Search results

  1. NightAntilli

    DOA5LR PC Spec are here, it ain't pretty

    I'd pay at most $350 for a graphics card. Preferably, I'd stick around the $200. Anyway, going back to DOA5LR on PC, I hope they patch in the additional stages also. It's as if they took the Arcade version of the game and tried updating it for release on the PC.
  2. NightAntilli

    DOA5LR PC Spec are here, it ain't pretty

    Yeah... But I don't want (and am unable) to pay $700 for a graphics card lol, plus it's stil 28nm.
  3. NightAntilli

    DOA5LR PC Spec are here, it ain't pretty

    Already done. My HD6850 is running at 911/1051 rather than 775/1000. I'll just have to wait and see how it performs in practice. It should be sort of closer to a stock GTX 750 Ti in performance, but we'll see. I really want a new graphics card... But I'm waiting till next year when the 20nm/14nm...
  4. NightAntilli

    DOA5LR PC Spec are here, it ain't pretty

    Mine is over 9000 (no DBZ reference intended), so I'm good to go. My graphics card is not the best though... It'll meet minimum specs, but not the recommended specs. I'll see how I can tweak the settings... I at least hope they added more adjustments than just resolution, AA and shadow settings...
  5. NightAntilli

    DOA5LR PC Spec are here, it ain't pretty

    For the ones who didn't get the full story: News for the PC version, info is out in Japanese. Here: http://www.gamecity.ne.jp/doa5/lastround/info_steam_spec.html Minimum specs: OS: Windows Vista / 7/8 / 8.1 (32bit / 64bit) CPU: Core i7 870 or better Memory: 2GB or more Hard disk: 10.0GB or...
  6. NightAntilli

    Any Matchup tips versus Sarah, Rachel, Alpha152 and Phase 4?

    Against Sarah you need to learn when to sidestep, and when to low poke. She has a lot of low-high moves. Recognizing them will allow you to turn the things around. If possible, try playing at mid range rather than up close. Against Rachel you need to use your speed to your advantage. But also...
  7. NightAntilli

    Holy crap I forgot how good this game looked :)

    I have some screenshots lying around... I'll post a few.
  8. NightAntilli

    "Did you enjoy my full course of technique" - Leifang General Strategy Thread

    Any move that's meant for close range will whiff against it, and all highs. It can crush some mids but that's wonky. That's about it.
  9. NightAntilli

    System Frame Data Explained

    It might still have to do with range. Maybe 3K indeed reaches on the first active frame, but 6K on the second active frame due to range? Just a speculation, but it's probably something in that direction.
  10. NightAntilli

    System Frame Data Explained

    By what you're saying, Akira actually recovers after 28 frames, while the opponent still recovers in 23. I don't think this is exactly true. Why? Because the properties of the move are what they are, and the animations of the attacker are intertwined with those properties. The animations of the...
  11. NightAntilli

    "Promise me, you won't tell anyone" Honoka General Discussion

    Yeah true. But people still fall for it if you set it up correctly :) But other than that, 9PP2KP is a good one to break guards also. Considering she also has the fastest punches in the game at i9 for high and i11 for mid, neutral stuff like 46P are actually great for pressure.
  12. NightAntilli

    Holy crap I forgot how good this game looked :)

    DOA4's visuals are a lot more appealing than DOA5, although technically DOA5 does a few things a lot better. The most notable being character models.
  13. NightAntilli

    "Promise me, you won't tell anyone" Honoka General Discussion

    As I said in another thread, if they are blocking within a certain range, you have an easy way to break their defenses. Setup I came up with; :236::h+k: ( guard break on blocking opponent), BT :4::p+k:, BT :P: BT :4::p+k: is guaranteed. That setup is really deadly. After it you have a lot of...
  14. NightAntilli

    "Im giving this all I got!" - Honoka Combo Thread

    No need to apologize. We're all still learning her... Setup I came up with; :236::h+k: ( guard break on blocking opponent), BT :4::p+k:, BT :P:, BT :4::K: (Launch), :K:, :6::h+k:, DS :K:, :6::K::2::K: (72 dmg) BT :4::p+k: is guaranteed. Alternative finisher can be :2::p+k::4::6::P: (with :6...
  15. NightAntilli

    "Im giving this all I got!" - Honoka Combo Thread

    Not sure if already posted, but, rather than doing this one in the opening post: QCB P+K, BKO K, DH P+K, BT 4PP, P+KPP Or 2P+K 46P Do this, much simpler and more damage: QCB P+K, BKO K, DH P+K, BT K, 66P+K o P+K Or even more damage: QCB P+K, BKO K, DH P+K, BT K, 6K, P+K
  16. NightAntilli

    Kokoro Change log

    Oh that's funny. Especially since I was posting better alternatives regarding the current P+K.
  17. NightAntilli

    Kokoro Change log

    Answer me this. Why would you go with P+K rather than 4P+K? Why would you extend the mixup when you can launch with another move that hits at the same height and is of equivalent speed? I for one used that move regularly. Now I won't be using it. Not in the same way at least, and using it in its...
  18. NightAntilli

    Kokoro Change log

    Indeed. Just got the game. Nothing. Only things that hit are 6P and 2P. 2P is i13. So I guess that's the fastest thing that can hit. Must be an oversight by team ninja.
  19. NightAntilli

    Your over-all favorite "new" character?

    Not voting yet. Can't choose between Momiji and Honoka xD I'll wait until I get my hands on Honoka and then decide.
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top