Well, basically my point was that she doesn't need to play a mid/low mixup game 'cause she has a solid tick throw mixup game. You don't need to play a stun game with her.
Thing is, she at the same time doesn't need lows (don't make your 41236T whiff!) and has a really nice low kick both in and out of string that stuns for +1 to +5. Comically slow 2P is funny, though.
Everyone already knows about a few the inputs being wrong in the hints for Tutorial, right? Forgot to mention it here. It's correct when you're actually doing it, though, so it's not a big deal.
It is kind of impressive when you see people act in sync like that, though, especially over netplay. Not that it makes it any less annoying when you're the one floating in the air for 10 seconds.
Labbing is also a skill. There's loads of people who lab monster all day and can't play at all. Just as many people who are great at using what they have, but are terrible at discovering new tech.
Just gotta get gdlk in Rock Paper Scissors. It's less guessing and more training your opponent. I usually half way throw the first round/game on netplay to check habits and to pretend to have habits I don't really have.