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  1. StrikerSashi

    Toronto, Ontario, Canada

    Sorry, I left early! I took the wrong set of keys when I left in the morning. :v
  2. StrikerSashi

    System Seems that 1.04 makes some training unpassable . . . .

    Related to this, combo training for Kokoro is broken 'cause SS P no longer stuns on NH. At least it's still passable 'cause you can 9P to put them in stun, then do what it says to do.
  3. StrikerSashi

    Kokoro 1.04 Changes

    Nah, it was an unlisted change. It's sidestep P, not Heichu P. EDIT: Actually, does sidestep P stun on NH on PS3? Maybe it's a bug.
  4. StrikerSashi

    Kokoro 1.04 Changes

    Her SS P used to stun on NH and it was nerfed to no longer do so. I don't know how PS3 version can be possible.
  5. StrikerSashi

    Kokoro 1.04 Changes

    I don't know about you guys, but I think It's pretty funny that she was nerfed so that her combo challenges don't work.
  6. StrikerSashi

    Kokoro 1.04 Changes

    Just tested on 360. Yeah, it's totally broken. Her SS P doesn't stun on NH anymore so the throw will always connect. You can still do it with something like 9P SS P~T P+K, though.
  7. StrikerSashi

    A decent controller for DOA5

    You could try checking out this and this.
  8. StrikerSashi

    Lei Fang changes in DOA5U

    Because Gen Fu and Christie are really really strong. It's not a problem with Leifang and Kokoro. It's a problem with Gen Fu and Christie. EDIT: I do get mad at Kokoro 2H+K followups though. If they made her 2H+K transition into Heichu throw like her 2K does, I'd be so happy though. :v
  9. StrikerSashi

    Kokoro 1.04 Changes

    Yeah, I take back what I said. I still did the stance transition after 66P+K and was getting upset that my followups were getting held so I started baiting holds to throw them. But then I realized, "Oh, wait, I don't have to pick them up with a Heichu 2P anymore to keep them in stun."
  10. StrikerSashi

    Lei Fang changes in DOA5U

    Well, that's just how DOA works. Everything has a counter. It sounds like you're expecting every option to be option selected. Even Rachel didn't do that.
  11. StrikerSashi

    Lei Fang changes in DOA5U

    Like I said, just throw. Leifang doesn't have good tracking, so you gotta depend on throws as a tracking option. I've caught sidesteps with throws after 2H+K so many times.
  12. StrikerSashi

    Lei Fang changes in DOA5U

    Well, at least that makes sense 'cause you can't hold in block stun. What doesn't make sense is a -13 on block 2K being -15 on hit. Now that's bullshit. As for the OH, I also just 64P afterwards.
  13. StrikerSashi

    Kokoro 1.04 Changes

    I didn't test it, but I'm assuming you went past threshold with 6PP. Different moves do different things when you go past threshold (launch, knockdown, etc) and 6PP pushes them away.
  14. StrikerSashi

    Lei Fang changes in DOA5U

    Yeah, that's why I don't really mind the nerfs to her tools. She's still pretty damn strong.
  15. StrikerSashi

    Lei Fang changes in DOA5U

    I meant just a normal 2H+K hit, 'cause you were talking about her strikes being stepable afterwards. Plus, if you're talking about 2H+K hitting on a far hit, it's not like anyone is gonna take advantage of that frame advantage. She pushes them so far that barely anything will hit. For Gen Fu...
  16. StrikerSashi

    Kokoro 1.04 Changes

    Well, at least it's consistent with FC 3P now.
  17. StrikerSashi

    Lei Fang changes in DOA5U

    I just run up and throw after 2H+K until they get mad and try to hit buttons. Also not gonna try to decipher her move names. :v Somehow Chinese martial arts have Japanese names! 9PP is a favourite of mine for getting up close really quickly. Someone whiffs something and I just mash it. Also 1K...
  18. StrikerSashi

    Lei Fang changes in DOA5U

    You mean you react to highs and mids? That sounds like some HonzoGonzo stuff, honestly. 10/12f reactions sound insane even if you're just watching that split second after block stun.
  19. StrikerSashi

    Lei Fang changes in DOA5U

    I'm pretty sure 46P crushes highs as well. EDIT: But I don't really use it, honestly. Pretty ballsy move to just throw it out there. I mainly use 2P and 1P now. 2P is usually only when I need to actually duck immediately.
  20. StrikerSashi

    Getting started with DOA5U Fang

    Should probably go for the mid punch or kick after you actually parry something. The OH is inconsistent 'cause it won't connect when they're reeling back from the parry. I use it more from stun as a mixup 'cause the strikes from Unshu are some of her best.
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