Search results

  1. S

    D.I.D. 8: Aftermath

    Unless I'm missing something, nobody else can get a stun setup after force tech from a tracking low that stuns on normal hit and a throw. Bass, Mila, Zack, Hitomi don't actually get stuns from their setup throws, so you at least have the option to block afterwards. I think Bayman and Tina do get...
  2. S

    DOA 5 Tina Thread

    6pk should work every time, they can't turn around in enough time to block. It's possible I'm confusing 44f+p's situation with the advanced mid kick hold or 64f+p6f+p though. I'll confirm when I get home. p based strings are dangerous in that they're duckable, like throws. Unfortunately, the...
  3. S

    Les Fausse Pressions de Helena: Pseudo Force Techs

    6p should counter hit after a force tech though, so that doesn't play. She needs to be able to interrupt. If she can't interrupt, the salient question is if she can sidestep and get sidestep k or p off between something like 6pp or not. If so she can just sidestep to force the sitdown stun or...
  4. S

    D.I.D. 8: Aftermath

    Getting clarification on the BKO 2k issue. Apparently you do have to cancel into BKO with 2p+k afterwards, so this may not be quite so godawful. On the other hand, if she's in normal stance she can low throw, so that's goddamn great. Eh. I don't think it's that it's not a 50/50 as low block...
  5. S

    Les Fausse Pressions de Helena: Pseudo Force Techs

    To clarify, because this is important, you can do this on a pseudo force tech? If they tech the BKO 6p you can 2p+k to BKO 2k fast enough that BKO 2k will dodge or interrupt Jann Lee's 6p? If so, time for the nerf bat to come out.
  6. S

    Is online completely meaningless?

    I'm not talking punishment in this case. I just mean the lag was so shitty I couldn't even interrupt a 12 frame attack at -11 with anything other than p. So throws are obviously going to be out of the question against something like a -6 attack under those circumstances. I know the strike...
  7. S

    D.I.D. 8: Aftermath

    Excepting this 50/50 is very heavily weighted towards forcing a low block, so it's really maybe more 60/40. All the other pseudo force techs I'm aware of have at least have sidestepping as a possible option so it's much closer to being a legit 50/50. I can't just pick 1p with Tina or Mila or...
  8. S

    D.I.D. 8: Aftermath

    Jumping attacks aren't necessarily going to work depending on how many frames you take to get into tech frames vs. your disadvantage, and of course they're going to just hop right into a counter mid. BKO 2k ducks very, very low too so a lot of the jumping mids might just whiff anyway or get...
  9. S

    D.I.D. 8: Aftermath

    So if the Helena forum is to be believed BKO 2k does work after BKO 6p force or pseudo force tech. If that's true, well, fuck me, I'm on Team Rikuto now. Can't believe I'm saying this: nerf Helena. Seriously, that means sidesteps lose to throw and low after the force tech. So it is a legit...
  10. S

    Les Fausse Pressions de Helena: Pseudo Force Techs

    Holy shit, she's still in BKO after the BKO 6p? The fuck is that shit? No wonder Rikuto's fucking pissed. That's actually nerf-worthy. I can't believe I'm saying that about Helena, but you can't even sidestep her after the force tech. That's fucking gross.
  11. S

    "You'll never be alone again, Mathilda." [Mila General Discussion]

    Well, technically they had the Mexican internet, not me (it's KOF, come on, the stereotype is actually true in that case), but that's the other half of the problem, isn't it? Even if you're hardwired into a T3 the other guy's trying to run a phone modem with two tin cans.
  12. S

    Is online completely meaningless?

    Nope, throw punishment is next to impossible. As an example, if p is the only reliable thing I can get out against -11, that means an 8 frame throw might maybe work against -11 attacks. Good fucking luck against -6 or so.
  13. S

    DOA 5 Tina Thread

    I don't know of a guaranteed back throw setup. The closest one would probably be a 4p+kf backflip over a rising attack, which should basically guarantee the appropriate back high or crouch throw. Do not try this online as you will be fucked by lag. You can get a decent setup after the kk and BT...
  14. S

    "You'll never be alone again, Mathilda." [Mila General Discussion]

    Not at -11 it shouldn't. I should be able to launch with 33p if I got it off on first frame, let alone use 9k or something like that. That's my point, I could block 6pp and still get fucked by another 6pp right afterwards regardless of what I input. It's just lag bullshit due to the incompetent...
  15. S

    "The Sweetest Sting" Mila's Top 10 Moves

    Careful with 1p+k. Fast stagger escape gets you down to +17 so CB isn't guaranteed. It's one of those stuns where 9k is actually the best you can do for launch. You can easily extend with 3p or 4k though if it's early enough in the combo.
  16. S

    "You'll never be alone again, Mathilda." [Mila General Discussion]

    Wait, 6p beats high crush moves? What the fuck? Her 12 frame mid beats high crush moves? I was trying to use 6p myself, I doubt that was the problem, but it really does duck high crush moves? What kind of fucked up property is that?
  17. S

    Is online completely meaningless?

    I don't know if that's comforting or disappointing. If it were just me I guess I would think I might be able to do something to improve the connection at least. Sigh.
  18. S

    You all need to make sure you understand what is going on before asking Team Ninja for nerfs/buffs.

    Online is beyond shit, and no one should make any judgement based on it. Period. You sound like you've adapted just fine with the neutral throw, making this yet another example of how the shitty lagfest that is this game rewards idiots and punishes the knowledgeable. More on topic: still don't...
  19. S

    DOA 5 Tina Thread

    6pk is arguably your best option after that setup. They shouldn't be able to block it so unless it's Bayman or Lei Fang you're pretty much guaranteed to get that hit. The problem with throwing is them ducking it, mainly. If you know they're going to try to mash out something though toss it out...
  20. S

    "You'll never be alone again, Mathilda." [Mila General Discussion]

    Online is epic buttonsmashy horseshit about 80% of the time in my experience. Seriously, you can't hope to play any character as intended online. I got tooled by a Mila mashing 6pp that I could never interrupt on block and came back and beat her with nothing but 3f+k the next round, completely...
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top