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  1. E

    How would you improve Eliot in DOA5U?

    yeah, 6p+k causes a knockdown on backturned opponents now
  2. E

    How would you improve Eliot in DOA5U?

    looks like 7p doesn't even give you a deep stun on counter hit anymore, so what does he have left?
  3. E

    Any announced changes for ryu in UDoA5?

    Holy shit if that's the case with every throw that only gives frame advantage.........:eek: someone like hayate could maybe become decent
  4. E

    Any announced changes for ryu in UDoA5?

    So it looks like his 46T may give him a free backturned combo now but maybe his opponent wasn't guarding after the throw, not sure.
  5. E

    Any announced changes for ryu in UDoA5?

    really not sure what to make of pp2k/1k lol, maybe some + frames on hit? but then again we already got 2h+k for that. Maybe just give it some better follow ups, not sure.
  6. E

    Any announced changes for ryu in UDoA5?

    Did the airgrab also get nerfed? in one of the videos the guy was trying to do 236p, 8p, 41236T but the throw whiffed though it may just have been poor execution from the player. But if they DID nerf the height which you could do the airgrab then good bye 236P 41236T wall combo
  7. E

    Any announced changes for ryu in UDoA5?

    yeah same, the only times I would actually go for the third hit is if i could get a free wall combo from the knockback.
  8. E

    Any announced changes for ryu in UDoA5?

    Third hit is unholdable if the second hit connects (unless they nerfed it of course, lol)
  9. E

    Any announced changes for ryu in UDoA5?

    From the looks of it, the third punch in 3PPP doesn't cause a knockback anymore, which means that string on counter hit should leave the opponent at threshold unless they have some insane reaction speed and can hold the seccond punch.
  10. E

    The Official Dead or Alive 5 Tier List with Discussion thread

    I'd say 5-5, a 11 frame mid will stop pretty much anything Ryu has to offer close up and if Gen Fu can be patient, Ryu is most likely going to end in a situation where Gen Fu's 6p will shut him down.
  11. E

    The Official Dead or Alive 5 Tier List with Discussion thread

    Honestly I don't use 6p+k and 6k from ninpo at all, can't really think of a situation where they are actually useful. If you want to go in from range 33p4 and 214p are much better options
  12. E

    The Official Dead or Alive 5 Tier List with Discussion thread

    iirc somewhere between -11 and -13 I think, can't remember exactly EDIT: nevermind its actually only -8
  13. E

    The Official Dead or Alive 5 Tier List with Discussion thread

    That +1 from 33p4 isn't really dangerous though, a 2p will beat everything he can do from ninpo except 6p+k.
  14. E

    Any announced changes for ryu in UDoA5?

    Damn, that was one of my favorite setups :eek:
  15. E

    Plus-on-block moves

    :sarah: :P: = +1 :4::K: = +4 into Flamingo :3::P::K: = +3 into Flamingo :p+k: = +2 into Flamingo (sabaki that parries all highs and mids, +14 on successful parry) :4::p+k: = +4 into Flamingo :6: :p+k: :3::P::K: = +9 FLA :K: = +4 leaves her in Flamingo FLA :K::K: = 0 leaves her in Flamingo FLA...
  16. E

    DOA5U Japanese off screen footage.

    Pretty sure Hayabusa is classified as a grapper in doa5..
  17. E

    Should certain tag teams have Names?

    Sarah / Jacky: Broken tier
  18. E

    Nothing is Guaranteed, Everything is Permitted - Hayate Combo Thread

    :6::6::h3: works as well.
  19. E

    Got my hands on VF5FS today and damn having tons of fun

    Got my hands on VF5FS today and damn having tons of fun
  20. E

    Your hopes for DOA5U Hayate

    But the launch height is abysmal lol, at least increase it so it's possible to do his wind dash juggle if you launch at threshold
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