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  1. Berzerk!

    THE DEAD OR ALIVE 5 TUTORIAL - TAG MODE

    Thanks for all your hard work!
  2. Berzerk!

    Some short new DOA5U videos

    Damage on regular combos, is it too low?
  3. Berzerk!

    Fightstick or gamepad (360 vs ps3)

    Arcade stick, 3 buttons. As it was designed.
  4. Berzerk!

    Current State of the UK DOA Community

    Hey Kitch, Understandable that Sega don't want a DOA side event at the VF major Sega Cup,though if you have something on your schedule for soon after, maybe they'd be cool with your turning up to talk to players and distribute flyers. If you have events before hand, also promoting Sega cup...
  5. Berzerk!

    Current State of the UK DOA Community

    By the way, specifically for the UK - Kitch, you should talk to players and organisers going to SEGA CUP EUROPE for VF and see if you can get a side tournament or casuals area for DOA. http://virtuafighter.com/threads/sega-cup-europe-registrations-closing-and-warm-up-recap.18097/ At the very...
  6. Berzerk!

    Current State of the UK DOA Community

    Australia checking in. It's tough for any small game. DOA5 is still building its community. It took about years of regularly representing Virtua Fighter at events and having a small group of regulars, for VF5FS to come out and make it a solid second tier game in all of our tournaments here...
  7. Berzerk!

    DOA5U to have Arcade Release in Winter of 2013

    Thats right... and in actual tournament communities, it's one of the most important things to combat. If your game runs long it will get CUT from the roster next time. Players will complain as they wait for other games, instead of relaxing and giving it a fair shake. Keeping the Normal life...
  8. Berzerk!

    DOA5U to have Arcade Release in Winter of 2013

    You don't want a "safety net" because your opponent gets one too If you dominate a match and pull off a great setup, combo, or series of good reads, you want your opponent to feel the pressure and to have the round in your advantage - why should they feel safe? How many exchanges are expected...
  9. Berzerk!

    DOA5U to have Arcade Release in Winter of 2013

    You don't raise the overall life (affecting all strategies) just because hold damage is increased. That's a baby out with the bathwater approach. Hold damage down, attack damage up. Also, Power Blows or Launchers will only land if you've set your opponent up, usually in a combo where you've...
  10. Berzerk!

    Digi's DoA5:U thoughts & expectations

    It would be NinjaCW trolling Whoever it is, they're not wrong
  11. Berzerk!

    DOA5U to have Arcade Release in Winter of 2013

    Found it to be the opposite To interest fighting players of other games Doa cannot drag on the way it does in tournaments. Overdo it and we lose interest Short, sharp, skill based matches are exciting and spectator friendly That goes for the now networked world of Japanese arcades too
  12. Berzerk!

    DOA5U to have Arcade Release in Winter of 2013

    But they won't. At all. They'll be MUCH longer. Arcade operators won't like that. VF is the prime example of short rounds.
  13. Berzerk!

    DOA5U to have Arcade Release in Winter of 2013

    No I still don't agree with this logic Arcade machines can set 3 round matches just like we do on console tournaments And arcade operators want games to finish so the next person puts their credit through So the value proposition for customers is still there. And the precedent - and market of...
  14. Berzerk!

    Competitive balance: DOA5U mechanics changes

    Any specific new info with sources?
  15. Berzerk!

    DOA5U to have Arcade Release in Winter of 2013

    This is big news. Returning Doa to the arcade will have a number of positive effects It will expose the game to the broader fighting game audience in Japan Players from other games will try it and TN will see and be able to interpret player feedback and play data from the arcades - a different...
  16. Berzerk!

    Competitive balance: DOA5U mechanics changes

    Too much wall of text to reply to the whole thing, but here, there is a logical error and you need to remember how DOA5 works. If you counterhit someone raw with a SDS - and good luck landing it, and then hit confirming into anything, since you don't have THAT much time, Stagger Escape or not...
  17. Berzerk!

    Competitive balance: DOA5U mechanics changes

    Also it doesn't need the doa2 stun system as much as they just need to tweak the stun threshold to get better launchers earlier (amounts to something similar) Movement and neutral game including better advantage on more moves especially guard breaks is also important, but that's all well covered...
  18. Berzerk!

    Competitive balance: DOA5U mechanics changes

    Let me add in response to ec's post about sit downs, removing the SE variable from sit down stuns is not just about CB and it wouldn't replace CB. Remember you still have to build the threshold so Single stun > Sit down > CB would not burst (two counter hold chances) It would still be stun >...
  19. Berzerk!

    Competitive balance: DOA5U mechanics changes

    You shouldn't have to play the gamble card after putting the opponent in sit down You already gambled
  20. Berzerk!

    Competitive balance: DOA5U mechanics changes

    On your side note regarding sit down stuns, you've come a long way in your thinking, and I believe you'll see the wisdom of making sit down stuns unshakeable - If you get hit with THAT stun, you deserve the follow up. The fact that they aren't guaranteed, introduces looseness and guesswork to...
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