is to win. You are meant to do anything and everything to achieve that end. Fun is nothing more than a byproduct of that process.
E-bushido itself is a fallacy.
I don't think the current conversation is following the original topic. It seems like it would be best if you two continue this discussion in private conversation or in a topic matching the discussion.
The netcode fix did far more than what you claim. My lobby matches have improved greatly as well.
Different strokes for different folks, but if you ask me there is nothing rightful in complaining about input reading AI in a game designed at its core for player versus player combat. Input reading AI has been in fighting games for years. In some cases its handled better than others, but it's nothing new and people should probably move past single player and actually play the game for its intended purpose if they are getting that hung up over it.
Bullshit. Just because they hear your request doesn't mean its feasible they can do anything about it. I happen to know for a fact they stalk twitter/facebook daily and are very much aware of those requests. It would be nice if they came true, but it's not always the highest priority.
Also, in the future please try not to rely on the "everything is wrong with this devteam and and and and GREED!" baseline as your argument. Especially when you have absolutely no idea as to the inner workings of Team Ninja. Seriously, it's insulting.
Online works good enough for me and I'm enjoying offline greatly. Casuals by definition move on to other games like sheep because they don't have enough of an attention span to go hardcore into something. Single player content doesn't keep a fighting game alive. What are you gonna do, play survival mode every day and brag about the number of points you get? That stuff doesn't keep people interested, even when its functional. Core gameplay matters, and that's based in player versus player. Everything else is a second tier priority. You should be thankful any of that was addressed at all in the last patch.
True for me as well; but for everyone who has reported an improved online experience, there is an equal number of people who claim otherwise.
That's precisely the point:
1. It could have been handled better; and
2. They can't play the game for its "intended purpose" because online isn't playable for them.
Are you saying it's not feasible to improve the netcode or that it's not a priority? Either way, until TN fixes these issues then for all intents and purposes it's the same as ignoring them.
It's a fact that:
1. DLC costumes costs more than in other games;
2. Costume designs were recycled;
3. TN forces you to buy entire packs rather than the ones you want.