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  1. Berzerk!

    Competitive balance: DOA5U mechanics changes

    I'm ok with that - throws get blown up by strikes, so they're only so effective. We tested this at the time and even Bass was unable to seal out a match with two big throw setups .. .there was always a little bit extra to do - another mindgame to win. We got 270 and that was a good compromise...
  2. Berzerk!

    Competitive balance: DOA5U mechanics changes

    Good comments ... but lets be aware that we don't have a lot of information about force techs and wouldn't take rumors of their removal as a given. Force techs will still be in the game, but may be reduced and the demo kiosk players haven't found them yet. Its a problematic system because its...
  3. Berzerk!

    Competitive balance: DOA5U mechanics changes

    No. OH's are good tools for the characters that need them. Its a way to press advantage for grapplers, who are typically a bit slower. Not every character needs that kind of move to open up opponents or retain advantage. It would be best to focus on any systemic issues we are aware of, and...
  4. Berzerk!

    Competitive balance: DOA5U mechanics changes

    Please be specific. This isn't a very helpful change request. The system is here to stay and honestly, its not so bad. Its a matter of how players are asked to utilise it. What can be asked for is that the tools they have put in the system be made effective, like Critical Burst. The Stun...
  5. Berzerk!

    Competitive balance: DOA5U mechanics changes

    I've added some summary responses to the issues list. Will revisit the thread regularly to update and encourage everyone to regularly tweet the thread to Team Ninja. Would like tournament players in particular veteran players to put their names to some recommendations. Much appreciated if...
  6. Berzerk!

    Competitive balance: DOA5U mechanics changes

    Added stun threshhold to the list of topics. I think one of the simple recommendations is that people want the stun pathway to critical burst to be shorter, for that option to be a more present threat, rather than a predictable layer to the mindgame. The overall DOA5 system is very good, so...
  7. Berzerk!

    Dead or Alive 5 Ultimate Demo Kiosks in Japan

    Lets collate a shortlist of known changes and proposed/needed changes from a competitive standpoint. Welcome feedback so it can be clear and organised. http://www.freestepdodge.com/threads/competitive-balance-doa5u-mechanics-changes.2972/
  8. Berzerk!

    Competitive balance: DOA5U mechanics changes

    Life setting - 300 was shown to be much too high and 270 widely accepted as a good change for the game. This should be maintained to keep the game fast and exciting. Important for tournaments to run on time and avoid boring players watching, including wider fighting community.
  9. Berzerk!

    Competitive balance: DOA5U mechanics changes

    Reserved for change list - will consolidate / summarise responses and comments here JAPANESE FEEDBACK on the Player Discussion featured below: http://freestepdodge.com/threads/co...5u-mechanics-changes.2972/page-11#post-104564 SHORT VERSION: PLAYERS ARE ALIGNED ON WANTING NORMAL LIFE 270...
  10. Berzerk!

    Competitive balance: DOA5U mechanics changes

    Doa5 as a tournament game - where is it headed? There has not been enough info on mechanical changes and I want to use this thread to discuss the need for robust mechanics and give consolidated feedback for the betterment of the mechanics So first a statement then a starter list of topics...
  11. Berzerk!

    Tengu Players Unite !

    And also, if people care about the story, he is dead. If people care about a manageable roster of characters, but still want new characters, its difficult to justify keeping every character in every iteration. You want DOA6 to have 40 characters? 50? How accessible will the game be then?
  12. Berzerk!

    Tengu Players Unite !

    Focus on the achievable. The stages requests seem reasonable. For now, we need to just see the game and know whats actually in there.
  13. Berzerk!

    Tengu Players Unite !

    Ok. During DOA5, they said they would NOT add characters as DLC, and bless him for the enthusiasm, but Emperor Cow has been aware and has made a point of telling anyone who discusses it, that Leon and Ein were intended to be in DOA5 according to Team Ninja. So if TN had plans for Leon and Ein...
  14. Berzerk!

    Dead or Alive 5 Ultimate Demo Kiosks in Japan

    In what way? It was already nerfed in 1.03a by virtue of changes to backturn combos. It certainly isn't so powerful to be overpowering (nor is her 1P+K) and hasn't resulted in her dominated tournaments. So I'm not sure whats being referred to here, or why the celebration. That's right...
  15. Berzerk!

    Tengu Players Unite !

    Actually, I suggested leaving them alone on Leon as well. I'm happy enough that he's back, but honestly the new culture of asking for favours and petitioning for fanservice on TN's twitter is just a bit embarrassing. Just the same as with Tengu, they'd already factored in the feedback and a...
  16. Berzerk!

    Tengu Players Unite !

    Feel like this is a waste of energy - Team Ninja already know what players have been requesting over a year of DOA5 being out. Campaigning now just for the sake of having every conceivable character in the game doesn't necessarily make it a better game. And if they are going to do it, they...
  17. Berzerk!

    DOA5U Press Conference Link - 12pm PDT on Twitch

    This was a bit better as an interview than the Gamespot one, as Rachel (the host) actually pressed the question a couple of times on what feedback they received from competitive players. Peter may have misunderstood or dodged the question though as he talked about fan service, stages...
  18. Berzerk!

    Dead or Alive 5 Ultimate General Discussion

    DOA5 is in a good place but there's no doubt the stun threshhold (for critical and launch heights) could be shortened generally to make the game more dynamic, reads more rewarded and attacking more effective. The overall design is fine but its too forgiving, and some of the additional tools...
  19. Berzerk!

    Dead or Alive 5 Ultimate General Discussion

    why are people so "sure" Ryo Hazuki will be in the game? This is just idle speculation. I know TN have joked that they'd like to use him, but there's no serious indicators.
  20. Berzerk!

    "I Got No Time For You!" The General Jacky Discussion Thread

    I think the default is to assume it will work like at VF. You described it well why it is fair. Must be completely neutral (risky!), and does not work against all punches - elbows will hit. Don't see a reason to think they'll change the balance of the move
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