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  1. Berzerk!

    Competitive balance: DOA5U mechanics changes

    Ok I found the post you made... a flurry of stuff at that time and I missed it http://freestepdodge.com/threads/competitive-balance-doa5u-mechanics-changes.2972/page-11#post-104564 I will link it from 2nd post to highlight how the Japanese player attitudes have changed. Good stuff I'll...
  2. Berzerk!

    Competitive balance: DOA5U mechanics changes

    Did you get any info from the Japanese players? Also, it seems we have a consensus, so on the issues of life setting, holds, and guaranteed damage, players in this thread have been very aligned. So that would mean Europe, USA, Australia, others - all want the game to strengthen its...
  3. Berzerk!

    Competitive balance: DOA5U mechanics changes

    But it's not unlimited. Aside from recovery and punishment of holds, there are multiple unholdables stuns and launchers The tools are in the game and the thread advocates improving them.
  4. Berzerk!

    Competitive balance: DOA5U mechanics changes

    Hold damage is ok in existing DOA5 but should not be increased. A decrease is still warranted. An increase in Hold damage would NOT warrant an increase in Life setting - you still have to combo your opponent all day, it makes no sense to not have players rewarded for making good reads and...
  5. Berzerk!

    LOOKING FOR DETAILS... List and details of tournament players, active and non-active.

    Or tournament pools - the finals placement is what people will look to and it will reduce clutter
  6. Berzerk!

    LOOKING FOR DETAILS... List and details of tournament players, active and non-active.

    Beating someone in casuals isn't a placement. Forget about those. I beat lots of people in the cgs and wcg casuals but that doesnt tell you about consistency of level and it didn't affect the result of tournament or how I placed. It can help understand a tournament placing if telling the story...
  7. Berzerk!

    Competitive balance: DOA5U mechanics changes

    Of cours you can add throw breaks - just make them harder or impossible if you are at a certain level of disadvantage. For example if you are in counter hold recovery - you can't throw break But if you're just blocking or sidestepping or in minor recovery from a move there should be throw...
  8. Berzerk!

    Competitive Balance thread - RT for Team Ninja's attention...

    Competitive Balance thread - RT for Team Ninja's attention https://twitter.com/BerzerkDC/status/349883953823494144
  9. Berzerk!

    Competitive balance: DOA5U mechanics changes

    Added to the list after requests. At this point the list is long enough and it would have to be a major, very clear issue to be added. Please review the 2nd post and suggest any changes - then take your key issue and tweet it to Team Ninja! Force Techs Players still want this in the game...
  10. Berzerk!

    Competitive balance: DOA5U mechanics changes

    Good one, I think there are a number of things that have clear consensus here
  11. Berzerk!

    Competitive balance: DOA5U mechanics changes

    So far I haven't seen an indication they are removing them but they may be adjusting system - agree we should put something in to clarify the desire to have a pressure tool on wake up and that it should be done without recursive vortex and other inconsistency (maybe the new animation is about...
  12. Berzerk!

    Competitive balance: DOA5U mechanics changes

    Agree with pretty much your whole post, though its not achievable to ask them to remove advanced holds from stun. They are harder to do, require better reads, and we are already address holds by asking for lower damage and higher recovery. Holds being higher risk, lower reward is the tweak...
  13. Berzerk!

    Competitive balance: DOA5U mechanics changes

    FIRST POST UPDATED http://www.freestepdodge.com/threads/competitive-balance-doa5u-mechanics-changes.2972/#post-103779 I have integrated a number of points and summarised player comments, and included a couple of direct quoted comments from the thread. Please continue the discussion, remain...
  14. Berzerk!

    Competitive balance: DOA5U mechanics changes

    Please keep on topic When talking about individual characters please make sure its an example that illustrates a point about the system and mechanics
  15. Berzerk!

    Competitive balance: DOA5U mechanics changes

    Yes but high counter throw is a punish of a defensive holding opponent - which means she needs them to try countering her first. That's a setup, and one that the opponent can control by NOT COUNTERING. That's a good thing for the game to instill fear of getting the counter hold wrong. Not to...
  16. Berzerk!

    Competitive balance: DOA5U mechanics changes

    We need to play on 240 again so you can see how many setups and combos it actually takes - you'll have to make one less read overall, which makes for a sharper match without reducing it to something else. 270 is still a long round and not the way DOA has been played in the past. It's just a...
  17. Berzerk!

    Competitive balance: DOA5U mechanics changes

    Counters will always give a huge benefit no matter the damage. The point of requesting a damage reduction is to balance against a reduction in life setting. Low life is great for every other aspect of the game, but counters need to provide relatively minor damage compared to strikes and...
  18. Berzerk!

    Competitive balance: DOA5U mechanics changes

    Link back to this thread as we develop the feedback. Just asking for them to listen to us is not as effective as pointing to some clear statements and resources showing what we want them to pay attention to.
  19. Berzerk!

    Competitive balance: DOA5U mechanics changes

    Seems to be a consensus about Force Techs, we like them, but should not be a major strategy in itself (Helena loops). It seems they should be streamlined and made very clear - only certain moves to grant force tech with the only advantage being you don't have to deal with a wakeup, but you're...
  20. Berzerk!

    Competitive balance: DOA5U mechanics changes

    EC thanks for chiming in. By the way you certainly weren't the only one to request adjustment to holds. It was a major topic from all the western players in the patch summit as you know. I do agree (as stated in the main postings) that the core game is good, but they should not walk back on...
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