Search results

  1. N

    doa5 error 8002D001

    I had a similar error (maybe exact, can't recall) when I used my YouTube username instead of e-mail address to try and upload. So that's not your problem... hmm... Then perhaps the verification issue? That seems like a solid suggestion from DR2K. If that doesn't help, I'll look into it...
  2. N

    The Official Dead or Alive 5 Tier List with Discussion thread

    Sometimes you just really like a characters style!
  3. N

    Slow Escaping Advice

    This shouldn't be a problem for anyone with decent reaction, imho.
  4. N

    doa5 error 8002D001

    this
  5. N

    The Official Dead or Alive 5 Tier List with Discussion thread

    Now with 1.03 I expect to see a lot more Hayate.
  6. N

    Zanei, Hayate-Gake

    Also you should practice canceling the attack at the last possible moment. You can really delay it. You know when you're canceling it at the last moment because Hayate will animate-glitch a little.
  7. N

    Hayate v1.03

    Only the first part of Raijin is direction dependent. I always do the 2nd and 3rd parts as if I'm in the 1P facing-right position, and it works fine, regardless.
  8. N

    Wind Dash (Hayate-Gake)

    I wanted to edit this post to show my notes on Wind Dash from various moves and whatnot this weekend when I get home. However, I was hoping to perhaps start a conversation early. Something else that would be nice to get group test on is at what frames the Wind Dash crushes most mids. I...
  9. N

    Coconuts are too damn strong

    Oh, you think the coconuts are cute now. You just wait. They will also drop at times that piss you off. And a lot. You're in the middle of a CB! combo to win the match? NOPE! Coconut to the rescue, enemy takes minimal damage, and punishes your whiff.
  10. N

    Xbox360 1.03 patch delayed until February

    My only issue with the hold system is some moves which put you into a stun or extend a stun, by absolutely immediately countering then guarding, you can limit their potential follow-ups even more than slow escaping does. The recovery is insanely quick when you factor in the attacker's move...
  11. N

    Xbox360 1.03 patch delayed until February

    Tell them to trade in their game for credit towards another fighter.
  12. N

    Xbox360 1.03 patch delayed until February

    Alright, so all the combos I'm landing against AI in training will remain after this next patch. Good - I'm happy!
  13. N

    Xbox360 1.03 patch delayed until February

    I think this was said earlier, but remind me: Is the unable to shake a sit-down stun only seen online, or offline as well? My real question is, if I set the CPU to fastest shake in training, that is the true intended shake, right?
  14. N

    Xbox360 1.03 patch delayed until February

    They are the source of massive damage. Nobody wants to lose that. I feel like Hayate is godlike right now. I can only imagine what great Bayman setups you may have found.
  15. N

    Xbox360 1.03 patch delayed until February

    Guess I misread you. In my defense, it's 2am and I've been drinking Captain. Nevertheless, then I'm on the other side of the street. I think stuns should indeed be shaken, as long as max shake doesn't make any follow-up not possible. Hayate's 3PP can only be followed up with launcher of 33K...
  16. N

    Xbox360 1.03 patch delayed until February

    I'm with Rikuto on this one. Slow escaping/stagger escaping is entirely part of DOA and is needed, imho. So what's the big deal if that forces you to learn your character better so you know what follow-ups can't be shaken? Sure, it may not be the follow-up you want, but hey, I want to be able...
  17. N

    Has anyone else had this happen in Ranked matches?

    I posted the same thing the OP did in the glitches thread. Same thing happened to me. After match was over, my system locked up. No buttons worked - except power of course!
  18. N

    Hayate v1.03

    Refer to previous post. I just updated it as you posted! hah! Playing in training on lights, all should know: CH sidestep P, 3K, 7P, 7P again (their only chance to counter), 6P+K P+K, 4P~6+P+K K, 7K is 152 damage (over half the health pool spawned from an evasive move with one chance to...
  19. N

    Hayate v1.03

    Raijin: Normal 71, High 105. Nakiryu: Normal 65, High 97. Note that Nakiryu with normal wall is High 102, still not as much as Raijin. Nakiryu is still your go to throw if you can knock them down stairs, thru a wall, off a cliff, etc. of course. However, on edges such as in the map "Ends of...
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top