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  1. GarryJaune

    DOA6 Gameplay Thread

    wow my opinion to DOA6 is pretty familiar to this guy ,even examples are same lol
  2. GarryJaune

    I'll leave this interview here.

    considering the similarity of fight style between Diego and Kiryu,KT might have had a talk with Sega but they failed....:( Some of Diego's moves,especially throws&holds,are exactly same with Kiryu,those moves looks cool as hel
  3. GarryJaune

    DOA6 Gameplay Thread

    lol yeah and Mila's new move basically copied from tekken's paul's 3LP4 LK,almost same in everything.
  4. GarryJaune

    What would you like to see in DOA6?

    Q1:shin said yes there wiil be a F2P DOA6,but downloable demo has not be mentionded yet,I really hope they could make one Q2:Yes confirmed,and that face-punch could be turned off too
  5. GarryJaune

    DOA6 Bass, Tina, Mila Reveal Trailer

    I do like JP VA more butta....It's always nice to give players choices And I think there're several ENG VAs better than JP VAs too,like honoka
  6. GarryJaune

    Tina, Bass, and Mila join the DOA6 cast!

    YES!TINA IS BACK!STILL PERFECT IN EVERYTHING!
  7. GarryJaune

    DOA6 Gameplay Thread

    4-way hold is a proven design that fits DOA's system well,no need to change at all
  8. GarryJaune

    DOA6 Gameplay Thread

    That's a mid punch which I personally think kinda useless,semi safe I think,much like -7 guarded same with mid K,can't be charged either,worsely in juggle it's still useless To my knowledge,Zack my man pretty suffers in DOA6 for now,cause I think he loses too many tools to reset due to the...
  9. GarryJaune

    DOA6 Gameplay Thread

    wow speak of training mode,DOA5 maybe the best FTG in the world,almost all moves' details are available in move menu,including frames,reaches etc which are usually not available in game among all FTGs. And the teaching mode is awesome too just like GGXrd,including many high level skills. I wish...
  10. GarryJaune

    DOA6 Gameplay Thread

    since you do believe that DOA3's system is awesome and 3-way hold is fine,that I don't think I can discuss DOA6 with you bro,no offence I seriously stop discussing this with you;)
  11. GarryJaune

    DOA6 Gameplay Thread

    Use one S attack in stun to guarantee launch that's it,without SE,it could be used more frequencyly in high level matches,cause almost every single stun(over 22frames),could be dangerous. It would be sit down stun&SSSS guessing during stun game. I would say almost every slow high lunchers like...
  12. GarryJaune

    DOA6 Gameplay Thread

    HAHA,that SSSS literally is a button mash combo man,believe me this will be popular in DOA6
  13. GarryJaune

    DOA6 Gameplay Thread

    :rolleyes:basically every FTG newbies smash their gamepads ,that's not the point The point is,DOA6 high level player would do so too
  14. GarryJaune

    DOA6 Gameplay Thread

    chill dude,just focus on game system people may misunderstand your opinion(like my previous opinions),that's fine,you can argue that which is your right. but personnal insult is not needed bro:cool:
  15. GarryJaune

    DOA6 Gameplay Thread

    she barely changed,comparing to EVO demo no FT,no 33P in normal stance,no damage buff.
  16. GarryJaune

    DOA6 Gameplay Thread

    lol yeah,definitely,I still have confidence that KT gonna adjust DOA6 properly. actually there are several great new mechanics in DOA6 too ,like juggle rebounce(I like this most),new danger zoom etc and the graphic looking great too
  17. GarryJaune

    DOA6 Gameplay Thread

    its always good to see a game being better,the fact is changing could be good or bad.I'm kinda worry because DOA6 seems like not being good to me,just like musou warriors 9,abandoned too many older mechanics and failed. another thing,of course you can FT in DOA6 ,2 ground hit FT remains,but the...
  18. GarryJaune

    DOA6 Gameplay Thread

    nah,if you can deal with hitomi's strings by fuzzy that easily,she wouldn't be a good character lol. actually she can free cancel and change strings,like 6PK and you fuzzy and she can just 6PK again,and you have to guess I'm I right? Her strings always have good delayable frames thus making her...
  19. GarryJaune

    DOA6 Gameplay Thread

    1,I'm not saying neatral game bro,I'm talking about system depth. 2,hitomi's low sweep normal hit -1 when opponent fastest SE could be a balance consideration,she has too many good strings within a low sweep change,I challenge my memory that many characters lowsweep half hit,when opponent...
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