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    Xbox Live Training!

    If you can actually get a group together, I'll chip in. I don't think I'll play daily(ish), but enough to contribute.
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    Nothing is Guaranteed, Everything is Permitted - Hayate Combo Thread

    :6::P::K: isn't necessarily unsafe. If you try to duck a throw, you will get grabbed. If you attack, you will HCH. Apparently, it takes 1 frame to duck.
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    You all need to make sure you understand what is going on before asking Team Ninja for nerfs/buffs.

    So when will I hear the news that a patch is coming out and Hayate is gettin' some buffs bcuz I liek teh Hayatemon. Question mark.
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    Hayate impressions

    If it ends up anything like SC4 was for me (Raphael), they will take away Hayate's good throw and that's it. No other adjustments. Will suck.
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    Hayate impressions

    Hayate definitely needs a few tweaks here and there. I'm not going to have ANY hopes what-so-ever tho. I've played DOA and Soul Calibur casually and my favorite character never got anything nice - only nerfed (SC - Raphael). I do want to say however, one thing holding me back from going from...
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    "No one can face me" - Hayate Top 10 moves

    :1::K: seems legit. I'm not entirely sure what to make out of it's "half crouched" status, however. Can't say I've done any testing to know if it's just garbage/luck, or if it's legit. When I'm being pressured I often toss this into their string or mix-ups and often land a counter-hit...
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    Hayate impressions

    Is Hayate expected to see at least some minor buffs in upcoming patch(s)? He's not crap-tier terrible now or anything -- but definitely could use some changes to round him out, as we all know.
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    Nothing is Guaranteed, Everything is Permitted - Hayate Combo Thread

    Oh, okay. Fastest escape does not work however.
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    Hayate's Pseudo Force Tech Game

    Here is another "real" force tech: :9::P:, :3::P::P:, *sit down stun*, :3::3::K: launcher, :6::K:, :P::P::h2::K::K: Note: :8::p: launcher can be escaped, :3::3::k: cannot.
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    Nothing is Guaranteed, Everything is Permitted - Hayate Combo Thread

    I'm not able to make this happen. If I try something like :9::P:, :P:, :4::K:, :f:, :4::K: *sit down stun* they recover from the stun with stagger escape quicker than you can follow-up with anything. Am I doin' it wrong?
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    Hayate: In the Wrong Hands

    Replace those :6::f: with :236::f:, :7::k:
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    Hayate's Pseudo Force Tech Game

    A combo like (lightweight) :6::6::P:, extend :3::P:, launch :6::K:, :8::P:, :P::P::h2::K::K: force techs "for real". Generally using :P::P::h2::K::K: as an ender can force tech if you delay the last kick so it connects as they touch the ground. A little practice in training shows how this is...
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    Hayate impressions

    So - it's been awhile - anyone have any goodies to share?
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    Hayate has a 72 pt damaging grab

    I'm seeing this grab at 7 frames on whiff, hit and in testing. I think people may have seen 12 because if you even so much as come close to touching :1: you get Raijin (thus 12).
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    Hayate impressions

    I did some patch-peeling and it indeed was landing high for me. So, stealth buff somewhere in there. No low-counters throwing off the throw vs. crit stun (etc) option.
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    Hayate has a 72 pt damaging grab

    That's weird, Accurate. Did you have any time to test to see what it actually is, then? If not, I'll try tonight. I really hope it's 7.
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    Dead or Alive 5 - Known Bugs/Glitches

    Easy to get out of map often using Hayate's Raijin (or whatever its called now) near fall-down hazards like steps. You will throw them over into the steps but they will land on solid invisible ground and you can just walk out.
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    Hayate impressions

    Coulda sworn when the game first came out that Hayate's :7::P: was a high. Just today in training and playing, it says and indeed is a mid. That's a huge plus -- unless I'm mistaken and it's always been mid.
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    Hayate has a 72 pt damaging grab

    Decided to play some DOA lately. Saw this. Awesome find. Doesn't entirely make sense on paper, but works. Gives Hayate an edge I was looking for. Indeed is 7 frames.
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    Hayate impressions

    :1::K: is unsafe. I wish it was the old :1::K:, too. Mostly poking with :3::K: and :3::P: right now, for basic pokes. If they end an attack with a move that's very safe however, they can easily step either of these. Not sure what my best option is yet for an anti-step. Kinda jealous of...
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