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  1. AKNova7

    Dead Or Alive 5 E3 Build Experience

    Everybody has their own viewpoint of what will make something the best it can be. I'd rather him express his opinion and go against the grain than support something he doesn't believe in, especially if he honestly thinks it's what'd make DOA good, regardless if he's correct or not. Now, if...
  2. AKNova7

    Dead Or Alive 5 E3 Build Experience

    I was with you until about here. He expressed to Team Ninja something to think about, his difference in opinion. He's pushing for something he believes, he shouldn't automatically agree with the others because they're the majority. I'm not saying in THIS example, but one, the majority isn't...
  3. AKNova7

    DOA5 E3 Version Q&A

    Well of course, but the real point, is you should all feel lucky Team Ninja is even trying to listen to us in the first place. Because, also from a business perspective, since they already the sales they do, they could make it just enough improved to keep up a progressive status quo, get their...
  4. AKNova7

    DOA5 E3 Version Q&A

    Unfortunately, Money > Nostalgia in the business world. Casuals keep the series alive, not any specific game in the series.
  5. AKNova7

    DOA5 E3 Version Q&A

    Not sure you can call the competitive fighting game community "A lot of people," by any means, lol. And, to be honest, if that's true, you'd love casuals. What you probably meant to say is "skilled people."
  6. AKNova7

    Dead Or Alive 5 E3 Build Experience

    It's unfortunate. The only way the game will be good as a truly balanced game is with those steps. Otherwise, it's still going to be silly, full of incomplete ideas, band-aids, and be a cocktail of unfinished mechanics. Oh well, I guess. That god damn stun system though, it was possibly one of...
  7. AKNova7

    Dead Or Alive 5 E3 Build Experience

    I guess we'll have to wait for DOA5.1/5.2... As someone else said, hopefully they won't burn all their patches on some stupidness instead of fixing what was necessary in the game.
  8. AKNova7

    Dead Or Alive 5 E3 Build Experience

    The entire point is to make the game solid on all levels, and a couple tweaks here and there isn't going to do that. The system has SERIOUS flaws, and they likely need to be fixed before the game can be as solid as we want it to anyway. No matter how many little things we tweak, the system will...
  9. AKNova7

    Dead Or Alive 5 E3 Build Experience

    *3 Combo to kill game, not 3 hit to combo game. Regardless, I don't really believe in the ways given to escape the combo, honestly, for the most part to begin with. What I meant, is I don't think it'd be good to balance a game on a shake mechanic. To be honest, I feel certain fundamentals with...
  10. AKNova7

    Dead Or Alive 5 E3 Build Experience

    Games should NOT be balanced on difficulty, imo. Ever. Because people find exploits, and you have to assume that they will. Look, guys. I'm sorry, but DOA being a purely Meta-Balanced DOA game just won't be fun at all, only competitively solid. DOA should definitely be a 3 combo game, not a 2...
  11. AKNova7

    Dead Or Alive 5 E3 Build Experience

    You think that's too much? Have you seen Bayman? Character does wall damage without walls, and you're complaining about power blows, huh? lol. To be completely honest, a lot of the wall problems would have been solved by making danger zone wall damage like DOA3 and/or placing them too far away...
  12. AKNova7

    DOA5 E3 Version Q&A

    That's so strange. I'm really surprised to hear most people wouldn't take the guaranteed damage, I thought that would be what most of the anti-hold craziness was about. Adding guaranteed damage. I suppose not. Though it might go a good way towards helping those characters that have to play the...
  13. AKNova7

    DOA5 E3 Version Q&A

    Yup, and as a result of that, we're still going to see hilariously unsafe moves on block. About the stun thing, sure, I think Manny would be willing to take the risk to do that, definitely, but wasn't the main problem being able to hold out of stun because some characters move metagame dodges...
  14. AKNova7

    DOA5 E3 Version Q&A

    Let me try to explain where I'm coming from. There's nothing wrong with holds itself, in my opinion, it's just that the way that DOA is set up, there's really multiple ways to avoid many things. Some are more viable than others, but they're still there. High and Lows are dodgable by low crushes...
  15. AKNova7

    DOA5 E3 Version Q&A

    To be honest, to make this a entertaining and competitive fighter, most of the mechanics will need to be redone. In all actuality, I haven't seen lateral movement be very useful at all at high level in this game. Stuns are stupid the way they are, the need to not be holdable, but to balance...
  16. AKNova7

    DOA5 E3 Build: The Good, Bad and Ugly

    Maybe it's because they still have that sidestep acceleration drag from DOA4, but it just...it doesn't feel smooth. Maybe it's that combined with how linear attacks still catch step and how negative attacks are so you can't really move to begin with...
  17. AKNova7

    DOA5 E3 Build: The Good, Bad and Ugly

    Can somebody tell me if the E3 DOA build's movement feels more like 3. The game's movement system per the Alpha feels so...dirty.
  18. AKNova7

    DOA5 E3 Version Q&A

    Not with the way the game feels. The movement system feels...dirty. Non-fluent to say the least. Maybe they fixed it in the E3 build, but the game felt like even when you were sidestepping you weren't really sidestepping... Feels nothing like 3 in term of gameplay feel. Uggh.
  19. AKNova7

    DOA5 play testing in Japan

    Well, now I know where my next vacation will be...
  20. AKNova7

    DOA5 E3 Version Q&A

    Just mis-communication. I need to write my posts to not come off so pushy, as do I need to write my posts to not feel like I'm pushing knowledge from another fighting game onto DOA. That's the last thing I want to do, so I apologize. The term is just frame advantage. That'll work. Thanks. ^...
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