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  1. KING JAIMY

    @Raansu Stop pretending you know how I play Eliot and also stop pretending you know Eliot. All...

    @Raansu Stop pretending you know how I play Eliot and also stop pretending you know Eliot. All of Eliot's tracking options are either slow or unsafe, sometimes even both.
  2. KING JAIMY

    TN chose to go with the former. 25% really isn't a big deal. You still have 75% meter after an...

    TN chose to go with the former. 25% really isn't a big deal. You still have 75% meter after an SSA, so you still have enough for a Break Hold. I really don't see the issue. Are people really have that much trouble playing without the meter?
  3. KING JAIMY

    @Force_of_Nature I don't think you understood what @Seigen meant with you main Ayane. The point...

    @Force_of_Nature I don't think you understood what @Seigen meant with you main Ayane. The point is that Ayane spins around like crazy, so everything tracks. Now that's a way to deal with sidestep attacks. There are characters in the game - Eliot for example - who only have 4 tracking strikes...
  4. KING JAIMY

    25% meter for an SSA really isn't much, especially considering you build meter super fast. Now...

    25% meter for an SSA really isn't much, especially considering you build meter super fast. Now that it can't be abused anymore people start bitching. Sidestep attacks aren't dead, you just have to now manage your meter instead of brainlessly throwing out sidesteps. It would be fine if it was...
  5. KING JAIMY

    @Raansu How are holds part of DOAs problems? The triangle system is composed of strikes, throws...

    @Raansu How are holds part of DOAs problems? The triangle system is composed of strikes, throws and holds. Remove holds, and the system falls apart. You guys really are overreacting. The SSA nerf is fair. This whole meter thing is a fucking crutch for bad players who don't know how to play...
  6. KING JAIMY

    DOA6 is full of no-skill nonsense. Break Holds are completely dumb and should only be available...

    DOA6 is full of no-skill nonsense. Break Holds are completely dumb and should only be available when you're in Fatal Stun. They completely slow down the pace of the game.
  7. KING JAIMY

    Why I didnt think of this before!

    What was it?
  8. KING JAIMY

    I think sidestep attacks costing meter can be justified by the fact that about 80% of the...

    I think sidestep attacks costing meter can be justified by the fact that about 80% of the strikes are linear, non-tracking moves. Most characters simply can't deal with the absurdly strong sidestep. By lowering the incentive of using these attacks, they should be abused less often.
  9. KING JAIMY

    Where are the patch notes?

    Where are the patch notes?
  10. KING JAIMY

    The Marie-Rose Combo & Strategy Thread!

    That is just the CPU timing their holds incorrectly. A human player can most definitely hold at multiple points during that combo.
  11. KING JAIMY

    Well, on the surface they look really similar. That's why people are saying it. Though in terms...

    Well, on the surface they look really similar. That's why people are saying it. Though in terms of playstyle I'd say Ein should do better at range, and a zoning / whiff punishment character would fit nicely as a replacement.
  12. KING JAIMY

    The Winged Lady of Miyama -A DOA6 Nyotengu Primer- (WIP)

    This might help with the combos/setups section. It might give you some ideas and if you'd like to add it to the main post feel free to do so!
  13. KING JAIMY

    Dead or Alive 6: Nyotengu Combo Video

    Welcome to my Dead or Alive 6 combo video for Nyotengu. Nyotengu is a slow, hard-hitting character with amazing whiff punishment and zoning potential. She’s also quite evasive thanks to high crushing strikes and her two stances: Hiten-no-Mai (abbreviated as HNM) and Karasu-Tobi (abbreviated as...
  14. KING JAIMY

    Nyotengu Combo Video: https://www.youtube.com/watch?v=qLpWE3Qn9P0

    Nyotengu Combo Video: https://www.youtube.com/watch?v=qLpWE3Qn9P0
  15. KING JAIMY

    After a hard wall splat you should use 9P4 DS K 6K46K. More damage and consistent.

    After a hard wall splat you should use 9P4 DS K 6K46K. More damage and consistent.
  16. KING JAIMY

    Yeah, you shouldn't really use those moves as wall juggles. There are better options.

    Yeah, you shouldn't really use those moves as wall juggles. There are better options.
  17. KING JAIMY

    He was wondering if there was a way to specifically find them or if it's just mostly...

    He was wondering if there was a way to specifically find them or if it's just mostly trial-and-error.
  18. KING JAIMY

    I feel like the topic of unholdables deserves further attention. I made an attempt explaining it...

    I feel like the topic of unholdables deserves further attention. I made an attempt explaining it to @Onryoki but it is a little difficult to explain without visual aid.
  19. KING JAIMY

    Here is visual aid for the unholdable I'm talking about, hopefully it makes sense now...

    Here is visual aid for the unholdable I'm talking about, hopefully it makes sense now: https://xboxclips.com/KING%20JAIMY/2f594705-9eae-4e70-a665-bc7f29badd30
  20. KING JAIMY

    ''Whilst recording, there was one guy I matched with a few times who very much didn't appreciate...

    ''Whilst recording, there was one guy I matched with a few times who very much didn't appreciate Nyotengu.'' My friend @xDevious has had a similar experience with this particular person.
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