Nice, thank you. This will help for my Jann Lee training.After 4h, i think k+h dash 6p --> +19 (its guaranteed) and confirm for launch or throw
After 4h, i think k+h dash 6p --> +19 (its guaranteed) and confirm for launch or throw
Thanks I'll try that one out. Also welcome to FSD!8P is pretty good for baiting a hold then DG. Plus it looks funny when you hit people with it.
Thanks. Darkslay brought me here.Thanks I'll try that one out. Also welcome to FSD!
P6p can be staggered, so it's not always just a 50/50 between p and 6p.Funny you don´t use 6H+K at the wall, since its strongest there, i didn´t get you when you said mix-up between a high and a high, you mean 6H+K and P6P? if so not really since like i said P6P is mainly used as throw bait and after it its a 50-50 between P and 6P after that you can it you become free to do anything, a high, mid punch, mid kick or a low, so its mainly about not doing the same thing twice XD, 6H+K works similarly if you don´t go into DS, but like you said, if what you´re doing works for you there´s not really any problem is there?
Its still valid, if its staggered escaped you're still at advantage, so the DG/Throw Strike mixup is still present.P6p can be staggered, so it's not always just a 50/50 between p and 6p.