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  1. Seppu

    Suggestion Page

    can someone tell me why brad's handstand kicks get beaten out by 10 frame jabbers? if my lht :K::8: is blocked, i'm at +1. that turns my 11 frame mid into a 10 frame mid, and both moves do 10 damage. if two 10 frames moves that both do 10 damage collide, why does brad flat out lose? the other...
  2. Seppu

    Brad Wong DOA5U Changes

    i've mostly been using his parry after small juggles that only grant something like :3::K::P::P:, and after bt :2::p+k: and running punch if they start using tracking lows. so for example, small launch, :3::K::P::P:, down :2::P::h2:. now you can roll to avoid a mid wake up kick and punish, or...
  3. Seppu

    Opinions on low holds?

    minor solution: give all low holds squatting status. this way standing throws, crouching throws and moves that require a crouching opponent will still connect, however highs will still whiff. major solution: give all low holds standing status and tweak the animation slightly if necessary. this...
  4. Seppu

    Which "(o)(o)" physics will you prefer in DOA5U

    what's the difference between natural and doa? they look the same to me. obviously omg is ridiculously noticeable.
  5. Seppu

    Suggestion Page

    most of my suggestions are in the hopes for 5u thread, but here's another one. new move: :1::K::2::K::K:. two tracking lows into the launching mid kick, that would be godly. oh and bt :4::p::4: is far too slow. :6::p: on its own is -11 and with the crouch it's -1. bt :4::p: is the same -11, but...
  6. Seppu

    Campaign "Don't Overlook Brad Wong"

    i can tell you that getting stuck in handstand and the reverse inputs have been fixed. dho :h+k::K::h2: still instantly crouches and can be offensive held, though i rarely ever use that move. also don't forget the stuff here. mostly the points towards the bottom of the post.
  7. Seppu

    Brad Wong DOA5U Changes

    no, but he can avoid lows in handstand anyway. i tried all other stance cancels and special moves and they're exactly the same. i was kind of hoping dho :2::2:/:P::P::8: would have some special properties, but it's still completely useless and doesn't even avoid lows, despite being a jumping move.
  8. Seppu

    Anti-Rachel strats, tips, and tricks thread.

    i think it's kind of silly that rachel is at plus frames (11?) when she whiffs a ground attack. if that was brad's :8::p:, he would be in a crouching state for 60-80 frames. that's a free whatever-the-hell-you-want. not to mention she has the most damaging in the game. low risk, high reward.
  9. Seppu

    Campaign "Don't Overlook Brad Wong"

    i'm offended. i always use his cowboy costume, it's his best one. :( and if they were to use some costumes from 4 for dlc, i'd say leave out costume 2, because his default in 5 is pretty much just a revamp of that costume minus the hat, and include costumes 1 and 3. maybe costume 3 could borrow...
  10. Seppu

    Brad Wong Combo Challenge

    :h3::P::[[P]]:, :3::3::pause:, :K::K: you don't have to do the crouch dash, but it makes the timing easier.
  11. Seppu

    DOA5U Bugs

    if you have a winning streak in ranked matches and you view your fight record on the main menu, there's no space between the text and your wins. for example, it would read "CURRENT RANKED MATCH WINS5" or "CURRENT RANKED MATCH WIN$0" if you have double digits. there's also a lot of overlapping...
  12. Seppu

    Brad Wong DOA5U Changes

    he's right. we were practising some brad/hitomi tag juggles in online dojo, and i just so happened to hit brad with a low as he was standing up. needless to say, it was a beautiful moment.
  13. Seppu

    Brad Wong DOA5U Changes

    @Tones @Tulkas @HoodsXx @ShinQuan i don't know if anyone has noticed this yet, but brad has a low parry (:h:) from lht! previously if you got hit by his running punch, the only true way to knock him out of it was with a tracking low, as non tracking and tracking high/mids could be sidestepped...
  14. Seppu

    What are you hoping her in DOA5U Mr.Wong

    i wrote that list during 1.03. so yeah, they're still there. hopefully there will be some new unlisted stance transitions or different move properties that he overlooked.
  15. Seppu

    Brad Wong DOA5U Changes

    this is good to hear. too bad that never happens unless your opponent is just standing there doing nothing. i also noticed that :P::K: causes the spinning launch effect, and with bt :4::P::P: being a new sit down stun/bound, he effectively has a new sit down stun/bound from bt and lht (lht...
  16. Seppu

    Brad Wong issues ATTENTION TEAM NINJA

    is this what you're talking about?
  17. Seppu

    Brad Wong DOA5U Changes

    actually it always caused that stun.
  18. Seppu

    Brad Wong DOA5U Changes

    a quick update on my previous post: another new move, bt :4::P::4:. works the same as :6::P::4: bt :4::P::P: string is now a sit down stun instead of knocking the opponent back and causes a bound when it exceeds the threshold. this makes up for him losing his :6::K: sit down stun somewhat, but...
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