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  1. E

    busa's BnB's

    haha not as cool indeed :) also 236P, 66K, K, H+KKK has a really far juggle distance and both 66K and ninpo K, will wallsplat so only do it when you are in open space. If you are somewhat near a wall, do 236P 4K, K, PKK. Does the same damage as the combo above (116) :)
  2. E

    busa's BnB's

    the (WR) 4KK will do more damage than airthrow anytime its a counter hit or high counter
  3. E

    damn bro, that 3kp with eliot works wonders haha, thanks for telling me =)

    damn bro, that 3kp with eliot works wonders haha, thanks for telling me =)
  4. E

    HI

    HI
  5. E

    Character development *Future patch discussion*

    probably old news but just for those who doesn't know yet: :214::P:, :9::K:, :6::P: = guaranteed threshold
  6. E

    Character development *Future patch discussion*

    yeah thats the 100% guaranteed combo, but iirc it only does 83 damage man i wish that :9::K: was guaranteed after :4::h+k: :(
  7. E

    Character development *Future patch discussion*

    haha very true :)
  8. E

    Character development *Future patch discussion*

    yeah exactly, I can pull it off on 4 and 5 but anything below that and i'll just get mid punch holded, which is why i tend to do the combo instead as it can be done much more reliably with lag and only does 1 damage less anyway :)
  9. E

    Character development *Future patch discussion*

    found a good alternative for us who play online and cant perfom shoho izuna consistently due to lag :214::P:, :9::K:, :6::K::K:, :41236::f+p:.NH 99dmg CH 123dmg HCH 148dmg (all without wall), works on all weightclasses and :6::K::K: is only escapeable when set to fastest. :9::K: after :214::P...
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    Character development *Future patch discussion*

    anything after 9k can be critical held :( even 6p
  11. E

    Character development *Future patch discussion*

    214p shoho actually does 9 more damage if you can can manage to hit the wall, but then again it might be hard to pull off especially online so pb is probably the best option like you said
  12. E

    Character development *Future patch discussion*

    unfortunately 4H+K does not give a free CB even without slow escaping but you can still use it for some added damage like after 214p
  13. E

    Character development *Future patch discussion*

    I would guess that it's guaranteed for the time being due to the slow escape glitch?
  14. E

    Ryu Hayabusa: The Thinking Man's Super Ninja

    awww, I guess the best option is still to finish the throw unless we can wall-splat :(
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    Ryu Hayabusa: The Thinking Man's Super Ninja

    Oh i see, thanks for clearing that up :) Also, not sure if this has been posted before but you can apparently combo into shoho izuna from the izuna throw although I'm not sure whether qcfP wallsplats or not, doesn't work on heavy characters either so it's usefulness might be limited.
  16. E

    Ryu Hayabusa: The Thinking Man's Super Ninja

    When does his PP in Ongyoin backturn the opponent? seems kind of random whether it does it or not.
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