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  1. Jefffcore

    Hitomi is too weak

    That's why there's nothing more than a 7:3 match-up. I'm saying Hitomi is weak because she goes through a lot more trouble than other characters. The arguments against her being weak have been she's better than this character, or she has this tool. Being better than Ein doesn't count for...
  2. Jefffcore

    Hitomi is too weak

    Read my other posts Everything can be beat by conditioning.
  3. Jefffcore

    Hitomi is too weak

    Her mixups require switching from her sweep to highs, but the low is -1 on fastest SE. You can literally stand there and wait for her to make a mistake, guard break (which aren't particularly hard to react to) or try to throw from negative. She has to work pretty hard to open someone up. Who...
  4. Jefffcore

    Hitomi is too weak

    She doesn't have anything remotely scary.
  5. Jefffcore

    Hitomi is too weak

    That isn't mashing though, that's a read under the assumption you're gonna be thrown. When I read button mashing I assume actual button mashing.
  6. Jefffcore

    Hitomi is too weak

    Hitomi's mids are i13, so any character with an i12 (or i13 in the case of 6p) high kick will force her to jab or crush high. Unless you're playing a character like Mila, I'd think using the parry is only in your best interest when you're looking for a mid punch. The safest thing to do against...
  7. Jefffcore

    Hitomi is too weak

    Using 2h+k is asking for trouble. I wouldn't really call her mix-ups great. Hitomi's low is -1 on fastest SE, so you're really just looking for her guard breaks and pauses or cancels in strings.
  8. Jefffcore

    Hitomi is too weak

    Who's trolling? I was serious, I don't think Hitomi is very good.
  9. Jefffcore

    Hitomi is too weak

    But Hitomi is weak...
  10. Jefffcore

    DOA5LR Are there any significant advantages we have over Jann Lee?

    When I get home for the weekend I'll go over your match video.
  11. Jefffcore

    DOA5LR Are there any significant advantages we have over Jann Lee?

    Mila does just about everything better than Jann. All he's got on her is a faster mid punch. Up close jab strings will cover his mids, 1p+k will cover his jabs and crushes (save 2p), and 6p or 6k will stop 2p. Getting beat out at range is dependant on how well you play footsies.
  12. Jefffcore

    Community "Don't think. Feel" The Jann Lee General Discussion Thread

    You're right. It was the same in doa 4, but it was a whole lot easier.
  13. Jefffcore

    DOA5LR Feint Substitution Technique

    You could show me
  14. Jefffcore

    DOA5LR Best setups for the Dragon Gunner and 4H?

    Definitely. Not arguing that. If you're playing someone that SE's it's the throw/attack 50/50 instead. You aren't gonna run into a lot of people that do, but gotta spread the knowledge.
  15. Jefffcore

    DOA5LR Best setups for the Dragon Gunner and 4H?

    P6p can be staggered, so it's not always just a 50/50 between p and 6p.
  16. Jefffcore

    DOA5LR Feint Substitution Technique

    Were you talking about using 1H+K during the stun game to act as a reset by cancelling it?
  17. Jefffcore

    The International Interviews: #5 Force of Nature

    Great to see a Canadian player getting some exposure. Thanks for the mention :)
  18. Jefffcore

    Jann Lee changes

    So Kasumi has 2 versions of her stance: the teleport, and the dash. - 66pp > teleport. On hit you're at -2 if you don't teleport, and on block you're -6 or -7 if you don't. If blocked, everything but the throw can be SS'd on reaction. The only option that can't be punished is the jump...
  19. Jefffcore

    Characters Is it just me or nobody uses Hayabusa's 44p?

    I use it after force techs. Never see anyone else use it.
  20. Jefffcore

    Jann Lee changes

    Oh, ok. Forget what I said then.
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