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  1. NightAntilli

    Do new patch make Hitomi realy stronger?

    To be fair, you chose a character that's harder to win with than people who use Jann Lee, Leifang and so on.
  2. NightAntilli

    The Official Dead or Alive 5 Tier List with Discussion thread

    I don't know about v1.03 since I don't know how the changes to Christie will work out, but in v1.02 I'd go as far as to say that the Kokoro/Christie matchup is around 7-3 in favor of Christie, if not worse. Christie has the speed, the range, the crushes, and is very evasive with her stance...
  3. NightAntilli

    The Official Dead or Alive 5 Tier List with Discussion thread

    Akira's tools are I believe superior to Hitomi, despite the higher skill level required to use them properly. But I'll take your word for it. I've seen your Akira, and it's great.
  4. NightAntilli

    The Official Dead or Alive 5 Tier List with Discussion thread

    I doubt it's harder than Hitomi.
  5. NightAntilli

    "まだまだ^^" The Kokoro Video Thread

    I don't know if 9P,H, 6PPP really is the max damage wall slam follow-up, but it's the strongest and easiest one I know.
  6. NightAntilli

    The Official Dead or Alive 5 Tier List with Discussion thread

    Yeah that's one of the gripes with DOA. They should add a few frames before being able to counter out of any stun. 8 frames is enough, and that way, people can't immediately hold to block freely or even get advantage on you in certain situations. Interesting list of high tier... I...
  7. NightAntilli

    The Official Dead or Alive 5 Tier List with Discussion thread

    Hm. Which characters are those? I'm genuinely curious. I've had that sidestepping sweep go under my mids quite a few times. Either it has good enough properties to evade quite a few mids, or I'm the most unlucky player ever, which I believe sometimes xD Maybe they should give Helena a mid Sabaki.
  8. NightAntilli

    The Official Dead or Alive 5 Tier List with Discussion thread

    Fair enough. If you take speed only, what you say is true. But.. Take Christie's evasiveness into account for example, and the use of P and 6P flies out the window. 6P is useful when you know a low is coming. That's pretty much Kokoro's only proper move to deal with close-up lows of fast...
  9. NightAntilli

    "まだまだ^^" The Kokoro Video Thread

    @Murakame 1st video) - Every time you stand up after being knocked down, you go for 6P6P. You need to mix that up a bit. - You messed up quite a few juggles by using PPP, rather than something else. Did you panick? xD Try PP2KP or 9PP2KP - After 1:47, you get hit twice while trying to use 1P. Do...
  10. NightAntilli

    The Official Dead or Alive 5 Tier List with Discussion thread

    Jann Lee's linearity is highly exaggerated in this community. He's one of the characters that has circular attacks at all heights, and can use them without any prior move in a string. And one of his mid tracking moves can even cause a limbo stun. I would not consider Jann Lee that linear at all...
  11. NightAntilli

    The Official Dead or Alive 5 Tier List with Discussion thread

    I never understood why people say Kokoro is top tier, not even pre-patch. Any character that outspeeds her is very hard for her to deal with due to her lack of crushes and evasiveness, and any character that has great sidestepping moves give her trouble. She might have great tools, but she is...
  12. NightAntilli

    "Did you enjoy my full course of technique" - Leifang General Strategy Thread

    I mix up between a few different things, including 66T etc. However, if you overuse it, people will start grabbing you. To avoid that from happening, I usually go for 4KK. That refrains them from sidestepping, and discourages their throw to counter 66T.
  13. NightAntilli

    Kokoro Q & A

    Mainly her mid string grabs, yeah. But standard grabs too, if you know how to bait holds. Her 214T and her 1T are her best grabs. The trick of the mid string transitions and the stance, is to not use them when you think the opponent expects them. Usually it's better to just finish the attack the...
  14. NightAntilli

    Kokoro Q & A

    Those are all great spacing moves. They all have their usees. So is P+K, because it leaves you at +1. It's slow though, so, yeah, use it wisely. 1P is probably the least useful, because it doesn't give you much unless you're on water, or it lands as a counter hit, which will rarely happen since...
  15. NightAntilli

    Lei-Fang 1.03

    Believe it or not, I watched the frame counter and concluded it stopped at 8, and started from 0 again after it. Yeah I eyeballed it. Not the most accurate way, but I'm 100% sure it's not 7, and pretty sure it's not 9 (definitely not 10) due to how the numbers look. There are other ways to...
  16. NightAntilli

    Lei-Fang 1.03

    Technically, the frame data is not entirely wrong. Her burst is a high Sabaki. That means that the first 8 frames are registered as such, and the last 10 frames are registered as the attacking frames. This makes the move 18 frames total, and we know due to the '+2 frame rule' that it turns out...
  17. NightAntilli

    The lack-of-stagger-escape glitch poll

    Although glitches can break a game, there have been multiple instances where it's what strengthened the game and added depth to it.
  18. NightAntilli

    A few very simple mechanic changes I think would skyrocket this game's quality

    Sidestepping avoiding high attacks? Poor Kokoro.
  19. NightAntilli

    Hitomi's Crush and True Mid Game

    At the beginning of rounds I usually go with 9K, but for wakeup kicks I still prefer 8F+K.
  20. NightAntilli

    Kokoro version 1.03

    I suspected that's the reason they slowed down her grabs. Not having to delay is actually an advantage.
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