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    Hayate in DOA5U

    This isn't just garbage, it's very very horrible. A whole new level below garbage. Again, as with the combo training as proof, I don't think Team Ninja understands how their own game works. All the signs are there, of their own ignorance. Anyone know if I can return a game within 1 day to...
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    Hayate in DOA5U

    ...and what is the deal with combo training? It teaches you combos even the slowest of stagger escapes can avoid. 3H+K into PK? Really? It makes me think Team Ninja doesn't know how their own game works. Also looking at frame data, not sure if it's the same in DOA5 -- but +16 isn't good...
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    Hayate in DOA5U

    Anyone else in training? Put the computer on max stagger escape and you can't make anything connect. Not even the old combos. 9P, 3PP can be escaped before 33K launcher. Using 1P in a stun isn't possible anymore, as it's only like +7. That backflip thing is pretty much useless? H+K is only +7...
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    Hayate - 1.03A/1.04 "The Damage"

    Raijin can knock them off a cliff at close range. I posted that and other findings, including damage, in the Hayate 1.03 thread, in a post you /liked. haha!
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    Hayate - 1.03A/1.04 "The Damage"

    Nakiryu to take advantage of a knockback target, like a cliff or thru a wall.
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    Wind Dash (Hayate-Gake)

    It ducks so many mids I've noticed. It's also very good to retreat with during an enemy's slower strings/freecancels. Sidestep P can sometimes be counter-hit because of the timing of their string, but dashing away gives you options and plenty of time to choose to cancel if needed (which still...
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    Hayate - 1.03A/1.04 "The Damage"

    End with 33KK at that height.
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    Hayate - 1.03A/1.04 "The Damage"

    I only play Hayate and everything TakedaZX just said is true (or was).
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    Hayate - 1.03A/1.04 "The Damage"

    I don't have as much luck with SSP against a well educated opponent. And given it's unsafe, when it's baited it sucked. With all his unsafe moves to boot, Hayate's challenge is getting the stun most times. I will miss the pressure of 3K, and the cool guaranteed CB situation. I'm sure some...
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    Time for the lopedo show.

    I will listen/watch this just because I know Lopedo is such an incredible douchebag it's destined to be extremely entertaining. That's a compliment, 'pedo.
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    Hayate - 1.03A/1.04 "The Damage"

    I'd much rather lose P+K than 3K...
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    Hayate - 1.03A/1.04 "The Damage"

    I picked a random one of mine. I only uploaded these for a friend to see. @0:13 shows a use of the beloved 3K.
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    The Official Dead or Alive 5 Tier List with Discussion thread

    You can be optimistic about Hayate but he took a severe hit. Once again there is little room to explore his CB, as well. The stun from most anything non-mid punch is just too short. He's average tier at best now. Other characters definitely retained abilities that will make them the far...
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    Hayate - 1.03A/1.04 "The Damage"

    BT 4K has no follow-ups.
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    Hayate - 1.03A/1.04 "The Damage"

    There was no reason to nerf Hayate. Whatever happened to this just being a patch to fix slow escaping? Team Ninja fails.
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    The Official Dead or Alive 5 Tier List with Discussion thread

    Hayate has the potential to be Top 3/5 esp. when he's landing every punish with 236T,7K and performing Raijin. However, he's very unsafe. Most people think of the obvious ones, however for example, did you know his 1P is -7 on normal hit?
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    Nothing is Guaranteed, Everything is Permitted - Hayate Combo Thread

    In your post stun comment, keep in mind that 2K can be slow escaped quick enough to block a 3K follow-up (any follow-up actually), however, 1P cannot, forcing a mid kick hold to stop 3K into CB! Also, in my testing, and feel free to double check for me, BT K can be slow escaped into a guard...
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    Slow Escaping Advice

    I thought everyone was doing stagger escaping how Wah said. I always have. I completely disagree about ending up being ducked. I think that's a player input practice issue. I have no problems max speed escaping how Wah said (inputs) and never end up with unwanted ducking, etc. It's always...
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    Slow Escaping Advice

    My comments are anti the notion that someone will duck on accident if using the max efficiency slow escape inputs which include downwards motions. You can easily react to the animation of the stun being over and not shake into unwanted inputs. You react to the stun animation being gone. To...
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    The Official Dead or Alive 5 Tier List with Discussion thread

    I have nothing but respect for Bass. I feel like I can really mess him up bad and put him under massive pressure, but man, if he guesses me right, I usually end up eating dirt. Lots of dirt. Unless he's kind enough to pick me up. Nice guy, that Bass.
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