Search results

  1. StrikerSashi

    Lets be serious here Alpha-152 needs to be banned.

    You know how sometimes you see a Kokoro try to be funny and do 2K delay P 'cause that punch is delayable pretty much until 2K recovers? That's all of Alpha's strings.
  2. StrikerSashi

    Anti-Rachel strats, tips, and tricks thread.

    How can you possibly think Tina is better than Rachel. That doesn't even make sense.
  3. StrikerSashi

    Media DOA5U Lei Fang Combo Video by Emperor Cow

    Well, I meant not slow escapable.
  4. StrikerSashi

    Rachel nerfs

    No, no, you should cry while dealing with her. 'Cause she's still hella reward for the effort.
  5. StrikerSashi

    Media DOA5U Lei Fang Combo Video by Emperor Cow

    Does the animation Unshu hold always last for the same amount of time, even if it successfully holds something or you use a move from it? Is that why HiCH Unshu hold doesn't guarantee an Unshu K? It's kind weird that HiCH actually guarantees less.
  6. StrikerSashi

    DOA5U: system tweeks/character buffs and nerfs for Team NINJA

    This is probably what they will do. Maybe buff Alpha a bit more too.
  7. StrikerSashi

    DOA5U: system tweeks/character buffs and nerfs for Team NINJA

    A bound at full threshold is pretty damn lame. It's just another (usually worse) launch.
  8. StrikerSashi

    DOA5U: system tweeks/character buffs and nerfs for Team NINJA

    lol. Hitomi has the worst bounds. She Osu!s through the entire thing.
  9. StrikerSashi

    DOA5U: system tweeks/character buffs and nerfs for Team NINJA

    It's when they slowly flip and hit the ground. Like if you do KK as Ein (I think).
  10. StrikerSashi

    Kokoro Changes in 5U

    Yeah, 9P is needed for pretty much everything right now. I tried not using it, but I just got SE'd from everything. When I started using that, I had to deal with low holds, which are a pain to punish with her 1T nerfed. Even 214T isn't as scary anymore 'cause it's one of the only throws that...
  11. StrikerSashi

    Kokoro Changes in 5U

    As far as I know, BT P+K 236P is guaranteed from all ranges. The follow up 66 P+K 66P+KP+K P+K requires hella timing, though, and probably isn't possible past mid weight. Should probably just skip the initial P+K after dash and go straight to 666P+KP+K P+K.
  12. StrikerSashi

    DOA5U DOA5U Community Tier list *sigh*

    That's a joke, right? Rachel at C?
  13. StrikerSashi

    What is your Main's "Signature outfit"

    Honestly, I only ever use Ayane as a training dummy and those are the costume settings I use.
  14. StrikerSashi

    momji needs a buff

    2H+K does crush mids. Just not all mids.
  15. StrikerSashi

    Rachel nerfs

    Yeah, keep Injustice as it is.
  16. StrikerSashi

    DOA5U: system tweeks/character buffs and nerfs for Team NINJA

    Zod's got hilarious glitches. Keep Injustice as the broken mess it is. Put it on the shelf next to ASB.
  17. StrikerSashi

    Rachel nerfs

    Not as common as one would think, unfortunately. I've had people get angry that their strikes aren't beating Rachel's strikes after stomp. Meaty is meaty, even if you're Kasumi. Everyone should play some 2D games to learn just how scummy okizeme can get.
  18. StrikerSashi

    DOA5U Tina's nerfs, buffs and QA in DOA5U

    If they're jabbing a lot, try throwing a 1P out there. If they aren't, jab them yourself. Tina has lots of moves that "crush" (dodge) attacks that lets her get hits in even when she's slower.
  19. StrikerSashi

    Rachel nerfs

    You can react in 15f+ easily if you really watch for one specific thing. I see people talking about plus frames and it makes me confused. It's not like you're blind until you're in neutral. A move is always that speed. If you can't react to it after a stomp, then you extra can't react to it in a...
  20. StrikerSashi

    DOA5U: system tweeks/character buffs and nerfs for Team NINJA

    You mean the parries that are +17 on block? Those parries?
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top