DOA5U New Combo & Swimsuit Trailer

Brute

Well-Known Member
Standard Donor
"It's like boxing with a tornado".

Understand that every frame trap Pai has tells you on an educated level that you need to block and be patient, but if you do that you're never going to be able to attack. She can just loop the frame advantage indefinitely. Most intelligent players will still tell you to be patient, but logic would dictate you have to.

If we had throw breaks, I would say that maybe it's the smart choice. But we don't.

Against Pai, you HAVE to make a move while at disadvantage, even though probability dictates that you will lose the majority of the time. So when you are saying you had the most success with hold-izunas, you were basically on the right track. To block is to lose -- you are simply delaying the inevitable and not putting yourself in any better of a position to win. You have to hold, step, fuzzyguard, whatever is necessary at that exact point in time. But you can never just block.

To block is to lose.
Yeah, that was basically how I was reading it too.

A stance that parries mid/high punches, frame advantage mixed with super-speed, holds and throws that lead into guaranteed follow-ups, great mix-ups, great crushes, etc. Makes you feel like there's never a "good" option you can take beyond guessing the EXACT step she will take next, which given her perpetually high amount of options is extraordinarily hard to do.

I feel she's heavily underrated. The "Official Tier List" puts her at 4-6 with Bayman, and 5-5 with Bass, Brad and Ryu. Something about that just doesn't feel right to me.
 

d3v

Well-Known Member
With stuff like this, DOA5U should really be played at "da beech" next year.
 

Rikuto

P-P-P-P-P-P-POWER!
noooooooooooooooooooooooooope.

I mean Bayman can definitely win but it requires a seriously active effort. In a long set it gets much harder.
 

Rikuto

P-P-P-P-P-P-POWER!
People have been ignoring what I tell them for years, and they act confused when I consistently outperform them.

Don't feel bad.
 

synce

Well-Known Member
Pai vs bayman is only in pais favor if bayman forgot to counter. Her 24t is pathetic against him so there's no reason bayman shouldnt be spamming like crazy. It only takes a few counters or oh's to kill her
 

Rikuto

P-P-P-P-P-P-POWER!
Pai vs bayman is only in pais favor if bayman forgot to counter. Her 24t is pathetic against him so there's no reason bayman shouldnt be spamming like crazy. It only takes a few counters or oh's to kill her

No.
 

MajesticBlue

Active Member
I hated the Pai match up so freaking bad. You really just have to randomly throw out a crush or the right hold. It felt pretty dumb. Glad I am not the only one who feels that way about her. I had to blatantly guess and throw stuff out to win. I hated when I would make a right read and my low crush would get beat out by a low. So fun. In Doa I always feel like the more chances you have to make somebody guess the better they are. With Pai it sure felt like I had to just mash my way out every time she started up. Just commit to something. If those Match ups are 5-5 it is only because both players or characters have to read or die (Guess?). Most of the match ups in the chart do seem off sadly. At least by my logic.

Hate these lows that stun on NH and are unSEable. Tools like that are a perfect example of setting up a terrible situation. You have to just guess for the most part. I find any character you have to commit that far in advance against annoying. Playing smart gets you killed way to easily.
 

Rikuto

P-P-P-P-P-P-POWER!
Erik can you explain how Eliot does the loop¿

At the end of any :3::P::P::P::P::2::P: related juggle Eliot effectively gets a reactionary psuedo forcetech due to the easily reactable "leg flop" animation when the person hits the ground. If they tech immediately its obvious, if they don't its obvious. He gets a ton of frame advantage here, as well as healthy juggle damage depending on how adept you are at his instant WR :3_::P: refloats. This does not work in training mode due to the way the CPU wakes up a frame early.

When the person techs they can be looped into his :236::F+P: as many times as the opponent allows them to, hit with any number of mids if they crouch, be guard broken for +2 with :236::P: or +4 with :6::6::P+K:.

His only real weakness is that he can be stepped, and this can be countered by delaying attacks within his long :6::6::P: string until they re-align, or simply throwing with :236::F+P:.

For normal hit lows he is :2::H+K: which, while moderately reactable, has a followup. If people simply attempt to block it they will still be reluctant to try and punish due to the threat of his followup launch. This also allows you to get quick stuns in and bait a reaction for his throw.

Either way, Eliot can win with basically five moves and that's all he needs.
 

Omegan Eckhart

Well-Known Member
You're already on the right track giving Christie back her Dokuja-Fujin (hold 1,2,or 3 h+p+k), her 7p jab strings, siginificant frame advantage on block for 6h+k, and her wall hit from 4k2kpp. Now I just need the trenchcoat!
Christie has her old stance back? Since when?
I don't believe that she is really nerfed in any substantial form as long as she has those NH lows and throw resets. From juggles, even if she does not have a force tech, she still has her psuedo. Her psuedo is just as good, so I see nothing changing except she just got a hell of a lot better.

I don't think Team Ninja fully understands that, but then, most people don't seem to either... so... /shrug. Here we are.
Helena has got one new bind state attack. So what? EVERY character in the game is going to have these, some will have more than others.

I fail to see how Helena having access to a game mechanic that every other character has is somehow unfair.

Lastly we don't even know whether her PFT's are intact. Even if they are exactly as they are now, which I doubt, her getting this isn't going to push her over the edge.
 

Rikuto

P-P-P-P-P-P-POWER!
Sit down stun into bokuho into launch into juggle into bound into juggle into environment.

Helena got better. This is a known fact.

What is not a known fact is how much better everyone else got. We will see and be hopeful.
 

EMPEROR_COW

Well-Known Member
Premium Donor
Spamming hold just for a lucky shot is not good practice ..at all. Infact, its a terrible idea and at high level play would get you killed... Badly ..

Even if you play bayman.

This will be more obvious next game, especially with increased low hold recovery in stun.. and the buff to throws.. hi counter punishes are gonna hurt so bad.

Its almost poetic.. <3


(About helena, dont quote me on this just yet... But I hear her pseudo blender tech is still in.. it wasnt affected by the nerf to force tech because the nerf only affected true forcetech enders from air-juggle)
 

ninjaguy446

Well-Known Member
Well, if it is true that Helena's PFT's are still intact and she's only gotten better...

"You'd best pray to your God."
 

Pupi18

Well-Known Member
kokoro.gif


#TeamKokoro
 

Omegan Eckhart

Well-Known Member
What is not a known fact is how much better everyone else got. We will see and be hopeful.
Well sit down stuns were the new thing in Vanilla and Helena's are total garbage so my guess is her bind state attacks will likely be on the worse end too, especially if her PFT's aren't nerfed.

You are right though, just gotta wait and see.
He's joking...I hope. Not even Team Ninja is retarded enough to bring that shit back.
If it's brought back in conjunction with her JAK then it would just add more variety to her as a character. I wouldn't mind that.
(About helena, dont quote me on this just yet... But I hear her pseudo blender tech is still in.. it wasnt affected by the nerf to force tech because the nerf only affected true forcetech enders from air-juggle)
I heard that 6P doesn't FT any more, if that is true then her 33P4P > 6P combo's won't work which will have a major effect on her game play.
Well, if it is true that Helena's PFT's are still intact and she's only gotten better...
"You'd best pray to your God."
Every character is going to get bind state attacks so it's a buff to everyone really.
 
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