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  1. Chris Harris

    Balance test video Jan Lee vs Lisa

    Well concerning that combo he did with Lee He did 3p which was the HCH Then he did p2p >stance Now in reality the only hold he could possibly do is a high hold or a low hold and here's why: p2p has been held maybe 1 times out of 10 no matter what situation. It's too fast to go oh he hit me...
  2. Chris Harris

    Dead or Alive 5: Remaining Issues

    There is already a poking game it just needs to be expanded upon. Once again I will say it since no one seems to read my posts lol. The game starts at mid/long range depending on what character you use. You are either using a long move to get in that's semi safe or using movement to try and...
  3. Chris Harris

    DoA5: Tag Team Action Trailer [7-19-2012]

    They can't counter of it but probably struggle I suppose?
  4. Chris Harris

    Dead or Alive 5: Remaining Issues

    What Sega did for VF was "simplify" a lot of stuff so people could get into it easier. DoA wouldn't be simplifying it would be re-hauling which is completely different. There is a neutral game in DoA but it revolves mainly around forcing a whiff and whiff punishing with a move that knocks...
  5. Chris Harris

    Dead or Alive 5: Remaining Issues

    Okay guys let's be serious and think about what you are asking. You are asking people that have a game scheduled to come out in about 2 months to throw it all out and start over to remake the neutral game? "Hey guys, I know you been working hard and the things you came up with were cool, but I...
  6. Chris Harris

    Dead or Alive 5: Remaining Issues

    @Berserk - There are too many variations and crushes that you could use as well to attempt such a risky read. Especially now since counters don't do as much damage and if you get stunned you could lose a ton of health for such a risky read. The reason we went for so many crazy interrupt...
  7. Chris Harris

    Dead or Alive 5: Remaining Issues

    Pretty much every attack in DoA can be delayed. Like Hitomi's 6k2k you can extremely delay that low thus creating a guessing game of false advantage
  8. Chris Harris

    Dead or Alive 5: Remaining Issues

    With how the game is right now it's not that many moves that stun on normal hit. With the way the game CURRENTLY is (not how you want it to be) the way they have it set up is probably the most logical for what seems to be their aim. Right now the game revolves around landing a stun and then...
  9. Chris Harris

    East Coast Gamers

    OH. . . .thus far all I know if is PL who lives nearby.
  10. Chris Harris

    Dead Or Alive 5 E3 Build Experience

    OH's are more of an attacking throw than a regular throw. They aren't used to open people up like in other games or used for mid/throw mix ups. OH's are there to beat slow attacks and actually net more damage when they are used in this situation. They do minimal damage if not catching an attack...
  11. Chris Harris

    Dead Or Alive 5 E3 Build Experience

    This is probably the first time I have watched someone say something and be 100% wrong but truly believe they are right lol. . . .too good
  12. Chris Harris

    Dead Or Alive 5 E3 Build Experience

    If you can SE sit down stuns it will be dependent on that attack what you can or can't get. At the very least you get pressure which is sort of like a forced reset since they struggled. Understand even IF you can struggle then hold you can't struggle and hold efficiently. So by struggling you...
  13. Chris Harris

    Dead Or Alive 5 E3 Build Experience

    @Rikuto - People forget that pretty much every hit in the game is a counter hit or high counter hit. This is due to the ability to delay strings and that every attack even on NORMAL HIT leaves you negative. Now if the game relied more on getting damage from poking and spacing with attacks that...
  14. Chris Harris

    Dead Or Alive 5 E3 Build Experience

    The only normal hit moves that are commonly connecting are knockdown attacks, raw normal attack launchers, and sweeps. Everything else is just CH and HCH due to the way is played with the string delay and string manipulation.
  15. Chris Harris

    Dead Or Alive 5 E3 Build Experience

    Here's the problem with your scenario. . .we don't land stuns on normal hit. The game doesn't allow you to with how the frame data is. 9 times out of 10 the first substantial stun is from a CH either because you used a string and delayed or they guessed right on whatever string manipulation/tick...
  16. Chris Harris

    DOA5 E3 Version Q&A

    This is pretty much how I feel. It doesn't have to bring in like SUPER AMAZING numbers but I just want more of a tournament scene/life for us this time around.
  17. Chris Harris

    DOA5 E3 Version Q&A

    Casuals exist and they are acknowledged but we have no other life in the game. There is no competitive scene at all except for the 15-20 of us that traveled consistently. We want the game to become more than just that casual game, we want it on that big stage for once.
  18. Chris Harris

    DOA5 E3 Version Q&A

    The thing with DoA is that even if you get a hit in if it didn't stun you don't get really get to press your advantage because everything is negative anyway. If you do get the stun you still have to work to get damage because you still have to avoid the hold. In ANY other fighter once you are...
  19. Chris Harris

    Dead Or Alive 5 E3 Build Experience

    Don't worry Dr.Dogg no one will be playing it if it's DoA4.2
  20. Chris Harris

    Dead Or Alive 5 E3 Build Experience

    DoA is repetitive lol. Literally all of the same moves are used with every character everyone plays. CB's need to stay DoA:D's stun system doesn't even need to be brought up. They have done well and moved forward this far, doing what Manny is talking about is just undoing the good stuff they put...
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