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  1. MajesticBlue

    Zeo's DOA5U Ein Frame Data Chart

    Im really curious if they are gonna base him on his Doa 4 or Doad self. He had lots of Small changes in Doad. I may post some later. Not that they matter too much.
  2. MajesticBlue

    DOA5U on vita

    I would play the heck out of it. The fact that you can use it to study things anywhere is really cool imo. Practice makes perfect. More chances to practice!
  3. MajesticBlue

    Fixed Update to XenForo 1.2 causing some issues.

    Aww the creepy smiley was so cool too.
  4. MajesticBlue

    The DOA5U "Casual" thread. ^__^

    Yeah, I don't like 6P+K being his CB either. It was a move I used a lot and it is gonna be quite a bit slower now.
  5. MajesticBlue

    The Official Dead or Alive 5 Tier List with Discussion thread

    3P 6K 6P 6P+K Brute. All these stuns are so deep SE doesn't matter at all. Psuedo grappler is a bit of a stretch too. Its more like counter hit hunting stun monster.
  6. MajesticBlue

    The Official Dead or Alive 5 Tier List with Discussion thread

    The main thing Ryu has going for him other then his holds imo are his stuns. He has an over the top stun game. If he gets you with his better stun moves you have to just hold blindly or make a read. He lacks lows. Plus his stun launch damage is pretty dang good.
  7. MajesticBlue

    Any online improvements for DOA5U?

    Wait, they re did the engine from scratch? So the game feels different then? So the input buffer and everything has changed. I really hope it is for the better. This is the first I heard of this so I am quite shocked.
  8. MajesticBlue

    DOA5U New Combo & Swimsuit Trailer

    I hated the Pai match up so freaking bad. You really just have to randomly throw out a crush or the right hold. It felt pretty dumb. Glad I am not the only one who feels that way about her. I had to blatantly guess and throw stuff out to win. I hated when I would make a right read and my low...
  9. MajesticBlue

    Shit We Lost

    I like the throw breaks in vf but the buffer allows you to tap and hold the P after a fuzzy guard to buffer your throw break. The way Doa accepts inputs doesn't allow for that kind of command as you know. Do you think it would have to be changed so that holding down F cancels all button inputs...
  10. MajesticBlue

    The Official Dead or Alive 5 Tier List with Discussion thread

    I know man. I know. Truth.
  11. MajesticBlue

    The Official Dead or Alive 5 Tier List with Discussion thread

    There is so much truth in this. At least from my perspective it sure as heck looks that way. If people have info they need to post it so the game can grow. It makes me sad that you can't just go to a character board and brush up on a character or even give yourself a good start. It isn't about...
  12. MajesticBlue

    Shit We Lost

    It was fun while it lasted for sure. PP6K in Doa 4 was sooo bad. My god.The yomi system you had to have developed. Pure insanity. Trying to work my way there. It just sucks that you have to work with very little to master the nothing you have so you can push yourself to that kinda level. Intense.
  13. MajesticBlue

    Shit We Lost

    It was even better when it was plus 9 out of his jab string. PP6K. Freaking epic.
  14. MajesticBlue

    Shit We Lost

    While I think the CB! threshold should be determined by a number of variables, I really see where your coming from. I would like to see the DoaD stun system or an improved version of it and then keep CB in the 3-4 hits range for those who want to take the risk. Stun launch should be a bit more...
  15. MajesticBlue

    Christie money baby. Christie money.

    Christie money baby. Christie money.
  16. MajesticBlue

    Soul Calibur Thread

    It sounds like the game is the game the older Doa players want when they say they want more tools, safe attacks and frame advantage. This is our chance really. Even though it isn't Doa if the game has the elements you want or like then support it. I wanna give this a chance and learn some...
  17. MajesticBlue

    Soul Calibur Thread

    Wouldn't Step G pretty much be the same idea as a SS cancel in Tekken? I freaking hated how you couldn't cancel any of the movement in SCV. Why should I have to commit to back dash or step? I think its silly. Very much looking forward to this this SCII HD. I don't like all these comeback...
  18. MajesticBlue

    Fightstick or gamepad (360 vs ps3)

    I play with an arcade stick as well. 4 buttons, pretty much default other then I like to have F+P+K where my tag button goes in Tekken. Plus this way I can mash out my SS if find i need to. P K F+P+K H
  19. MajesticBlue

    Hurricane Tina Has Hit FSD - A Tina Breakdown

    This is freaking awesome! Very very nice. The way you have it set up is quite visually appealing and methodical. I really like it. Might take some elements of this into consideration for future projects haha.
  20. MajesticBlue

    Psychological Advantage

    Gonna bring this back to life. Maybe some other players can post some good and effective ways to approach the game. If things go well we should have some new players come Doa 5U. Maybe this could be a helpful thread if people share their ideas and tactics in context of yomi and mental...
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