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  1. StrikerSashi

    Rachel nerfs

    Oh, I just meant that the guaranteed 6P and 4K he listed don't work. Tina does get FC 3P and FC 64T as a mixup after CH 1P.
  2. StrikerSashi

    Rachel nerfs

    Yep. Tina 1P just trips. They sit, but it's not a sitdown stun. Slow escapable to +12 (which guarantees nothing) and your 6P is holdable even if they don't slow escape. EDIT: But, you know, it's real nice of you to question me in that obnoxious manner when you don't even know how the game...
  3. StrikerSashi

    Rachel nerfs

    Spoilers, slow escape is a thing. It's +12.
  4. StrikerSashi

    Did DOA5U do anything right?

    Most strikes that bound were originally sitdown stuns that guaranteed a launch, though, which is the problem I have with it. EDIT: I'd mind bounds a lot less if more characters could use them as a way to stun launch. As it is, a lot of characters have bounds at the end of long strings or have...
  5. StrikerSashi

    Rachel nerfs

    It crouchs so you will be using it as a block string tool or counter poke. Everything is all situation? I covered literally every option they have, including doing nothing. It's not an invisible mixup, but that's expected 'cause it leads to a instant launch. Easy to hold? I just said to throw...
  6. StrikerSashi

    Rachel nerfs

    It's fairly reactable, to be honest. The vast majority of DOA players don't try to react, though, so whatevs. EDIT: Realistically, against a good player who knows the setup, they'd watch for instant 1PP and strike if it doesn't come. If you delay 1PP, it's pokable. It's only a nice thing to go...
  7. StrikerSashi

    Rachel nerfs

    Neutral is what Ayane excels at. She gives a lot of shits about neutral game. Rachel has a LOT of tracking moves. 4P alone is better that what a lot of characters have. 4PP still tracks has a mid followup AND a low followup. And even that low followup tracks. 1P tracks and has a mid launcher...
  8. StrikerSashi

    DOA5U DOA5U 1.03 Patch

    I want DOA4 Kokoro so I can be braindead and play my waifu.
  9. StrikerSashi

    Gripes with the system

    As far as I know, they can't hit you after backtech unless you try to press a button that isn't block.
  10. StrikerSashi

    DOA5U DOA5U 1.03 Patch

    I actually want a side stage to Dojo that has walls so I can test stuff without worrying about height, slip, etc.
  11. StrikerSashi

    Rachel nerfs

    Actually, I'm not sure if PP2K/PPT can be fuzzied. PP2K might be too slow and her mid options are terrible. Should just low block. Same situation, though. Doesn't really change my point. Just PP free cancel 4P. Or 214P if you wanna be ballsy.
  12. StrikerSashi

    DOA5U DOA5U 1.03 Patch

    Can't be helped. Kokoro is Japanese S tier. I'm just waiting for Hayate and Kokoro nerfs and Alpha buffs.
  13. StrikerSashi

    Do some characters not have force techs

    Unless the timing has turned to being situational 1f based on the precision of the juggle (as in it's 1f timing if each hit of the juggle was also 1f timing), Kokoro's old whatever juggle into 2H+K doesn't force tech or even hit anymore.
  14. StrikerSashi

    Rachel nerfs

    You're basically complaining that you don't have a win button. Of course enemies always have an answer to your options. This is DOA, baby~ Unless you're being juggled or sitdown/backturn/faint/etc stunned, you always have an option. Who cares if you can get sidestepped after 6P? Free cancel and...
  15. StrikerSashi

    Competitive balance: DOA5U mechanics changes

    Okay, I read it. No. Getting pushed to the wall should be terrifying. You should be heavily punished if someone got you to the wall, then got a combo on you. That's too many mistakes in both spacing and neutral and blocking/striking/holding/throwing appropriately. It's also funny when Hitomi...
  16. StrikerSashi

    DOA5U DOA5U 1.03 Patch

    That's the Kokoro nerf.
  17. StrikerSashi

    DOA5U DOA5U 1.03 Patch

    First patch they didn't nerf Kokoro!
  18. StrikerSashi

    Rachel General Discussion

    I use 214P after stomp connects or in neutral if they're being dumb with their spacing 'cause I assume it makes the other guy really mad getting hit by it. "I won't get hit by that dumb, slow, heavily telegraphed strike next time!" Walk up 41236T. It's the best feeling.
  19. StrikerSashi

    Rachel nerfs

    Kokoro is linear. Akira is linear. Rachel isn't linear.
  20. StrikerSashi

    Gripes with the system

    Outside of a few setups, if you tech and they try to do a force tech, you're at the advantage. Just mash mid/throw. Pretend you're pre-nerf Rachel or you're playing VF. It's legitimately how I play. Every frame advantage is a tickthrow mixup. Every Offensive Vanessa superman punch. :v
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