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  1. E

    Any announced changes for ryu in UDoA5?

    46T can be really good if the opponent has you against the wall and does an unsafe move: 46T, 6PK, 236P, 8KK - something like 78 damage I think, pretty decent for a 6 frame throw. EDIT: it's 76 damage or you can do 46T, 6PK, PP4PK for a 65 damage +20 untechable
  2. E

    Tips, Tricks, Combos

    Stupid me, I was inputting it as :2::P:, :2::4::6::P: haha. I can get it everytime now thanks:)
  3. E

    Tips, Tricks, Combos

    Been trying to pick up this guy the last few days and damn I'm having trouble doing his :h2::4::6::P: especially as combo ender. Any tips on how to do this consistently? p.s. I'm using a PS3 pad and I know Akira isn't very pad friendly but there must be a way haha
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    Your hopes for DOA5U Hayate

    haha so it seems team ninja buffed hayate not by giving him force techs but by removing them from everyone else. :rolleyes:
  5. E

    Dead or Alive 5 Ultimate General Discussion

    ホールドのダメージアップ。 Google translate: Damage up the hold. uuuuuuuuhhhhhhh I hope it's just google translate trolling :rolleyes:
  6. E

    Dead or Alive 5 Ultimate General Discussion

    Must say that I have never seen anyone use P+K if they are anticipating a low. The parry itself doesn't jump over lows, it's the mid kick that comes after which only has a few active frames. So even if you just mistime it slightly the opponent will get a high counter hit on you
  7. E

    Your hopes for DOA5U Hayate

    this 1000x I also don't see the point in his wind dash throw not being an offensive hold, pretty sure its one of the slowest throws in the game.
  8. E

    Now I've also started to get random disconnects....online doesn't get much better than this haha.

    Now I've also started to get random disconnects....online doesn't get much better than this haha.
  9. E

    "Prepare!"- Hayabusa Video Thread

    we should probably compile a list of every possible Izuna/Izuna hold combos haha
  10. E

    "Prepare!"- Hayabusa Video Thread

    it does 78 on normal, but the reason I like that one is because its easier to catch with :6::p+k::4:. :4::K: requires some timing if you want the max height. Though, a well timed :4::K: will give you max damage on counter or high counter.:4::K:, :K:, (WR):4::K:, (WR):4::K::K: - 116 damage on...
  11. E

    "Prepare!"- Hayabusa Video Thread

    Something you can go for after senko hold is :6::p+k::4:, :K:, :8::P:, :41236::H+P:. Does more damage on normal hit and should be a bit easier to react to.
  12. E

    Dead or Alive 5 Ultimate General Discussion

    Wouldn't mind if they fixed something like this: :rolleyes:
  13. E

    Character development *Future patch discussion*

    Basically they need to improve some of our lows like PP4P1P, PP2K, 4P1P, 2K, 1K. Not really asking for any kind of crazy buffs but I just don't wanna throw them out only to be in a lose-lose situation :(
  14. E

    Character development *Future patch discussion*

    One of the things I'd like to see is some improvements to :2::K: and :1::K:, maybe a few frames advantage on hit or at least make them a bit safer cause right now they are both punishable on block and hit. I mean damn can't even remember last time I did those moves haha.
  15. E

    yeah, I saw your Christie video, some insane stuff you pull of on home haha

    yeah, I saw your Christie video, some insane stuff you pull of on home haha
  16. E

    DOA5 Tracking

    uuuuuuuuuuuuuuhhhhhhh ok :rolleyes:
  17. E

    "Nin!" Hayabusa Combo Section

    there is sooo much you can do after a CB! basically you can just use your imagination and it will probably work haha just a few here: :236::P:, :P::P::4::P:, :8::K::K: < at wall, otherwise the last kick wont connect :236::P:, :P::P::4::P:, :41236::H+P: < best option on normal hit :236::P...
  18. E

    Hayabusa Scrapbook

    LOL @ his legs on the 4th pic
  19. E

    EvilJun vs HAYABUSA feat. 85% combo

    2 noobs fooling around in the best stage evar
  20. E

    busa's BnB's

    Great work Takeda:) By consistent I guess you mean something that doesnt include 236P? The only ones I can think of right now is: Normal: :41236::H+P:, delay, :8::P: ,:8::P:,:8::P:, :41236::H+P: - 74+5 damage ( you can replace airgrab with :6::K::P: for a +25 force tech but 9 less damage)...
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