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    D.I.D. 8: Aftermath

    So, dumb question: sidestep after force tech: yes or no? How much does that potentially shut down? I know she's got the tracking low from BKO but if she's using a 6p tech she shouldn't be able to utilize that should she? So that would leave 1p, 1k, 2k, 2f+k, I think. Does 1p track? If no that...
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    Is online completely meaningless?

    So this thread actually inspired me to go back online last night, which I hadn't done in quite some time. I figured hey, I got my JLF installed in my stick, maybe my problems earlier were with the defective brawlstick joystick, and now I'll be able to play ok. Holy hell. I'm willing to...
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    "You'll never be alone again, Mathilda." [Mila General Discussion]

    Memory may fail me but I'm pretty sure you're no worse than -10 are you? That's not great but it's definitely not a guaranteed hit excepting against Kasumi/Christie and even then you could duck it with a TD. Your opponent's got to respect your options and if they aren't then why not launch them?
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    Help on how to defend properly in DOA5

    Exactly. -6 should be absolutely unsafe to at least grapplers, you should get a guaranteed command throw. That is what I was trying to get at. If you can't do that it's not really punishing.
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    The Core of a Fighting Game or System of a Fighting Game

    Yeah, exactly. She's "glitchy" in the sense of having meterless FADC, or jump canceling into Ultras, say. Nobody else can do that (Ibuki?). Whether that's an intended consequence of her design or just because somebody didn't think through the implications of super jumps is an open question. But...
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    Dealing with Stun Abuse

    Basically this. There's no penalty to stagger escaping (with some nasty exceptions if you're back-turned, actually). Overall, though, I would only not hold if you really anticipate a throw coming up, and even then you can exploit that better with a low hold. I'm still not clear on whether or not...
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    Character Force Tech's?

    So not enough time for anything to connect after the hard knockdown; they just can't tech? That seems odd... Can you give me an example? I'd like to see what's going on.
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    Is online completely meaningless?

    God, this is truly not worth the time I'm spending on it, but on the off-chance you're just young and bright, let me restate: Pulling numbers out of your ass looks bad. If nobody's run data. say that first. My question was rather or not you would expect a large online component to inform your...
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    "You'll never be alone again, Mathilda." [Mila General Discussion]

    She doesn't absolutely have to use the takedown cancel moves, though. 6f+p or 236f+p are pretty useful against that "I'm just going to block" mentality. And you are just going to block, since if you start counterpoking I can launch with the k from the cancel. It's not risk free for her, but it's...
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    Is online completely meaningless?

    It's a good thing you don't classify yourself as an intellectual. 1) Heteroscedasticity IS NOT randomness. Jesus wept. For reference: http://en.wikipedia.org/wiki/Heteroscedasticity. (Yes, you can argue that there is a different variance in outcomes from online play vs offline play, but this...
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    Is online completely meaningless?

    For the record I don't think this is worth taking to the PMs, since you deserve a public excoriation for the rambling pseudo-intellectual horseshit you're spewing. DOA players, look upon your fellows and cringe at our scene. First off, I'm genuinely curious how you're estimating SDs for win...
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    D.I.D. 8: Aftermath

    Either that or it was just a panic fallback on 3p all the time, which is kind of what it looked like to me when I saw the matches. Seriously, it doesn't matter who you play against, if you get countered 4 times a match it's probably going to be a loss for you. Does not make Helena godlike...
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    Help on how to defend properly in DOA5

    Please define "unsafe" in this context. I'm actually curious if you're having success punishing -6 stuff, say, or if we're talking about -21 low kicks or something. I can't reliably punish Helena online so I doubt it's the former.
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    Is online completely meaningless?

    Ok, let me put it differently: assuming I am only average player, what would you posit my win ratio offline would be against them? How would you adjust that for online? Would you have to apply a giant random factor to that equation, probably? What if I've learned to lag abuse and they...
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    Is online completely meaningless?

    Sports analogy: You can beat Michael Jordan at basketball, if the court is outdoors, and the weather is shitty, and additionally someone shoots the ball out of the air randomly with a shotgun. This means you are awesome at outdoor shitty weather skeet shooting basketball. It's the most popular...
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    Character Force Tech's?

    Unfortunately most of the setups I posted there appear to be techable: use these instead. Tina gets 8p or 1p 6f+k from 236p, hold 33p, 6f+k, 3p+k, and BT p+k guaranteed. She can also use 6pp6k from a standard launch for a pseudo force tech like Helena's. Her ground throw does not allow force...
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    D.I.D. 8: Aftermath

    Thank you for posting this. This is what people aren't getting about the pseudo force tech setups, I think; it doesn't matter if you whiff the attack that gives you a force tech, you still end up with advantage if they tech. I for one think it's a fuck awesome thing since otherwise pressure in...
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    D.I.D. 8: Aftermath

    Yeah, this is matchup knowledge/adjustment, not a fundamental edge of Helena's or anything. And did you see how many mid punch holds Rikuto ate? You get held that much through bad luck or predictability and you will lose. Also: if you're claiming Helena is top tier, aren't you kind of...
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    The Core of a Fighting Game or System of a Fighting Game

    It's the frames, hitboxes, priority, all that. The system is absolute numbers and is defined primarily by the frame data and the options available to a character in a particular state, so you can break it down into subsystems (the wakeup kick system, the force tech system, the throw system)...
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    Is online completely meaningless?

    Online is meaningless for offline, mostly. Unless your connection is amazing you just have to play wrong online relative to offline defensively. Offensively I think it can be pretty good; you can practice combos and get a feel for the mixup game. But defensively getting smote by unreactable...
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