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  1. AKNova7

    DOA5 E3 Version Q&A

    Did you even read what I said? You know what, never mind, I forget that people are just hostile here for no reason whatsoever. I just said that I knew there were more than Guard Break based frame advantage in DOA, I simply asked what you would CALL it, and then gave suggestions. If you know...
  2. AKNova7

    DOA5 E3 Version Q&A

    Maybe we should just refer to it as "Frame Advantage" and leave it at that, because, it seems as if we don't have a way to describe attacks that are not guard breaks that give frame advantage on block. In SC, it's the same thing, Guard Breaks and Frame Advantage. Problem is that we just refer to...
  3. AKNova7

    DOA5 E3 Version Q&A

    Safe on block in games like SC, for instance, definitely mean that you're safe from being punished after your attack. I'm not sure if it means something completely different for other fighters, but that's what it means. Moves that give + frames on block would be considered a Guard Break I...
  4. AKNova7

    DOA5 E3 Version Q&A

    You know, my personal worry about this game is that if everything is unsafe, no one will want to attack, since direction throws are unbreakable. Everything not only SHOULD be safer, but NEEDS to be safer in DOA. I don't necessarily want moves that give + frames on block, but that's only...
  5. AKNova7

    DOA5 E3 Version Q&A

    I agree with you, sure, that definitely has to be rebalanced. At the same time, string delays do need to go, even if it would require re-balance of the game. There should definitely be just a little bit of safety. I mean, when I use Ayane, I have some great dodge moves, but I can't set anybody...
  6. AKNova7

    DOA5 E3 Version Q&A

    Whoa. Hey, Dr. Dogg. That stance kick. Free Step Dodgable, or no? If that's so, personally, I'd love to see Ayane's back turned transitions be safe enough on block that mix-ups could ensue. Just saying, lol. Speaking of that, I know it's beyond unlikely, but did her back turned transitions...
  7. AKNova7

    DOA5 E3 Build: The Good, Bad and Ugly

    Yeah. I see what you mean. Overlooked that because I never thought of it as a confirm. My bad.
  8. AKNova7

    DOA5 E3 Build: The Good, Bad and Ugly

    You're going to get me in more trouble with Skilletor. Haha.
  9. AKNova7

    DOA5 E3 Build: The Good, Bad and Ugly

    No, I know what you're talking about. I just never thought of stun-launch combos as hit confirms (remember in Blazblue, etc, it's ABC), so I tended to ignore something like CH iMCF RCC 3B A(G)B+K in terms of being a hit confirm. But, I guess it would be, just like hitstun combos in Skullgirls...
  10. AKNova7

    DOA5 E3 Build: The Good, Bad and Ugly

    Pretty hostile there. And, of course it's the same, though the reward for them is very different. For instance, in Skullgirls, you get more reward in that game for hit confirming moves than say, Soul Calibur. As such, many people who play 2D fighters frequently mention hit confirming more...
  11. AKNova7

    DOA5 E3 Build: The Good, Bad and Ugly

    A little different compared to, say, Skullgirls, though. Of course, it's still called hit confirming in 3D fighters, but that's what my mind jumps to the most, possibly because that's one of the stronger versions of hit confirming versus the 3D fighters that I play. Symptoms may include...
  12. AKNova7

    DOA5 E3 Build: The Good, Bad and Ugly

    Time out. Question. Do you read the conversation between the post you're replying to and the conversation that happened since then? The last two times I've replied to your post, I feel like I've responded to something I've already been asked since then. Also, the hit confirming part was the...
  13. AKNova7

    DOA5 E3 Build: The Good, Bad and Ugly

    Yeah, the game would be quite unbalanced, and the game mechanics, while better still feel incomplete. It needs more balance and to pull away from DOA4 a bit more. I forgot how much less of a pain in the ass DOA3 was. Furthermore, personally, I think there should be a control scheme where...
  14. AKNova7

    DOA5 E3 Build: The Good, Bad and Ugly

    Personally, I think DOA5 is a massive improvement over that garbage DOA4. (Which, after avoiding that game for a long time, I went back and played it again. The game is absolutely disgusting. Uggh.) But if people still aren't going to play DOA5, that's pretty sad. I care about a competitive...
  15. AKNova7

    DOA5 E3 Build: The Good, Bad and Ugly

    I know how you're supposed to play Ayane, and how the mindgames are part of her playstyle. Regardless, she also did far too much damage compared to the rest of the cast, so I think she needs to get changed completely. But the game's moves should definitely be safer in general. As a movement...
  16. AKNova7

    DOA5 E3 Build: The Good, Bad and Ugly

    Oh, and one more thing. Yes, I believe they do need more safe moves in the game. I don't think it should be nearly all of them, but yeah, there are definitely certain characters that have hilariously high amounts of unsafe moves last I checked. Like Ayane, for instance. Unless they changed...
  17. AKNova7

    DOA5 E3 Build: The Good, Bad and Ugly

    Well obviously perfect balance is impossible, as I said, I just wouldn't want the skew to be completely lopsided. As far as I'm concerned, there's a quite a difference between low tier and not viable. And, yes, I do realize critical burst is universal and diversity is good, but I do believe...
  18. AKNova7

    DOA5 E3 Build: The Good, Bad and Ugly

    Fair enough. I suppose my first mistake was assuming that just because people wanted a meta-balance technique to be used on the game doesn't mean the developers would neglect character balance because of it. I'm not unreasonable. If they're not done implementing their unholdable stuns, which I...
  19. AKNova7

    DOA5 E3 Build: The Good, Bad and Ugly

    It's not the unholdable stuns. Remember, someone in this thread alluded to that it should only be 30ish percent of stuns holdable in the entire game. Now, because I haven't had extensive time touching Dead or Alive 5, the biggest question I'd ask is how many stuns are in the game? Because, see...
  20. AKNova7

    DOA5 E3 Build: The Good, Bad and Ugly

    Alright. Hold on, let's fix this, get on the same page here. Breaking it down. 1. DoA4 sucked because you were always at a disadvantage even when you had the "advantage.". Opinion: Stupid. However, personally, I believe the system needs to be reworked altogether. I don't believe proper...
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