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  1. Seppu

    Characters ARCADE: Phase-4 combo video and Character 1.05 patch changelist

    i don't understand how it's a guess. you even repeated me and said the chain only starts on block. full input on guard = gbod. full input on hit = 236P only. i fail to see where the reaction times and guessing come into this :(
  2. Seppu

    Characters ARCADE: Phase-4 combo video and Character 1.05 patch changelist

    well it works just fine for me. i assume you would input the full move whenever you can anyway, as nothing else comes out if it's on hit. also your opponent should be guarding to begin with unless you're just randomly throwing it out there, so comparing it the raijin and saying you get more...
  3. Seppu

    Characters ARCADE: Phase-4 combo video and Character 1.05 patch changelist

    you can just wiggle the stick though. it literally takes 2 seconds to get it down every time. :236::p+k::b360::p+k::P::p+k:
  4. Seppu

    DOA5U wanted Costumes

    ...until you fight her on the ends of the earth stage.
  5. Seppu

    Dead or Alive 5 LAST ROUND Weight Classes

    if the weight classes reflected the actual weight of the character, then they would look something like this (converted into the current classes): feather :marierose: super light :ayane::alpha152::kasumi: light :helena::hitomi::kokoro::pai::leifang::momiji: welter :mila::lisa::eliot::sarah...
  6. Seppu

    Xbox Controller - Input Help

    i've done this with my controller. it's pretty ridiculous how something so small can make such a huge difference. just with a single piece of circular card, you go from a loose unresponsive d-pad to a firm clicky d-pad. you won't have to worry about messing up inputs either as the slightest...
  7. Seppu

    Brad Wong - DOA5U Frame Data

    well i didn't write up his frame data from 5 nor do i own an official guide, but the changes i noticed are listed here, as discussed before. on top of those, some other things would include lht :K::8:, :K: not working as intended (which i'm sure you're well aware of), sidestep punch no longer...
  8. Seppu

    Brad Wong - DOA5U Frame Data

    what do you mean? from 5 to ultimate?
  9. Seppu

    Brad Wong - DOA5U Frame Data

    don't mind me, just stopping by... DOA5U - Brad Wong Frame Data (v1.05) *walks off and whistles* oh, right, frame data! so any black triangles you see in the upper right hand corners of a cell can be moused over for additional information. if you wish to sort the columns in chronological...
  10. Seppu

    The DOA5U "Casual" thread. ^__^

    i love fighting other brad players. it's always interesting to see how they use him. beat me to it~
  11. Seppu

    Media Photo sharing thread

    :kasumi: hayate! give me the jinran-maru! *pounces* :hayate: enough!
  12. Seppu

    Media Marie Rose Video Thread

    it happens to everyone at a certain extent, it's just more noticeable on shorter/taller characters. eliot and bass would be another example - eliot has the power to levitate whereas bass gets absorbed into the floor. i guess it's something to do with hitboxes.
  13. Seppu

    Characters "Collecting signatures" for changing Brad's Hand Stand command

    with limbo stuns being stance dependant though, it can be dangerous to just mash out lft kick to launch them. online especially, it's either wait slightly to see if it's a limbo stun or front stagger (and potentially get limbo held because you delayed too long) or mash out lft kick and...
  14. Seppu

    Characters "Collecting signatures" for changing Brad's Hand Stand command

    this is good, but don't forget about his other issues too. to name a few: it's still possible to hold out of his handstand limbo stuns, and hs kick after lht :K::8: is useless as it gets incorrectly beaten out by 10 frame jabs, which is a free combo for the majority of the cast (same frames...
  15. Seppu

    Characters New Character Coming to Arcades

    if the person was supposedly able to swap the heads though, surely they could've just removed some of the hair layers instead. as with most characters in games that wear hats, all of the protruding parts are removed and the flat texture is kept underneath, with just the fringe showing for...
  16. Seppu

    Characters New Character Coming to Arcades

    there isn't any hair clipping in the ending credits though, implying the model already had the hair trimmed to fit inside the hood, like ayane's. i don't know much about modding, but i assume it would be more difficult to swap the head/hair of a hooded character like the cloaked girl, as the...
  17. Seppu

    Characters New Character Coming to Arcades

    didn't think i needed to add pictures because they're right there in the video, but here they are: added some extra saturation for even more obviousness.
  18. Seppu

    Characters New Character Coming to Arcades

    i'm not sure why everyone is saying kasumi alpha... i know it's difficult to tell who's under the hood in the ending credits due to all of the post-processing and the sepia effect they use, but kasumi and ayane have very similar faces. now, going by the modded doa5 videos that were posted...
  19. Seppu

    Brad Wong - DOA5U Frame Data

    *checks wiki* oh... let me guess, you "promise" tomorrow too?!
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