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  1. AKNova7

    DOA5 E3 Build: The Good, Bad and Ugly

    First of all, you play way too many 2D fighters, and compare them just a little too directly. The fundamentals are the same, yes, but typically 3D fighters are slightly different in terms of fundamental execution. Second of all, DOA mechanics in general don't reward just for having the better...
  2. AKNova7

    DOA5 E3 Build: The Good, Bad and Ugly

    Pretend the stun concept wasn't in the game, pretend the launchers launch on NH, and pretend that it doesn't say "Combo." in the corner of your screen. Now how are you being punished for being correct again? Face the facts. The only reason people think that you shouldn't be able to counter out...
  3. AKNova7

    DOA5 E3 Build: The Good, Bad and Ugly

    The "Greater FGC", personally, is insignificant. Even being a part of different FGs (Soul Calibur 5), the game that we play, DOA, shouldn't be made to cater to those who want the same situations they experience in other games to be in their DOA experience. Once upon a time, Team Ninja tried to...
  4. AKNova7

    DOA5 E3 Build: The Good, Bad and Ugly

    Was for the Alpha build, not sure if they modified it in the E3 build to support the 4 point counter system. I'll look for it, if I can't find it, I'll tell you. It was probably in a video. Sure, "Yomi", is the biggest part of fighting game, but very helpful also is being able to not only...
  5. AKNova7

    DOA5 E3 Build: The Good, Bad and Ugly

    First off, I was referring to combos not including a wall. 50% wall damage isn't that big of a deal, that makes sense. Second of all, that's the point of DOA. It's supposed to be you reading the strings of your opponent. By studying enough to know their options, and know a means to...
  6. AKNova7

    DOA5 E3 Build: The Good, Bad and Ugly

    Someone reported they have about 12 active frames now, I know they used to have a ton more. Yes, Bayman and Hayabusa still do deal too much damage. I agree. But, if Bayman can be designed so defense is his best offense, then, it might be alright. Hayabusa got his nerfed again, but there's no way...
  7. AKNova7

    DOA5 E3 Build: The Good, Bad and Ugly

    Because it's the option that would WORK. Damage in a video game is relative to every one else in said video game. So, if there was a combo in a video game that could do a third of a life bar worth of damage, even though in the "Golden Age" of video games as the other person said, that'd be low...
  8. AKNova7

    DOA5 E3 Build: The Good, Bad and Ugly

    If you're talking about countering in stuns, that's fair. If you're talking about countering in general, that's unfair. In that respect, moves that crush at any level are just as overpowered, except if you mis-time them, and get blocked, you're not getting thrown for it. SoulCalibur V for...
  9. AKNova7

    DOA5 E3 Build: The Good, Bad and Ugly

    I meant in blockstrings, before you land a hit. I could understand why people don't like when you counter out of stuns. But, in reality, it doesn't discourage offense, limits the reward you get from said offense. DOA5 doesn't look to be a bad game on a competitive level, but, again, if you want...
  10. AKNova7

    DOA5 E3 Build: The Good, Bad and Ugly

    One last thing. Personally, I understand where you're coming from, but myself, I used it as an obstacle. For instance, if I didn't know where the opponent was going to go, I would throw out a counter as an obstacle to prevent from getting launched, for example. Not to spam, but to limit the...
  11. AKNova7

    DOA5 E3 Build: The Good, Bad and Ugly

    I'm going to agree to disagree with you here. There's many elements that go into this, sure, but not every game is designed with the same damage output in mind, IMO. Personally, I think it just depends on the majority of the other characters in the game.
  12. AKNova7

    DOA5 E3 Build: The Good, Bad and Ugly

    I'm sorry, you want 50% throws in 3D fighting games that aren't tag games? That's dumb when one character has one and the other characters throws are ass compared to it. 1/3 a life bar is plenty. And, actually, the part about moves that track in all directions and backstep and safe on block was...
  13. AKNova7

    DOA5 E3 Build: The Good, Bad and Ugly

    Oh, I want counter to not be blatantly spammable too, but the problem is has to be rebalanced completely to accommodate accurate counters, because it was made for imprecise counters. I think Dead or Alive could be remade to accommodate accurate counters completely, though it works pretty well...
  14. AKNova7

    DOA5 E3 Build: The Good, Bad and Ugly

    I agree with your emphasis of neutral game, yes. I personally believe all of these defensive measures should be very important in any fighting game. As a defensive play advocate, personally, I know this for certain. But just because something can be avoided by neutral game, doesn't mean it can...
  15. AKNova7

    DOA5 E3 Build: The Good, Bad and Ugly

    While DOA 4 is undeniably the worst game in the series, countering out of stun added something that other games didn't have. If you've seen videos of some of the best of the best doing their thing, even with the small damage the game does in DOA5, if they took out escaping from stun altogether...
  16. AKNova7

    DOA5 E3 Build: The Good, Bad and Ugly

    Virtua Fighter is a really bad example. In that game, there are way too many moves that are safe. Quite honestly, I think free canceling should be encouraged. Only time you should finish strings is when you can land the last part on CH.
  17. AKNova7

    DOA5 E3 Build: The Good, Bad and Ugly

    Before I continue: All this is said with all due respect, as I'm new, and isn't meant personal, or an insult in any way. It's just direct is all. DOA isn't accepted because it's different. People like guaranteed, no effort combos, hilariously overpowered characters, and not playing the game...
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