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  1. NightAntilli

    Positioning in DOA(5)

    In DOA4, Kokoro's 22/88P evaded easier and was more useful if you were in open stance and use it towards the opponent's back. It's little things like that, that could potentially add depth to the game. In DOA5, the stance usually means the difference between a crumple and a limbo stun after...
  2. NightAntilli

    "Ready to lose?" The Lei Fang Video Thread!

    I know how to pressure with her, it's just that I tend to be really unlucky when I do it, especially in laggy matches. People seem to randomly hold most of the stuff I do. It really pisses me off sometimes xD But Leifang12 has experienced the pressuring side of my Leifang as well. So has...
  3. NightAntilli

    "Ready to lose?" The Lei Fang Video Thread!

    Yeah, both of the last matches were pretty laggy. Only the Hitomi one wasn't, but I was kind of lucky in that one too. Most of my fights against good players aren't that beautiful lol. But the reason I dropped the combos is that I change which juggle I do depending on the height the opponent is...
  4. NightAntilli

    Deciding between Kokoro and Hitomi

    Based on this list, Kokoro is your girl. The only thing that does not fit Kokoro, is the 'prefers kicks over punches'. Hitomi's kicks are generally better. Kokoro is considered a higher tier than Hitomi, which means you'll have an easier time beating opponents with her than with Hitomi. The...
  5. NightAntilli

    "Ready to lose?" The Lei Fang Video Thread!

    Yeah you may call me Night xD Most people call me Night, some people call me Tilli. Maybe you're right about my Leifang. You probably analyzed it more than I did lol. But yeah, Leifang12 is really good at pressuring with her, and that's not really how I use her. Especially in bad connections...
  6. NightAntilli

    "Ready to lose?" The Lei Fang Video Thread!

    Yeah it's great that F+K is safe now.
  7. NightAntilli

    "Ready to lose?" The Lei Fang Video Thread!

    Haha thnx guys. It's nice to get support rather than hatred from time to time. Yeah Leifang12, you're great too, and so is NukNuks O_O. You both beat me pretty hard in the past :D
  8. NightAntilli

    "Ready to lose?" The Lei Fang Video Thread!

    Wish I got as much praise for my Leifang. All I get is hatemail lol.
  9. NightAntilli

    Xbox360 1.03 patch delayed until February

    Yes. The game rewards player skill, but only up to a certain point. In most fighting games, the better you get, the more your skill comes into play when fighting a good opponent. With DOA, the better you get, the more random it gets when fighting a good opponent. Say you stun an opponent. You...
  10. NightAntilli

    "Ready to lose?" The Lei Fang Video Thread!

    I've tried working with the sitdown, but it's not really useful in 1.02. You can slow escape pretty much everything significant from it, so I've excluded it from my game. If it's more useful in 1.03 I'll try to incorporate it again.
  11. NightAntilli

    Xbox360 1.03 patch delayed until February

    It is a luck based fighting game... If I play something like VF5FS and I lose, I know exactly where I made the biggest mistake, and I can work on my actions in a logical manner to do things differently next time. In DOA, if I lose, I often come to the conclusion that it's because at a...
  12. NightAntilli

    "Ready to lose?" The Lei Fang Video Thread!

    I don't really have any remarks regarding Leifang12's Leifang in general. Only one suggestion actually. Instead of using a mid parry, trying using 6P+K ;) See what you can wield from it. I wish I had a PS3 right now.. Lol. SeigFreid's channel has some older vids of me playing. Obviously that's...
  13. NightAntilli

    Lei-Fang 1.03

    Ok. So.. I assume 4KK > 6P+K > 3P causes a knockdown?
  14. NightAntilli

    Lei-Fang 1.03

    Hm. I never used 3PKK > 3P. I always left the 3P out. Doesn't it accidentally launch if the opponent doesn't slow escape?
  15. NightAntilli

    The lack-of-stagger-escape glitch poll

    That would make Hitomi a very dangerous character xD
  16. NightAntilli

    Leifang Matchup discussion

    Maybe it's just me then, but I always found Leifang hard to play with. It just feels like her moves are not that intuitive, and took a while before I actually got her. I guess using Tina, Kokoro and Hitomi in the past made it hard for me to adapt to her xD
  17. NightAntilli

    Lei-Fang 1.03

    It's actually not 4KK > Launch, but 4KK > 6P+K > Launch Or 4KK > 3P > Launch I'm pretty sure it does more damage than 3PKK, which is why I started using it. Did the damage calculation somehow change after the patch..?
  18. NightAntilli

    Leifang Matchup discussion

    Sure, she's not the hardest. I'd say Ayane, Helena, Akira, are all harder to use. But I don't see many (if any) other characters that are harder to use than her.
  19. NightAntilli

    Xbox360 1.03 patch delayed until February

    I'm gonna troll a little. If you can't stagger escape some things, that means, more guaranteed stuff right? Isn't that what everyone wanted?
  20. NightAntilli

    Leifang Matchup discussion

    I would agree that she is top tier, but below Jann Lee and Gen Fu. She is not as easy to use as most other characters, and that's what makes it hard to get the most out of her potential. The reason I'd say she's top is that she has pretty much everything. - She has quite a few crushing moves -...
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