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    Help on how to defend properly in DOA5

    Then, you know, you actually try playing Tina, and find out how hard it can be to get those situations going. For what it's worth, Bass's most damaging throw is exactly like Tina's in terms of speed, input, and damage. I don't know where you're getting these 75% damage combos from; environment...
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    Is online completely meaningless?

    Except fucking stupid wins online frequently, so fucking stupid could from a certain perspective be fucking smart. My opinion: if you're playing online, you're fucking stupid. At least if my experience is representative.
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    You all need to make sure you understand what is going on before asking Team Ninja for nerfs/buffs.

    Wait, what? 3f+k, the forward flip kick, crushes high and mid? The fuck? That's bizarre. Making 3f+k a guard break would be fucking insane. Maybe 9p could guard break if she really needed another one, but I kind of think 7k charge, 66p and 66k are pretty goddamn good. Hell, Tina should have a...
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    DOA 5 Tina Thread

    A couple thoughts: I know BT 7p won't quite hit after 44f+p 4k, but I'm pretty sure 7pp will interrupt if they try something. So it might move you close enough to try BT 7k. Also haven't tried BT f+k or BT 2f+k, but those might not be the worst options. I think turning around by holding 9 to 9p...
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    Is Mila unsafe against throws?

    You should check the frames if you can. -5 should be unsafe but escapable against grapplers, -6 should be unsafe but escapable against everybody. -7 is unsafe totally against grapplers. Was he getting the death valley drop (Tina's neutral throw) or something else? If the former you should be...
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    Helena combo thread

    The difference is 1ppk gives you literally everything on a silver platter. You BKO dash up and it's BKO throw, BKO 2k, or whatever. If 6p hits it's great, but 6p is a pseudo. Your options are much, much more limited afterwards.
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    Help on how to defend properly in DOA5

    No offense, but FUCKING TELEPORTING NINJA says gtfo. If this were a realistic fighter, there are two possible outcomes. a) The ninjas kill everyone with their FUCKING SWORDS they never otherwise use. b) Assuming swords are not permitted, Bayman and Zack and possibly Mila kill everyone...
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    Helena combo thread

    I don't understand why you'd prefer the pseudo if you have a shot at the real thing, unless you're going to drop the pseudo 6p and pressure once they're trained. You have every option in the world after 1ppk, it's a perfect starter for the force tech vortex. 9k works after pretty much any stun...
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    Playing The New Wakeup Game

    I had some success with 1pk in testing as a pseudo. Both hits are techable so you have to watch out but if they're trained to tech one or both you can start exploiting that. I have no idea how hard this is to do for Busa but he may be able to get an uncounterable (as in, cannot be beat by a...
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    Helena combo thread

    Is there a reason people aren't using 9k to 1ppk? I mean, it's only 50ish damage, sure, but seems like it works on everybody even after a stun and it's a rock-solid force tech into BKO 6p/2k/f+p or whatever the fuck you want. Also, I'd strongly consider using 6kk or 4ppkk as enders if you've...
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    "The Sweetest Sting" Mila's Top 10 Moves

    That's what I said, yeah. If you open with 1p+k you have to stun extend or 9k. Those are your only options. Aside from 7k that's true for almost all her starters.
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    Uncounterable throw after tech

    Yeah, you're doubly screwed if this works against people with good OH options; either you get force teched and get to decide OH vs. mid or you tech yourself and get to decide throw vs. mid. At least okizeme's not boring now.
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    D.I.D. 8: Aftermath

    Not to panic anyone, but if people want to try this setup against a teching opponent, I've got this to work against Kasumi and Jann Lee fairly consistently in training mode: 9k 6kk BKO f+p (or BKO f+p 4ppkk BKO f+p) There appears to be a timing where the BKO throw can catch the tech roll...
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    Uncounterable throw after tech

    I'll see if I can do something tonight, but if you have a chance to run it on your own in the meantime it's not a hard setup to test. I think the the Helena one is easier since her throw animation steps forward a bit and is a bit longer, but as I said I've managed to get it to work on all the...
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    Uncounterable throw after tech

    So don't know if this is common knowledge or not, but I hadn't known about this: it looks like it's possible to throw someone after they've teched without them having an opportunity to be able to strike out of the throw. I've tried two setups on Kasumi and Jann Lee with both Helena and Tina and...
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    DOA 5 Tina Thread

    Shit, sorry, I didn't realize it was character specific. I usually test on Kasumi since she's got the 9 frame p and I forget she's got hitbox issues. 4k should work on everybody i think. Even against stagger escape you can mix up BT p+k and BT 8f+p. You can also turn around if you hold 3 and...
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    Les Fausse Pressions de Helena: Pseudo Force Techs

    I cant get 2p+k BKO k or sidestep k off fast enough to interrupt mids after a pseudo force tech like 33p4p BKO 6p when the 6p gets teched, so that's actually a bit of a weakness there. The mids of course will lose to everything else, but at least sidestepping is not so bad. I can however get...
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    DOA 5 Tina Thread

    Works for me. Try 4k if 6pk isn't doing it, it has a little more range and they still wouldn't be able to block it.
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    D.I.D. 8: Aftermath

    So unless I'm doing something vastly wrong, I can't get her into BKO 2k or sidestep k fast enough to beat shit after a pseudo force tech from the slaps at all. Even at fastest execution it's still 27 frames minimum. Of course it looks like she can get a legit force tech from 1ppk whenever the...
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    D.I.D. 8: Aftermath

    I'm a little torn with Helena in specific on this, since she really really needs something good in the normal game and sidestep k gives that to her. But I think fixing her frame advantage on e.g. 3p4p on block and making the sweep behave like you describe or at least only give like +7 or so like...
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