Search results

  1. NightAntilli

    Kokoro Combo Thread

    Now that 6P+K stuns, isn't that the best option after it? Of course, if they like blocking, you can always go for 214P to try and maintain the advantage, but since it's slow, they can maybe hit you...
  2. NightAntilli

    Dead or Alive 5 Weight Classes

    I prefer KF+K instead of 3KP.
  3. NightAntilli

    What's so special about 1P+K?

    It's easy to make people whiff and hit them in the face with it.
  4. NightAntilli

    Dead or Alive 5 Weight Classes

    Sure. Let me give you an example (on a flat surface for simplicity since slopes change the air juggles too). Say you burst with Kokoro, and launch with 4P+K. You then follow up with 9P, 6KP, P2KP. With anyone that is lighter than Leifang (light and feather weight), the punch of 6KP whiffs, since...
  5. NightAntilli

    Lei-Fang 1.03

    Uh no.. They can't duck it. After the mid kick, how many frames does Leifang have advantage? It was 15 right? Or was it 16? Don't exactly remember right now, but in any case, the first kick of 4KK is 12 frames (connects on the 14), which means they can't do anything against it. Anything that's...
  6. NightAntilli

    Kokoro's match ups, and good strategies to use during them.

    I don't know which situations you have trouble with, so, I guess I'll give you what I mostly watch out for when playing them. Tina.. Well.. Don't use holds unless you really have to. Her grabs are crazy high. Don't use low often because she can crush them easily with a lot of her moves. She's...
  7. NightAntilli

    "まだまだ^^" The Kokoro Video Thread

    2P is ok. I personally rarely ever use it. It's good to interrupt attacks and turn the momentum around though. The best time to use it is when you think/know a high attack is coming. It stops the opponent's attack and gives you a chance to attack instead. The less Kokoro is on the defensive, the...
  8. NightAntilli

    The Official Dead or Alive 5 Tier List with Discussion thread

    Wow. I never expected Ryu vs Bayman to be 2-8. If anyone could redirect me to the page this was discussed/determined, it would be appreciated. I'm curious why.
  9. NightAntilli

    The Official Dead or Alive 5 Tier List with Discussion thread

    Actually, I think it's in favor of Busa. But I'm not sure either. Also, I assume most of the things that are 5-5 are because they haven't been discussed/decided yet.. I think that because... Christie and Kokoro are 5-5 still. Main things to consider regarding these two are Kokoro's linearity...
  10. NightAntilli

    "まだまだ^^" The Kokoro Video Thread

    Hm.. I don't really know a method for practicing holds. I got better at holding after playing a lot, and trying to read the opponent. I basically ask myself what I would do in that situation, and then I hold accordingly. Obviously I'm nowhere near 100% accurate, but it's a lot better than using...
  11. NightAntilli

    Selfcriticism about your playstyle

    I lack the patience to deal with turtling opponents. In general, I want to play a fighting game, not to play staring matches. If there's a lot on the line, I'll be patient because I have to. If it's just casual matches however, I rush in, and then get pissed at myself for getting hit in the face.
  12. NightAntilli

    DOA5 after 6 months - what worked and what didn't?

    What worked is character variety in terms of play style. What didn't work is balance.
  13. NightAntilli

    "まだまだ^^" The Kokoro Video Thread

    Well... You still have a lot to learn it seems.. Was this match very laggy? The way it goes, it makes me think lag was messing a few things up.. Anyway.. Let's see.. - The first impression I get is that you barely know any of her moves. You should go through her moves list every single time...
  14. NightAntilli

    The Official Dead or Alive 5 Tier List with Discussion thread

    Uh... The one who wrote that tier list is clueless regarding Kokoro. - Kokoro is probably the character with the worst lows in the whole game. Her lows basically do nothing, unless your opponent is already stunned. You have to break through someone's defenses another way first, to get to use...
  15. NightAntilli

    Who are the best Kokoro players, and are there any videos of them?

    Mostly a bunch of whiffs, not doing anything against the dragon gunner, and also not dealing well with the wake-up kicks.
  16. NightAntilli

    Who are the best Kokoro players, and are there any videos of them?

    If it's mistakes you're looking for, don't make the ones I did in this vid xD
  17. NightAntilli

    Who are the best Kokoro players, and are there any videos of them?

    People consider me a good Kokoro player in general. There aren't many DOA 5 videos of me though. Only one, and I lost in that one due to retarded mistakes.
  18. NightAntilli

    DOA5 after 6 months - what worked and what didn't?

    The reason those games are popular is because they are 2D fighters, not because of the fireballs. 3D fighters are less popular than 2D in general. 3D fighters with fireballs do just as 'bad' as 3D fighters without fireballs. Take all those DBZ fighting games for example... DOA really doesn't...
  19. NightAntilli

    Kokoro Combo Thread

    The best use for :p+k: is when there's a downwards slope. It has a better chance of catching opponents after a max launch in those cases. Moves like :K: and :9::P: tend to whiff, completely ruining your juggle.
  20. NightAntilli

    Cherry Blossoms and Warriors - Kokoro's top ten moves

    Kokoro's BT game is pretty good. That shouldn't refrain you from using that move. The force techs depend a lot on the weight of the opponent, and the launch height. So, it's kind of hard to give specific setups, considering that in real fights people will be slow escaping and so on.
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top