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    Tina okizeme

    The force tech game really does change her best okizeme options, I think. If you have to face a situation where you're up against a rising kick, staying standing and using an advanced mid kick hold or 6f+k to force tech on reaction might be the best options against mid and low rising kicks...
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    Tina's force tech game

    I think this is sufficiently key to Tina's game that it deserves its own thread. As discussed in the primary thread, DMC MSR NASHFAN and Django posted a set of force techs that works after several of her hard knockdown moves. I was thinking in a similar direction after playing with Mila's...
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    DOA 5 Tina Thread

    It needs to be the actual power blow (your lifebar needs to be flashing), not just 1p+k. If the hit wouldn't result in the power blow the guard break won't happen on block. Going to post a new thread on force teching, I think it changes Tina's strategy dramatically. She's got to get that first...
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    Three strikes and you're out. (Quick Bayman CB guide)

    Well after a force tech nothing is guaranteed and I'm pretty sure they can crouch out of it. (possibly not if it hits on the first frame, I will check that out). Pretty sure they can throw too. However, they basically have to choose crouch/throw and eat giant kick to face or don't crouch/hold...
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    DOA 5 Tina Thread

    Riveting. You got any strategy to share?
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    Pseudo-force tech setups

    Interesting. Do we have a list of real vs. pseudo force techs? I do think it's going to be a big deal for the grapplers and slower/unsafe characters in general to make up some pressure if they do get a knockdown, and it really seems to reduce the utility of ground throws in a lot of situations...
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    Why is DOA 5 considered non-competitive ?

    Well, I think I understand the argument: basically, it's fuck that Guile bullshit (or fuck charge characters and their shit in general). That is to say, you can either say that fighting Guile/Blanka/Honda is a fucking irritating chore but they represent a legitimate playstyle and so you have...
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    Three strikes and you're out. (Quick Bayman CB guide)

    Oh, it's the knee drop, sorry, misunderstood. Will try the other techs out. Mila and Tina can get some +19 situations which is just vile. Bayman at +19 would be an angry god between 236k and DDT.
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    Three strikes and you're out. (Quick Bayman CB guide)

    Does the 2k force tech? How much advantage do you have off that? I am learning the power of force tech and it seems like Bayman would be able to exploit it fully. Doesn't matter if the OH takes 23 frames if you're at +19.
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    Why is DOA 5 considered non-competitive ?

    True to some extent, but I don't know how you can ever turn being unsafe and slow into and advantage; you're either unsafe or unable to interrupt or not. You can break a guy with no hand whatsoever in poker, but I'd rather have the royal flush given the choice. Analogously, some things are...
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    DOA 5 Tina Thread

    Holy shit she gets the throw and the force tech? So 6f+k, 2f+p, hold 3p should work and give the force tech? Or am I misunderstanding? Either way, +19 is kind of amazing; 7k is go for guard breaks as is 46f+p. Hell, you could actually start up 7p just fine if you're so inclined. Possibly an...
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    Pseudo-force tech setups

    Yeah, I just saw the pseudo-force for Helena; i'm curious to see if she's got a real one. I'm wondering if 6p whiffs if it's just an option to continue the string or if you can really mix up other stuff.
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    Tina okizeme

    There's a post on force techs in the main thread that I think really changes the okizeme situation: 6f+k should force tech with good advantage after most of the guaranteed ground throw knockdowns. While after a throw knockdown you probably don't have much choice but to bait for rising kicks...
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    Team Ninja wants ideas for next patch!

    Perhaps you should consider learning what the little - symbol in front of frame data means; perhaps how to do basic math in general. And also to listen to people who have played extensively offline (like, I don't know, the guy who wrote the strategy guide), who have pretty unanimously said she...
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    Pseudo-force tech setups

    Interesting, I'll have to explore. It's a huge weapon for Mila and Tina and probably Helena if hers is actually good; Mila almost seems to be built around forcing constant pressure and Tina and Helena need the frame advantage badly after a knockdown. Unsurprising Hayabusa has one; do you know...
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    Team Ninja wants ideas for next patch!

    Um, Helena? Helena Helena. Helena Helena Helena. Helena. Also Helena. Seriously, Helena. You wouldn't even have to play the game to know she's fucked; look at the goddamn frames. We knew she was screwed up before release. Requesting Helena buffs is not even in the remotest range of being too...
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    DOA 5 Tina Thread

    Awesome, I was actually going to post and see if she had any good force techs since I've been finding some with peeps over in the Mila thread and lo and behold here we go. I knew 6f+k There's now almost no reason to ground throw after a hard knockdown unless the extra damage will end the round...
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    DOA 5 Tina Thread

    kk and bt k are both unholdable. You can technically struggle out of the bt k stun but it just makes things worse, since you can't turn around to block a followup. Lei Fang and Bayman might be able to get out though. After bt k or kk hits otherwise it's a totally unavoidable combo.
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    "You'll never be alone again, Mathilda." [Mila General Discussion]

    So I think I have an improvement on using 2p to force techs: turns out from the 9p and 3f+k knockdowns another 3f+k will connect and force a tech at +19. This means you can use either 3f+k or 9p to get the same situation, or go for the 33f+p; at +19 those should beat literally anything your...
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    Third Costume Pack

    Don't you know, there are a ton of colleges in Japan where you have to wear school uniforms and everything that goes on there is totally utterly legal. Would anime lie to me?
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