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  1. NightAntilli

    Things that make you go hm...

    The best move after :6::H+P: is :2::p+k:. It crushes highs, hits sidestepping opponents and is fast enough to not get hit by almost anything. And it has two follow-ups for mixup in case you do get blocked. Obviously, abusing it will get you held. So you can mix it up with :2::h+k:, the :4::6::K...
  2. NightAntilli

    DOA5LR Better Safe Than Sorry: Momiji's Block (Dis)advantage

    Good. But generally when we speak of advantage after the end of a free cancel or string, where you are in a neutral position and can use pretty much any move you want to continue the attack, AFAIK. With Momiji in the air, you only have the options from Tenku, which are P,K, P+K & P+H. I view it...
  3. NightAntilli

    Need Xbox 1 DOA friends

    Yeah I think so. I moved from Europe to the caribbean though, so connection might not be that great from that distance.
  4. NightAntilli

    Need Xbox 1 DOA friends

    Just jumped on the Xbox One bandwagon. Add me, 'nightantilli' is the gamertag. Mains: Leifang, Kokoro Characters I play fairly well: Hitomi, Momiji, Honoka Characters I like to mess around with but can't really play: Pai, Hayate, Ein.
  5. NightAntilli

    DOA5LR Better Safe Than Sorry: Momiji's Block (Dis)advantage

    All those +14 moves are not really advantage. If you don't press one of the follow-up moves while being in the air but simply land on the ground thinking you have advantage, your opponent will hit you in the face.
  6. NightAntilli

    Game balance is a joke

    Recently got the Xbox One and got DOA5LR for $19 on amazon. Buying characters separately is a joke. I agree that it's hard to deal with fast characters online. The more the lag delay, the harder it is to fight against speedy characters online. It doesn't make the faster characters better by...
  7. NightAntilli

    DOA5LR PC-version information collection

    I was going to make the PC my main platform for DOA, but how things turned out, I got an Xbox One anyway... The PC version of DOA5 feels incomplete.
  8. NightAntilli

    DOA5U The Official Tier List with Discussion Thread

    I didn't draw any conclusion. I did ask you to provide the video since I can't seem to be able to find it. That more than shows that I'm still open to the information, even though I'm very skeptical. If you say so... There's a difference between throwing a distance move out hoping it hits, and...
  9. NightAntilli

    DOA5U The Official Tier List with Discussion Thread

    I've already watched over 6 videos and have not seen what you're talking about. I only saw 7P once, and in that occasion he got hit in the face. If you could actually point me towards what you mean, that would be great. Still not convinced. That's quite an interesting perspective, considering...
  10. NightAntilli

    DOA5U The Official Tier List with Discussion Thread

    7P is quite slow and a high. Doesn't sound exactly safe to be closing the distance that way. Especially with slippery opponents like Ayane, Hayate, Helena, Christie... Her strings aren't that long either. I'd have to test this or see it in action, but right now it doesn't really sound...
  11. NightAntilli

    Characters Why do we play Kokoro?

    Cause she uses BajiQuan xD I'm all up for chinese fighting styles, especially Baji & Taiji.
  12. NightAntilli

    Characters Throw Ranges (+EXTRA)

    I would love to know how you figured out the ranges.
  13. NightAntilli

    Best tag partners!

    I suck at tag so you should probably discard my advise lol, but I personally think Kokoro is a good complement to Leifang. Kokoro has the range and the offense, while Leifang has the defense. They are pretty equal in speed too. Kokoro's problem is her linearity.
  14. NightAntilli

    DOA5LR Online Beta Test for Steam, from 6/24 to 6/30.

    Today Rank crashes like crazy. Not only ranked. Throwdown also causes the game to crash in Arcade mode.
  15. NightAntilli

    DOA5LR PC-version information collection

    My Xbox One controller still doesn't work properly. Triggers are still mapped to the back and start buttons.
  16. NightAntilli

    DOA5LR PC-version information collection

    So... The game has just been updated/patched, around 18.3MB. No notes as of yet. Wonder what's changed... I'll go mess around see if I find something.
  17. NightAntilli

    DOA5LR PC-version information collection

    I noticed that in general the shadows are the heaviest for the GPU. I can play at 1080p with SSAAx4 and 2048x2048 shadows with at most 80% GPU load. At SSAAx2 with 4096x4096 my GPU struggles. Haven't tested it without SSAA because honestly I'm not interested. AA is a must lol, and FXAA makes...
  18. NightAntilli

    DOA5LR PC-version information collection

    Same here. But I like the AA that the higher resolutions give. So I decided to drop the shadows and SSAA one step both to maintain a constant 60fps. The game is literally unplayable if it drops below 60. Even at 50-59 fps the game is unplayable. It needs to be a constant 60 or nothing.
  19. NightAntilli

    DOA5LR PC-version information collection

    I can run the game smoothly at 60 FPS (including explosions etc) at 1080p, with 2x SSAA and 2048x2048 shadows. Higher than that, and my GPU struggles (HD6850). I don't have one of the new consoles, but it's light years ahead of the X360 version. As reports say, the game is quite CPU bound, so a...
  20. NightAntilli

    DOA5LR PC-version information collection

    From someone on NeoGAF, for the ones worrying about their performance: Well, caved in and bought my first ever full price digital game :( The good news, it runs rather well. I'm playing this at 1080P, with shadows on, 1024x1024 shadow resolution and FXAA and it plays fine. No idea how many FPS...
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