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  1. Chris Harris

    DOA5 Demo: Consolidated Feedback

    One last thing. I swear the countering in the game in general as in spamming holds without being in stun or being hit has waaaaay more recovery. Has that been posted already?
  2. Chris Harris

    Dead or Alive 5 Alpha Demo System and Character Discussions

    Also her 8pp is also a 2 in 1. I also found some of the moves are attack punishable though you can still counter the second hit. An example is someone doing a move that is like -17 Hitomi can 6k for free and since it is a critical it can actually be completely combo'd. The only thing is the...
  3. Chris Harris

    Dead or Alive 5 Alpha Demo System and Character Discussions

    It definitely doesn't crush mids. It seems to have like some kind of weird properties and will crush SOME mids but can't be relied on in that type of instance. It def crushes high attacks though.
  4. Chris Harris

    Yo Gill PM me your number sometime 2nite so we can meet up.

    Yo Gill PM me your number sometime 2nite so we can meet up.
  5. Chris Harris

    DOA5 Demo: Consolidated Feedback

    The sidestep on the game is fine except for some of the moves that say no tracking that actually track. The dashes feel the same for me in general but I think it is about the same in all DoA's. Maybe turn down the buffer on hitting free when back dashing so you don't get counters but that's all...
  6. Chris Harris

    Dead or Alive 5 Alpha Demo System and Character Discussions

    Ok been playing the demo for a bit since getting to Evil's. Don't care much for Busa so I played mostly with Hitomi. - - - p+k is a 2 in 1. You can't counter it even on hit. It's -6 on block though if you try to free cancel. - - - p+k,p is a 3 in 1 on BLOCK (-10). This is where it gets...
  7. Chris Harris

    DOA5 Demo: Consolidated Feedback

    Are you guys serious right now? The low wake up kick was always punishable. . . . .and if you had a hop kick you could beat lower kicks (though in DoA4 it was still a chance they could hit you out of it)
  8. Chris Harris

    DOA5 Demo: Consolidated Feedback

    I would just like to state that the punch parry in general is a pretty poo reversal lol. I mained Hitomi and the punch parry while it parried all high/mid punch attacks it was pretty much leaving you at neutral. I guess you could call it a free guess? Giving her three parries would pretty much...
  9. Chris Harris

    DOA5 Demo: Consolidated Feedback

    I still think the easiest way to fix the game is a few tweaks. -Add more NH launchers - Less stuns - NEGATIVE 40 on Holds and HCH - 2 in 1s and 3 in 1s Those three things will open the game up much more. With the hold doing so much in terms of damage, positioning, and momentum changing...
  10. Chris Harris

    DOA5 Demo: Consolidated Feedback

    It sucks for me to have to get involved in this. But just to kill the whole argument of the comeback mechanic. DoA's system as a WHOLE is a comeback mechanic. The entire concept behind countering out of 90% of attacks is the come back factor which I think people generally don't like about the...
  11. Chris Harris

    Dead or Alive 5 Alpha Demo System and Character Discussions

    In SC or any other fighter for the most part you do get to get up and try again. You don't get an option that completely reverses the momentum though. If there is such an attack it has quite a negative outcome if blocked or it costs something to use it because it is powerful. Wake up kicks in...
  12. Chris Harris

    Dead or Alive 5 Alpha Demo System and Character Discussions

    This is what I am talking about mostly. In other fighters getting knocked down is just like throwing a turn over. You DO NOT get a turn to change the tide cause you messed up and got knocked down. You "could" try something but it can be beat clean and make the knockdown even worse for you. Wake...
  13. Chris Harris

    Dead or Alive 5 Alpha Demo System and Character Discussions

    @Dr Dogg - I understand all you are saying as I branched out heavily and I understand where you are coming from. DoA is a game of momentum and they put the counter in to stop momentum and put it back in your favor. That is where the mind games begin, etc, etc. In other competitive fighters...
  14. Chris Harris

    DOA5 Demo: Consolidated Feedback

    What the game needs is more NH launchers and for moves to be stronger in general. Right now the entire game revolves around getting a stun and playing within a mix up to get more damage. Having the launch height at maximum no matter what the stun is would be great. It would give a reason to...
  15. Chris Harris

    DOA5 Demo: Consolidated Feedback

    As Sorwah said it isn't the ability to guess out of certain situations but that you have to guess every second in DoA. So far in DoA5 they have some elements that allow you to control your opponent more and have better options to gain an advantage to inflict damage. Just how in every game there...
  16. Chris Harris

    Dead or Alive 5 Alpha Demo System and Character Discussions

    What people have to understand about DoA is the mid attack/throw game is a core of it because of the hold system. The hold makes and breaks the game but it is also what keeps the game unique. They have moved a step in the right direction with how the alpha version is right now because you get...
  17. Chris Harris

    [Aug 27, 2011] GVN Summer Jam V - 8/27-8/28 Philly, PA (philadelphia, pa)

    I think you're the only person with a 3DS AND the game lol :(
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