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  1. GarryJaune

    DOA6 Gameplay Thread

    I'm not ignoring it dude,it's a wrong idea cause the true reason that may lead to a lower neural game is mindless simplification haha why in the world would you come a conclusion that I mean I want CB in DOA6? How did you get that? I said that ever? I was making a contrast to prove why zack is...
  2. GarryJaune

    DOA6 Gameplay Thread

    lol nah,you can literally re-launch a ground body in TK7,and damage is good,so they can't lie on the floor safaly,when close to wall,and they still try to lie on the floor,holy shit they're so dead lol While in DOA,mostly it's safe to lie on the floor,even though they get force-teched,they can...
  3. GarryJaune

    DOA6 Gameplay Thread

    I agree you that good zack players never rely on force-techs,fact.Neutral game still dominates in Doa5.The point is ,he need that force-tech advantage to offset his damage shortcomings to make him a good charactor. Actually Doa5's CB system could help a lot so he doesn't need FT that badly,in...
  4. GarryJaune

    DOA6 Gameplay Thread

    1,I'm glad you can tell that is satire,and I never said DOA5 vanilla&DOA4 ground game were good,actually I kinda hate that too,well in U&LR,ground pressure is like a advanced trick which is not imbalance at all,it's like a offensive encouragement,so I like it. 2,ok so you literally said she's...
  5. GarryJaune

    DOA6 Gameplay Thread

    shim said they are focussing on finishing the game ,not charactor balance&system details,so yeah,I still have faith on them too,just like you. But that TGS demo ?prffff oh well,the graphic looks nicer,though dirt&sweat on face looks stupid
  6. GarryJaune

    DOA6 Gameplay Thread

    and the fun part is,it's not for zack&helena my friend,all charators would been "fixed"(bass may have a chance)in DOA6,leifang,ayane,ryu....all of them,lose their ground games lol,in TGS build demo. what a fix up:cool:
  7. GarryJaune

    DOA6 Gameplay Thread

    what a bad example,tengu has dirty set-ups close to a wall just like Bayman,when in open place she could use 7P or 9P get rid of WUKs easily and punish her opponents too. How could you get that "worst" conclusion?dude did you really play this character deeply? yes she's kinda mediocre charactor...
  8. GarryJaune

    DOA6 Gameplay Thread

    lol yes she did,so TN fixed her in DOA5U,she was fine. Personally Doa5U's ground game was the best. To Doa6 that BB cancel,well I think it's not that frequently used cause you need full meter first and then successfully hit your opponent,so I'm fine with it ps:TN forgot to fix alpha&bass lol
  9. GarryJaune

    DOA6 Gameplay Thread

    lol nah,it's about every charactors' ability of continuous pressure, Zack is just a typical example of ...“reseters”? whom lived for this .lol I dunno how to describe his style correctly but I could change him to Helena too so hope you get my point lol.anyway I think ground game is the best way...
  10. GarryJaune

    DOA6 Gameplay Thread

    dude, I know exactly what you wanna tell me,I know this trick and I do it a lot in DOA5's game. the point is ,things have been changed In DOA6,the ground invincible frames is much longer than you imagine,it's longer than DOA5LR(already too long I think) In DOA5,Zack 6K2K normal hit could...
  11. GarryJaune

    DOA6 Gameplay Thread

    saw his thread,great article and liked well due to the difference of understanding,I don't think all these simplifications are good.
  12. GarryJaune

    DOA6 Gameplay Thread

    oh well I know that,it usually happens in wall games,or some charactors' pseudo force-tech set ups but my post is for DOA6,all this shits are gone in DOA6,like your example ryu's 6T full wall splat set ups,it's gone,they could WUK ryu's ass if ryu dares to 7K,boom counter hit:rolleyes:
  13. GarryJaune

    DOA6 Gameplay Thread

    like I said before,2-hit FT exists,but they can WUK you in the face when you try to force-tech them even you have a huge ground advantages,like leifeng's 2HK in juggle,zack 6K2K normal hit etc. The only chance that you can successfully force-tech your opponent is they lie on the floor wihout...
  14. GarryJaune

    Christie Reveal?

    haha yes indeed I prefer fighting in a scenic beauty too,like DOA2's great wall,DOA4's temple&street seriously I don't understand why TN made so many catastrophic-site stages since DOA5
  15. GarryJaune

    Christie Reveal?

    hmmmm hard to say it's good or not,cause her 7K used to be a fastest mid kick wall combo launcer,according to PV,TN seems removing the 7K's knock down
  16. GarryJaune

    Christie Reveal?

    lmao and so did Rig's PV too KT hates villains
  17. GarryJaune

    Improving the Neutral: Shimbori Talks System Changes

    I agree you that TK's system is a little bit simple,at least compared to DOA5 The point is,TK series never try to make it easier to newcomers,neither wind-god dash,nor big damage combos is easy for new players to performe In fact in DOA5,ops a PP6PK juggle string could damage over 40%lifebar,if...
  18. GarryJaune

    Improving the Neutral: Shimbori Talks System Changes

    lol wow,the thread is getting into a general FTG discussion guys,let's just get back into DOA6 system. My bad,my bad:rolleyes:
  19. GarryJaune

    Improving the Neutral: Shimbori Talks System Changes

    Cause it's a random game,a lucky shot may change the whole match,seriously? Then why VF&SC matches they baned ring out? And why many DOA5 matchs ban that "Danger Zone"?
  20. GarryJaune

    Improving the Neutral: Shimbori Talks System Changes

    I can't remember the name,indeed there are some dangerous set-ups in TK7 too,but clearly much harder to hit than in DOA,mostly it's slow&unsafe TK's character's neutral move speed is like trash,you have to learn that wind-god move which is harder,so TK's neutral game is like really hard for...
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