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  1. Chris Harris

    DOA 5 Balance Test Combo Footage #2

    That string is so slow on every level, is a high, and you can try to delay that string all you want. . . .you will never hit anyone with it lol
  2. Chris Harris

    Why should DOA5 NOT have a 6-Point Hold system?

    You don't need to get rid of the hold to make it mean something. The reason people use it as a crutch is because it's a good option that gets you out the fire and there's no real risk in using it(in the past). There needs to be a very strong option for the person on the offensive that says "Well...
  3. Chris Harris

    The movie was intended for the Joker and Bane but obviously they didn't go that route which is...

    The movie was intended for the Joker and Bane but obviously they didn't go that route which is why it seems odd.
  4. Chris Harris

    Dead or Alive 5: Remaining Issues

    Just wow, lol. Pandas all around the world are crying in sadness.
  5. Chris Harris

    Dead or Alive 5: Remaining Issues

    @AK Nova You can't just remove holding out of stun and then band-aid some normal hit moves and BAM it's awesome. Once holding is taken out of stun now only a few moves can stun or cause critical. Otherwise you have what you all seem to hate "one touch kill". They have to change the gravity...
  6. Chris Harris

    Dead or Alive 5: Remaining Issues

    6 point holds would be too much for their casual fans. TN could just make holds have a longer recovery and the casuals would never notice the difference. The only people that would notice that difference are the high level players and the in between people who probably weren't going to travel...
  7. Chris Harris

    Why should DOA5 NOT have a 6-Point Hold system?

    For what the hold does I have been a fan of holds being like -25/-35 because they do much more than what they "want" it to be. I just know the chances of that happening are super slim so I try to think positive lolz
  8. Chris Harris

    Tougeki Combo Exhibition!

    In the Alpha build Ayane could back throw and 4p still so I will go with you probably still can in these versions as well.
  9. Chris Harris

    Tougeki Combo Exhibition!

    Experiencing what about what? Akira's execution has been toned down. . .has nothing to do with DoA. Do you even understand what I was talking about? Of course they will. They aren't console specific so no reason they should be banned.
  10. Chris Harris

    Tougeki Combo Exhibition!

    Just people are not confused I would like to state that Akira is no longer "execution" heavy anymore. The only difficult move he has is his knee and that's about it. He has been toned down really hard in the execution area but he's still a very difficult character to excel with. . . . On the...
  11. Chris Harris

    DOA: Flaws and Tournament Viability

    It's like you guys literally have no idea what Bryan is saying lol. I seem to be the only one understanding him (at least posting anyway)
  12. Chris Harris

    DOA: Flaws and Tournament Viability

    There is guessing in every fighting game but the guessing STOPS once the hit has been landed. In DoA the guessing continues for a much longer time than usual. Usually there are 2-3 chances for the defender (which I'm sure they put in so people don't feel so overwhelmed even if they are playing a...
  13. Chris Harris

    DOA: Flaws and Tournament Viability

    I love how people who don't travel or even play the game are like "Whatever they not doing what I say so I'm not gonna support them. . . ." You weren't supporting when the game was bad and you THOUGHT it was good to support it. You can't act like you supported the game when in reality this...
  14. Chris Harris

    DOA: Flaws and Tournament Viability

    Then go away lol Don't be part of the problem if you don't plan being part of the solution.
  15. Chris Harris

    Do you like the critical burst?

    I like the CB because it is something that gives more control to the attacker, something that lacked in DoA.
  16. Chris Harris

    DOA: Flaws and Tournament Viability

    Just pointing out how much this post made me laugh lol
  17. Chris Harris

    DOA: Flaws and Tournament Viability

    I'm just going to say okay and leave you to it buddy. Learned my lesson, sorry for the inconvenience on whatever it is you are trying to convey to me
  18. Chris Harris

    DOA: Flaws and Tournament Viability

    Facts really? How is what you're saying any more factual than what we are saying?
  19. Chris Harris

    DOA: Flaws and Tournament Viability

    Disagree with what? I'm not saying it's right, just stating the reasoning why it is "safe" and my assumption as to why the moves are all hella unsafe. It's the only reasoning that so many moves could be so unsafe. They give us at least 4 variants to attacks (strings) that we can super delay...
  20. Chris Harris

    DOA: Flaws and Tournament Viability

    Yea. . . . String delays is a PART of why you can make a move safe or not. It's purely safe because there IS a follow up. What we're saying is the system of using ONE type of strategy to mount an offense (To finish the string or not finish the string. . . .that is the question) when you get...
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